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Hey did anyone read IXBlackWolfXI previous comment and the one he recently posted and got a good laugh from it? I did. :)
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And I have a new card to add to my list of extremely overpowered cards: pharaoh. Its a rare, so you cant aquire it unless you get lucky on the spinner, and if your opponent has several of them, there's no point in even playing. They're far too big to kill, and they can easily summon a huge swarm of scarabs that you also can't kill, and they'll just devour anything you try to play. Only thing I can imagine that would counter them is pandemonium, and honestly even that probably wouldnt work since at best it'll only deal 3 damage to everything, or turn them into a mutant.
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@bryton: Finish all quests and you'll see :>
@lahadareina: If you completely lose connection to the server, the game can't resume your match and so you instantly lose. The game is set up a certain way to prevent a majority of exploiting in PvP. Besides, you couldn't win if you lose connection to begin with.
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I lost a PVP match because of my "server connection", but it wasn't even my turn. I lost a bunch of money and everything. How does that work?
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at first I thought "wow, everything is op, and im not making enough money to buy stuff!" then I realized I wasn't completeing the quests, and that I had way too many pillars in my deck.... its REALLY fun now, 5/5, looking forward to making my deck super awesome
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@IXBlackWolfXI: Slower decks with big creatures rarely die as quickly as you think. Most unupped decks use dragons, they win just fine. Please, actually look at more decks before saying things like that. Ghostmare also has expensive creatures, and guess what? It wins fine against a lot of decks!
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and besides, 'big' creatures aren't anymore durable than cheap ones. a rage potion can easily kill most dragons, and even a fireball can easily kill one when you have just 10 quanta. the only creatures in the game with any resemblence of durability are 'immortal' creatures and things with 20+ hp (and even those aren't anymore than a nuisance at best)
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qazzaq123, if you use big creatures, your opponent will defeat you before you can even get anything in play. using anything that costs more than 3 is completely unviable. and besides, there is no creature that can survive a pandemonium, even immortal and burrowed creatures are affected.
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Game has WAY too many balance issues. If you run pandemonium in your deck, there is no way you can lose, all you have to do is cast it ONCE and your opponent's army is either completely dead or close to it, and you have likely have copies of some of his creatures. And of course there's also rage potion, crusader, steal, deflagration, dimension shield, earthquake, and many more. The developers clearly don't ever bother to playtest their own game. There is absolutely no resemblance of balance in this game.
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fansox I*m not angry on you but on the ststem. That has been suggested at least 10 times before and the answer is as always, there aren't enough space in the game to do such a thing. Thats why they made this http://elementscommunity.org/tools/mydecks/
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That's really original an idea, jooe! But I think that, if it was ever said, then the answer was -probably- that our current server can't handle it. This comment is not sarcastic in the slightest!
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At this point i think they should just get rid of PvP 1 and then add a new PvP which is 2 players vs 2 players. Just to change it up a bit.
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Coulda been 4 stars, but too many losses in pvp for connection losses...also could use an improvement to the saved deck interface. would be nice to save several in game decks withot storing them externally
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I say to myself "okay, i can't sit here all night fighting with dragons, Pegasuses and mythical nymphs (at the same time cards) i have to go back to reality".......... 20 matches later...........................still there..
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Disortion, your idea reminds very much of qazzaq123 old idea about clan system. Anyway ideas should go in the idea thread!
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i wish you could somehow create a set starting hand and drawing order, but the randomness makes the game that much more fun
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@Cody what he's saying is that the PU'd chimera should have the stats of the chimera it PU'd, let's say x|y. It should THEN absorb the old chimera, giving it 2x|2y. What actually happens is the old chimera is destroyed the instant you PU the new one, not absorbed - you can't have 2 chimera in play at any point in time.
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Thumbs this up so developers can see!
Make factions (clans) ! Clans will be able to battle other clans separated,not together! For example: 4 people on each clan- 4 1v1s and the winners face the others! If you lose: You lose 10 Reputation! If you win: You get 20 Reputation and 50 gold! The last one standing gets 100 Reputation and a random free upgraded card!
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This is a great game, and it's not demanding. It's not like one of those CCGs who have 'Limited Time Only! (Come Spend $100!)' kind of game. It's not one like *if you do not check every 18 hours you will lose a card t another player permanently*. It's a kind of game where the only thing you're really missing is the oracle who only gives a few and maybe a card, so you don't miss much. It's an addicting game and you have a hard time finding stuff to spend here (At least I do) and that's what I like about this game. Simple, and free.
im so glad in this game
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@Kolimanien a chimera takes the stats of any other creature on the field when it comes into play. If you parallel a chimera, that's another chimera getting put into play. What is actually happening instead of one chimera getting destroyed, is your chimera is absorbing your other chimera. This causes no change in stats.
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@TheOnlyTrueMan, if its not getting double stats, it should at least get cloned like every other creature.
Just destroying it makes no sense at all.
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I recently encountered a bug when using paralel universe on chimeras.
The chimera gets copied but the other one is destroyed.
This makes no sense to me since the cloned chimera should absorb the stats of the chimera it was cloned from.
Because it enters the game with the stats of the original chimera, it should actualy get double stats when you clone it.
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I recently encounterd a bug: if you use paralel universe on a chimera, the other chimera is destroyed but the second one does not gain its stats.
It should either gain double stats or both should stay alive, at least that would make sense.
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@Ireneuszz: Not all cards are properly balanced. There are several cards that are weaker then a majority, or stronger then others in the same field.
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disconnects count as a loss to prevent abuse, since players can just disconnect on purpose to face a lousy ai, or disconnect to give people free farms without losing score.
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The problem with this game, is the abuse of players toward certain cards that make the game itself ends up being repetitive, you find decks of type "death" is based only boneyard and bonewall nen, fire decks only based on spirit fire, and so consecutively, ie you see a deck type, and you know exactly how it will play ... bored :/
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disconnection should NEVER count as a lose, especially if you are about to
win. seriously, its not the players fault the server is crap!