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several problems:
1: quantums are accumulated every turn, so it is impossible to run out, or ever need more pillars.
2. monsters are difficult to kill. They can only be killed with spells, and most people don't pack 5 drain lifes in their deck.
3. and this one is a glitch. trying to use the virus' ability infect cannot be undone. hitting cancel does not bring your monster back. not serious, seeing how weak they are, but still a glitch.
4. abilities affecting monsters are just too powerful. healing effects restore 5 life, but the average monster probably has 2.
Creatures like the Forest spirit, which anyone can get, can become overly powerful, especially since (back to #1) you never really need more quantums!.
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The game is less than perfect, but what game is, really? I would not mind seeing some way to keep allow non-upgraded decks fight only
the other non-upgraded decks or the like.
I'd also like to be able to have a battle with stacked decks, where we each are allowed to pre-select the cards to see which one works best, etc.
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This game is terrible. PVP matching system gives you ppl with 1000+ wins when you have 100. Ive counted about 25ppl with unlimited everything, and upgraded cards are insane .
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It used to be about good deckbuilding. Now it's about who has will and time to waste getting those upgraded cards which are insanely more powerful if you have a deck full of them...
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It used to be good, until the developer went crazy with upgraded cards. I mean, some people are wasting their lives away playing an insane amount of time to upgrade every card in their deck.
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needs better ways of getting new cards. either make it easier to get money or something else. Seeing as how the game focuses on deck-building i see no problem with it being easy to make money and get new cards either =).
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Burning, quantums rock. I play a rainbow, and with a few sundials and hourglasses, quantums get the job done VERY well.
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Miracle is only overpowered if you get more than one a game. I've beaten opponents who've gotten 2 miracles using my fire deck. If you've got board superiority or poisoned them enough, miracle only buys them a few more turns.
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Needs some serious balancing. Some cards/elements are way stronger than others. Darkness and Fire are the only elements that can kill weapons/shields, other than earth/gravity's rare weapon. Immaterial/immortality for creatures and weapons/shields is lame, "once it's down, you can't deal with it." At the very least, make playing multiple colors easier. The "every element" pillar doesn't get the job done.
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Time/Aether deck? Ew. Anubis isn't overpowered, immortal creatures aren't that huge of an advantage. If anything is overpowered, its miracle.
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found a really cool combo step 1: Get Entropy step 2: Get Time factorys and deja vu's Step 3:stock up on mutation and get boneyard( Bone pillars and poison should come with Entropy) Step 4: In battle when you have enough element of each and got deja vu's and boneyards use mutations on deja vu's and if they get destroyed use on skeletons u get from boneyard SOME OF THESE PHASES ARE PURELY DOWN TO A GOOD HAND -- by rider0AW.
I agree, but get firesheild and some quantum towers. fire sheild hurts monsters when they attack you, causing them to die quickly, thus, increasing boneyard spawns. Good thinking?
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u cant instantly kill anubis he has 8 hp and turn after he comes out he is invincible
then all his monsters are invincible. there is no way u can have all ur creatures be invincible forever and not have it be cheap
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Does boneyard stack? Say I have two on the field, does that mean that when a creature dies, I get 2 skeletons instead of just one?
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found a really cool combo step 1: Get Entropy step 2: Get Time factorys and deja vu's Step 3:stock up on mutation and get boneyard( Bone pillars and poison should come with Entropy) Step 4: In battle when you have enough element of each and got deja vu's and boneyards use mutations on deja vu's and if they get destroyed use on skeletons u get from boneyard SOME OF THESE PHASES ARE PURELY DOWN TO A GOOD HAND
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This game needs:
1) A weakness to Immortals. They are simply way too powerful.
2) More in-game strategy. Most of this game's strategy resides in deck-building.
3) Better multiplayer, e/g some sort of Runescape-ish way of meeting people.
4) A better way of getting new cards, the shop is limited and roulette sucks as a primary method of earning cards.
Rated five stars for potential, though.
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When a mutated creature gets dejavu, they never mutate into the exact same creature... the base creature is always the same, the ability is randomized again, and I think the stats are always better.
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rainbow decks are pretty good
just start the game, disconnect from the internet,
then sell all of your cards,
make a rainbow deck,
duel a few times. IF you like the deck, simply reconnect. if you dont like the deck, dont reconnect. close out and restart the game in a new window
if you did not like the deck and reloaded this way, nothing will be lost
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Holy crap, I think I found a glitch.
I used Mutate on a Skeleton, the skeleton turned into the guy with 25hp and had De-javu. Ok so I used Dejavu and what happened? I got the same guy but with 5 attack 37 hp and Devour special. WTH!?!?!?!??!
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Bantas1 Or something hacks. He kept changing marks during battle and suddenly changed all his pillars to different elements. Same with his monsters.WATCH OUT FOR HIM!!