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@Bcs if that was the case I wouldnt want to upgrade miracle at all, considering the fact that we get 1 extra hp for extra quanta.
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@wisemage, To tell you the truth I am for the nova/supernova nerf as I always known something was coming to nerf all these speedbows and etc.
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In the deck builder, it only shows the tops of the cards. Even cards on the bottom of the stacks still only show the top. Is this normal?
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@lcfilipe: Instructions can be found by pressing the "Level 0" button. If you actually read the quest text which automatically opens when you make a new account, you would know this.
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@Icfilipe it teaches you how to play the game when you duel level 0. and besides how much more simple could it be all you do is move the mouse around
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Last game before Gold Special Spin. You are using pillarless splat and run into a rainbow deck. You have very good hand and start poisoning the rainbow to death as it goes and keeps using hourglasses. 5 turns later it has out 4 elite otyughs, 2 elite queens, a boneyard, and and feral bond. 10 turns later the whole field is fully but you have 60 poison locks. another 2 turns later that arena deck uses hourglass 6 times while it has 12 hp left and draws a purify and purifies itself and screws you over and you are all like "What!" "Are you kidding me!" "That's OUTRAGEOUS!" *Auto Rage Quit and Rate up just cause the arena deck has stalled you for so long just to draw 1 purify*
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@Qazzaq because it makes more sense. You're right about the rare drop rate thing, but the thing about warning you is also a good idea.
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@ChickenMayBite, How would you know what he meant when he never clearly stated his idea. Plus even saving them for the same level Ai is not a good idea if used on a AI deck with a higher rare drop rate which you use all your spins on.
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@qazzaq I dont think that's what he meant. I think he meant you could only use it on a certain rank of opponent, say win AI3 three times and have 12 spins. You could only use those 12 on AI3, not False Gods, AI4, AI2, etc.
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@dedaru7391: Holy Flash damages Death and Darkness CREATURES. If you use Holy Flash on a player with a Death/Darkness mark, it behaves normally (i.e. heals them up to 10 HP).
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@Matsczon, Your idea = Save all your spin counts and used them vs False Gods/Platinum = Gain Upgraded cards and even rares = Bad idea.
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Would be better if we could save our spins for later instead of discarding them when you press OK, or atleast give us a warning that clicking OK removes your spins.
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The only problem I find with this game, is how small the buttons are. It's hard to walk away from a loss with dignity if it takes five clicks to hit the button. *sigh* 'I lost.. oh well... *click* ... ... oh I missed *click* ... ... *click* *click* F*CK *CLICK* ... *click* there we go...
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Ehhhh... I've been playing elements for a while, and I thought to look up and see if there was something better. Elements proceded to slap me yelling 'NO. THERE IS NOTHING BETTER THAN ME. SIT BACK DOWN AND PLAY ANOTHER ROUND, NOW.'
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Everyone who likes trading check this thread! http://www.kongregate.com/forums/22-elements/topics/284830-why-some-ideas-wouldnt-work?page=1#posts-6144431
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Ok I am so tired of trading ideas so I make a thread where I explain why trading wouldn't work. And whenever someone mentions trading just direkt him to the link.