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@fire- Plague, thunderstorm, etc. will ruin your army. Also, any damage-reducing shield can nullify all damage taken from the horde of 1|1 creatures. Lastly, you forgot vultures and poison, two necessary components of any kitty deck.
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@qwertycrap I know, I said --and I quote -- "So basically, you are 90% certain to lose if you let it spread and is immortal." :p
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@ChickenMayBite You can bend singularities to your advantage by using a mutation on them as they are created, this makes it about 90% certain to win.
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@poyerter If it's supernova, it causes a singularity, which is -7|? (forgot the health) -7 means it heals the enemy by 7 points. After each attack it gains abilities, such as Vampire, (so it damages you) Infest, (so it multiplies) and Immortality (cannot be targeted) So basically, you are 90% certain to lose if you let it spread and is immortal.
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@Pathlion, If you really want a bigger reward then you can work for it by gaining more HP above 100 and EM on that HP gained as score/coins are based on your HP when you win. @brodie339, Nice findings!
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I do agree with the nova warning, sometimes an animation that is barly visible isnt enough. People make mistakes, I was so pissed at this game when I was at my 5th battle in bronze, about to win, when I used two Snovas. I nearly broke my computer. ._. Good thing I didnt completly pwn it.
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@Vidd You spend hours re-equipping decks? On the deck management screen, there's an import/export button. Click it, copy the code there into a notepad file, save it. When you want to use the deck again, just copy from notepad, paste into game. In regards to mutants: Each skill a mutant has is a skill of either a spell, or another creature. Play Elements long enough, and you'll know each ability by heart in no time.
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It would be great to have two deckslots. So you can raise two different decks at the same time without spending hours with re-equipping.
Another thing is, that you can't read what the skills of mutated monsters are, once you muteded them. You can read the name but that's it. It's like gambling. You click it and go like "YEAH MAN!" or "F**k".
Just two little things that would improve the game. ;) It's a lotta fun though
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I have a question for follow Elemental Konger players, Who generally likes the new artwork change (http://www.kongregate.com/forums/22-elements/topics/261304-new-update-1-31-patch-notes-currently-in-trainer#posts-5626247). Give this comment a "+" rating if you like the change or give a "-" rating if you dislike the change.
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@chickenmaybit: Imagine rol/hope then, or fractal angels or any light based deck. 5 healing per angel would pretty much be like having the old shard of gratitude back but for a slight upkeep.
Not to say i hate the idea, but healing 115 a turn just from angels doesn't seem..... needed i guess, kinda lacking a solid word for that.
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@ChickenMayBite, Addition to what Omega said, Look at what was the top decks for all levels/leagues. It was mostly those using nova (Un-upgraded wise) and Supernova (Upgraded wise).
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@NSB13, There is even a Nova display animation at the bottom right within your hand giving you a reminder not to play another.
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I still don't like the supernova change, but can you at least make it so that it's not so easy to accidentally use 2 in the same turn? First turn I accidentally clicked on both. Oops. Game over. Trust me, I never want to do it, so please forbid it.
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@viziertim, Agree as once again like I kept saying the system is still exploitable. If it's a 1:1 ratio of trading rares of the same kind like rare weapon to rare weapon of course you can make alts and reach the 500 score quest reward and trade to yourself.
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@DiscGo I think that would be an interesting change, but would be easily exploitable. The other day, I was bored so I created an entirely new account, and after a mere 6 games had over 500 score and got the rare weapon from the quest. Considering that it takes less than fifteen minutes to get a rare weapon of your choice, this seems a bit skewed and exploitable.
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Okey I posted the New Update 1.31 Patch Notes onto Kongregate Forums, (http://www.kongregate.com/forums/22-elements/topics/261304-new-update-1-31-patch-notes-currently-in-trainer).
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Alright, I wasn't going to say anything before, but since people are still talking about it I might as well throw my two cents in.
What about a trading system where you can trade only rare weapons for rare weapons, nymphs for nymphs, etc. and can only be traded once. Once you've traded a card with someone, that card can not be traded again so you would have the card you need for one deck, but it would be hard to make another deck and just trade over the cards constantly.
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@poyerter The next patch (v. 1.31) is going to bring Half-Bloods HP down to 150 from 200. There are other changes planned, which you can read here: http://elementscommunity.org/forum/index.php/topic,39146.0.html Although there's no fair guess on when the patch will come out...
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Sometimes I think I am talking to those who haven't played this game for a long time back in the Top50 days. @Darkobra, You know Rares doesn't only include Shards + Miracle + Squid + Phararoh BUT also Nymphs + Marked Cards + Foil Artwork. The trading reduces the time to rightfully gain rares which means all those who gained their rares through grinding and by time will feel betrayed seeing that you can just alt trade or get a friend to trade you all the rares you want asap without working for it which shows a devaluing in their worth to the game. Think of all those who worked for their rares now seeing this trading system, They will see it as hard work wasted. Notice that I only have -1 vote on my last post and I am sure it's from someone like you who likes the idea without seeing its effects on the game. Anyways we all know Zanzarino would never add a system like this. :D
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Oh, would you three MIND to stop squabbling? A exploit is a exploit. Zanz dislikes exploit. Why do you think T50 is dead and gone? YOU, Darkobra, seem to forget that qazzaq IS a well known player and that he wouldn't pull arguments out of his rear end. You seem to forget that the rares that qazzaq are mentioning, which are Nymphs, are NOT farmable. Yes, we CAN farm the other rares more effectively, but running 2 games at a time doubles that chance, three at a time triples, so on so on - Many of us have Decent, Better than those newb accounts you see that are also capable of farming. That is calling multiboxing. It would be heavily exploited if a trading system would be inserted. You also forget that Zanz and a big part of the community are against PVP2 farms, thus making that part of your argument absolutely wrong. Your personal attacks and your frontal assault is misdirected. Your reasoning behind it? Wrong.
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@jaybomanly - You technically can have more than one deck. Just accumulate the cards for it, and change the base quanta at will. For speed of changing decks, save your deck codes somewhere.
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Qazzaq, I'm surprised (no I'm not) at you not understanding why you're being down rated. I know that every time you post, you get a small following to up-vote everything you post, even when it's wrong.
You say that trading would be harmful to the game because alts could trade rares to mains. You seem to forget that most main accounts these days actually have the means to get these rares faster, due to more time, money and better deck knowledge and availability.
You also forget one thing that anybody that actually is involved with the game already knows: PVP 2 farms.
Now in this entire conversation you have only had one thing right. Trading can diminish the rares of the game. But with the arena in place to take care of the top 50 farms of old and PVP 2 still being a good source for farming decks, I think your frontal assault is misdirected. Your reasoning behind it? Wrong.
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I really don't understand why I am being downrated, I bet it's players like Emperorerror who doesn't look at the side effects of these suggestions and only thinks it's nice because it benefits him/herself greatly. @Emperorerror, How long have you even been playing Elements to think only maybe 50 players will gian free cards? There are much more players then that playing and no Zanzarino doesn't like having systems which can be exploited. Of course it doesn't bother because you're winning from this system but this system infact devalues the worth of rares and the intented grinding of cards. What worth are their of having rares in this game? They all should be removed if so.
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First, rare "traders". Now, you expect Zanz to apply trading system? The number of those "noobs", as I call them, isn't that small. Lots of newbies, barely started and asking for farms. This really sadden me, since most of us did the gruesome grind. Beside, nothing to trade here, most of cards is buyable, or grindable. Just keep grinding, and RNG will reward you at a point.
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@Gazzag So a very small number of people might get around the system and get some free cards. Is that really a huge problem? Does it actually bother you that maybe 50 people at most would get cards for free? It's not greed that makes me think a trading system would be good. It's the simple fact that it'd be a good addition, the only negative being the few people getting free cards. And that doesn't bother me.
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@Emperorerror, You're saying that exploting the trading system is okey with you just for your own greed? Who says IP blocking will help anything, There are smart people who can find a way around that. ^_^