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http://i654.photobucket.com/albums/uu262/brad_992/ownedelements.jpg
I took a screenie of one of my false god fights, it's the funniest thing EVER! All i need was just ONE more quanta and i would of won.
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David us people have a life it just we have the skill to farm alot in a short amout of time with deck builds that gives us good % vs lv5 and FG,ok so stop wineing also too jesduke1102 that when you use a deflag it only destroy one blocking OK that isnt a bug that's how it is,ok so deal with it.piepieple your just have an unblance deck,ok
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this is how it goes, IT is either i get complete bull. OR it is they get such a good start and set up fast as hell. EGGS should tone down and increase to 2x time quanta for hatch or have a lowered chance for dragons. HAVE a better RandomNumberGenerator for mantle or fog shield, choose random numbers and roll random numbers, its more fair that way instead of saying..."look anything under 30 or 50 is miss, well all my rolls are anything from 1-30/50 so that isnt fair, FCK YOU THAT IS GODDAMNED FAIR, ORLY?"
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on the subject of what should be fixed. the bone wall, when you use a deflag it should be destroyed, not just lose one blocking ability.
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SHOOD have it so the LV 99 card decks cant figth some one that started the game or like a lv 20 card deck vs a 99 lv card deck.....its fun for the guys with no life that live with there moms but for us real pepol that has jobs to do and cant spend 22 hrs out of evey day playing make the game more fare for us.
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WOW this game sucks i went over 8 ronds with out a F$%^ing pillers in 6 games and my deck has 42 some cards and 22 are pillers WTF THIS GAME IS A RIP OFF ! (and it takes to long to farm )
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I just have to say, when fighting a dark ele...NEVER USE WEPS BOND OR ANYTHING GOOD THEY ARE AN ASS AND WILL STEAL and other than that DUSK MANTLE too, i jammed my field, all they can do i use dusk mantle and make only 4 of my cells able to hit. IS THAT FAIR FOR LUCK? I suggest you increase quanta use to 13 for that mantle
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in the next update will the immortality ability be fixed. fire shield and rain of fire should be able to kill an immortal because they don't target any thing
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ver 1.17 is now out Bugs fixed: - New Gravity pull code (should take care of most gravity pull bugs) - Immortal icon does not persist anymore if the permanent is removed from the game - The slot machine have a new icon for upgraded cards - Upgraded alchemy cards pay the correct amount of money if sold - Several AI improvements (AI learned how to use the new alchemy cards... hopefully) - Fast clicking on a target should not multiply the effect of a card anymore (not tested yet) New cards: Aflatoxin, antimatter, luciferin and liquid shadow will be available soon. Balance: - Stone skin cost reduced - Heal heals for 20 hp, card cost increased - Spark is now a 3/0 creature ( 5/0 upgraded
Thanks for the comment!
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Also makes great Otyugh fuel. Just let 2-4 of them stay and you've got an unlimited supply of free creatures to mutate and devour to your heart's content, AND you gain life off of them from feral bond...
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Love the new Aflatoxin! It works nicely on my own creatures in conjunction with fallen druids and feral bonds. Why yes, I would like to turn a 1/1 into a 13/7 with Steal...
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Think maybe some music could actually be in the game other then intro and fake gods? Maybe also music could be determined by enemy's element once you actually have music in. And maybe the music won't stop halfway through the duel? :O
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Understand this: No one or Nothing is better than the other..It just Coincidence and Luck that play the most part of you're victory! P.S. Life owns ;D
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Once upon a time i commented "A very nice game based on deck building. I give it a 5/5 cause i like it a lot. There isn't a strategy that is unbeatabl. Since now, everything can be countered. I like that on a card game. It's as balanced as it can be i guess.
">>> Well now here is something new to say. TWO times 5/5 from me. The guy updated the game. There is a new GUI, he putted NEW CARDS, he enhance3d the AI (finally) he created new "Gods", he fixed some bugs AND MADE IT MORE BALANCED.
What can i say? Excellent work for a free game. Cheers man! You rule.
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ver 1.17 is now out Bugs fixed:
- New Gravity pull code (should take care of most gravity pull bugs)
- Immortal icon does not persist anymore if the permanent is removed from the game
- The slot machine have a new icon for upgraded cards
- Upgraded alchemy cards pay the correct amount of money if sold
- Several AI improvements (AI learned how to use the new alchemy cards... hopefully)
- Fast clicking on a target should not multiply the effect of a card anymore (not tested yet)
New cards:
Aflatoxin, antimatter, luciferin and liquid shadow will be available soon.
Balance:
- Stone skin cost reduced
- Heal heals for 20 hp, card cost increased
- Spark is now a 3/0 creature ( 5/0 upgraded
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playing around with the new earth card, stone skin. it's pretty good, but you don't get elemental mastery if you finish with more than 100 hp, but you can get more than max coins, EX: Lv.2 with 105 hp, 11/10 coins max
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its funny that this guy 2nik was at 12 hp and me at 75 then he in 1 turn got back to 100 hp and did this 5 time in the game how the .f.u.c.k???