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Even if a game is one of the best, there should never be a badge that relies on the need for participation with a live opponent (real person) on some other end. High scores: fine; but not badges. The biggest problem is that it may become literally impossible to achieve if it ever gets to the point that there are too few people ever on at once, or even none at all.
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Good, addictive game similar to Magic, but the rules are easier. The only con? Turning off the music doesn't work and you have to mute the browser tab. Please fix that problem! Thanks. Otherwise, 5/5
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I finally realized my parents favored my twin brother. It hit me when they asked me to blow up balloons for his surprise birthday party.
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getting that hard badge was 9 years in the making hahahaha....never knew you could just farm hundreds of coins in seconds in arena
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Even when everything goes wrong for my mono aether deck I still have fun. I.E. Not pulling enough resource to fire off aether dragons at 14 a pop.
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for over a decade now this game on this site has been at the top of my bookmarks, i don't know what it is about this game that makes me keep coming back to it but it's got it, maybe cuz it's just a simple game w/ a lot of depth or maybe nostalgia idk, but this game holds a special place in my heart
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I do believe this is now more applicable than ever. Probably even best for Gold farming.
http://elementscommunity.org/forum/rainbow-decks/the-hpkiller-arena-deck(plat-farmer)/
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I don't get this game...can minions not attack minions? Ik this comment get a lotta hate but I feel like this game sucks in terms of explanation and skill vs just getting lucky each turn (like starting with a bunch of pillars instead of finally pulling one on your 5th turn). I can't even get past 36 points which means I probably suck but I just don't see any way I can win given my cards and rate of gold earned
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Had to play against my twink acc to get medium, cause I got hard before this pvp medium, lol :D
p.s. no one in chat answered and helped.
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This feels awful. -30min into the game. The drab, molty, cursive menu aspect. The monotone turn flow. The lame spin system. Good: Only the Art.
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@desciclope666 as far as I know the purpose of losing if you have decked out (the term for having 0 cards left in your deck) so that it prevents the occasion where both of you and your enemy decked out, resulting in a stalemate.
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game is horrible and so unfair you cant defeat card so it's just about luck if you can get pilers and monsters or you wasted coins
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Hard to believe that so long after Elements was introduced on Kong, it's still one of the best games there is to play. In fact, it seems brighter now, than it did when it was new since of all of these premium/freemium games have come out. I think it was one of the first games I played on Kong when I started playing in '09, and years later, I'm back.
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Hard to believe that so long after Elements was introduced on Kong, it's still one of the best games there is to play. In fact, it seems brighter now, than it did when it was new since of all of these premium/freemium games have come out. I think it was one of the first games I played on Kong when I started playing in '09, and years later, I'm back.