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Oh, I just fought a mutation deck, and I think I fell in love :P I want to get a good mutation deck soon. Any recommendations?
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@karasuni, We like the game because it's free also it's rather fun to play once you earn your cards + Ais + game mechanics.
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i dont see how people find this game any good i cant stand it. there is so much bs going on from my enamies im getting sick of this. i dont plan on ever comeing back to this game
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@kj9110, A new forums site is in the works also the current forums + chat sites are only temporarily up, It is suggested that you save all your information you had on your profile and such topics you have made onto your computer.
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@kj9110, The official forums + wiki + chat are down and to read more about this issue visit (http://www.kongregate.com/forums/22-elements/topics/255728-official-forum-is-down-indefinitely).
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time things are over powered fate eggs will most likely turn to nymphs and if you get a grey myph your kind of invincible if you also go deja vu
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I would like a choise to undo when I'm ending my turn, if I have to discard a card. To many times, I have pressed the card to quick, and get forced to discard stuff I need, because I missed the card with a pixel, or just pressed before I acually could. Just pure pain to discard stuff I need, because of a mistake :/
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I am not trying to force drama or anything. I am just trying to say goodbye to a nice community, but express my feeling that the game has moved onto a stage where repetitive decks are used almost everywhere and winning is the main concern of players then to try something original and have fun. Decks that is creative are rarely seen, thats all. If I were here to start drama, then I would have said things in a meaner tone. What you said is just uncalled for
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Art comes and shows from those who seek it. The people who made the decks are true artists - the ones that follow it are lemmings. If you're complaining about a game where people are bound to use the best decks for farming, and worse, complaining about originality, and WORSE, STILL effing complaining when you left a long time ago and said you left again sooner, I'm afraid I'm talking to a drama (sorry, mods!) whore.
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Bye guys, had a pleasant chat in the kong chatroom today, and i rmb exactly why i didn't want to play anymore. So see you all in the future prehaps, and have fun. [In case you wonder, think on the lines: Copycat decks everywhere, taking deck building as an art is just a failure.]
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I've used most of the basic AI3 grinders. I've used Mono life, the shrieker rush, monodeath, monodark, monoaether, etc.etc.etc...I've just decided to use monodeath and stick to what I said. but thanks anyway.
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@helltank, It's 6 Shriekers not 5 Shriekers also if you have a long sword you can add it in, Just swap out some pillars.
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XfrostguardX use the Graboid/Shrieker rush deck. 19 Earth Pillars, 5 Shriekers, 6 Graboids, and Mark of Time. Evolve the graboids as fast as possible and rush the enemy. You can win Elders in 10< turns.
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I've restarted a few times, and I've tried quite a few decks. I can never get a deck I like, so I get a simple deck to mod, mod it, and win a few games. I get bored, sell it and make a new one, as it seems I NEVER have the money to get any new cards. So, I think I restarted for the last time, and am sticking to a small squedule (fail :P), by doing at least 10 rounds a day. For AI3 grinding, that's roughly...(math on fingrz)...roughly 150 elec. a day. I SUPPOSE that's ok, as over time it will stack up...just hoping I won't get any hate for saying any of this o_o
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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender!
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@qazza, i am sure he hasn't, 200% certain
first it was a mono dark deck, then i thought that's weird, then i saw it happen with a ghostmare deck. Both game the deck had no light quanta for certain
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@Yaladilae, I am sure that the opponent had Sanctuary in play which prevent his/her/it quanta pool from being changed by your Discord.
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@qazza, i thought its real cash somehow. My deck will never do well in Arena, simply because AI is too stupid to play it... Ask the AI to play my poison quartet, i might as well kill myself. --- On the other hand, is it a bug that discord does not do scambi even when it hits (the damage) on a opponent with improved dusk???
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@Barragor Submitting deck and get some money? Where??
It used to be the whole world pretty much used my FG decks at one point, but anyway thats history now
I guess if i really want to get into the game, i have to buy many pendulum (gosh, the farm) and try and balance Septet or Octet, since Quintet was pretty much the highest you can go without using Quantum Pillars
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@AVKing, That's a good idea to have oracle spins stack up but the purpose was to have users visit elements everyday and not just a few times to spin all there oracle spins they missed.
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Poison Dial has a 0 cost card from time, and Ghostmare has a 1 card cost. Further on I'm talking about Pillars duos and not Splash Duos.
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I'm pretty sure that I'm talking about Pillar only duos. If you can make 100 duos with only pillars and show me not one of them is crappy or wouldn't be better without pendulums, I'll heed your advice. And yes. I've had more than enough time to explore the duos - Just about the same time as you, qazzy.
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@Prodigy1112, You're saying that 99% of duos are crappy? Omg to all duo users show him your wrath! lol. :D Duos are pretty fun decks to use but in your case I think you haven't explore all its strategies.
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The part where you mention me is completely invalid because I never said ALL duo's were crappy. 99% were. But not all.
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@Killersquirrel66, So what you're saying is that the upgrade cost should relate to how powerful/rare the card is? I like the system at this time of being 1500 coins to upgrade because it's not hard to gain that amount and everyone is already used to it.
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I's slightly puzzled by the decision to make upgrading the same cost for all cards. Surely it's counter-intuitive to make, say, upgrading a pillar the same effort as a nymph? 1,500 is perfectly reasonable for very powerful cards, such as rares and dragons, but it seems overkill for normal ones and makes the amount of grinding to upgrade your deck enough to face Fake Gods enormous.
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@Dm1321 I agree with you that pendulums make for better strategies in creating duo decks, but not all duo decks were crappy, that's just not true. @Yaladilae I agree with you that some aspects of this game are too easy. But you got to ignore that. Before, there was no arena and now it's unoriginal... So basically, just don't play it and nothing is different :p Just submit your own original decks to relieve the players that do play arena and get some money doing so. Anyway, IMO the thing that made this game worse than before is all the shards... Really crappy addition to the game. But I don't want to deal with unoriginality and lameness, so I just play Halfbloods, Flase Gods and Friendly PVP :).
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If making the game easier and more friendly for newbies is going downhill, all the games you play, unless they are rogue likes, will go down hill. And I don't know if you know that the introduction of the pendulum made duo decks easier, and that's what it was conceived to be. Pendulums open up doors for better strategies than a pillar/pillar/mark split that you had to do before. The Pendulum is a interesting concept and without it we would have more limited deckbuilding. Instead of eventual Duo's you'd see Mono's all around, and the Duo's would be crappy, the Trios would be laughable, and the Quartets would be unviable. Arena is not meant to be original. Many people put a deck up in arena for money. It doesn't matter what it gets as long as it wins a lot. A lot of decks will be ghostmare, some fiarstalls are still around, Denial, Mono Dark , Mono Aether, SoSac, etc. Deal with it - If you don't like the unoriginality of arena, there are two other buttons named "PvP" and "PvP 2".
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@Yaladilae, You're right about seeing the same identical decks in arena which people are just to lazy to think for themselves but no instead they copy a deck from the forums/wiki.
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The game sure has gone downhill since i left, and i bet this comment will get downvoted anyway...
Not sure how many of you will know what i am talking about
The introduction of Pendulum has totally made duo deck much much much easier to build and balance. I guess the fun of the game for players came form winning, not from the art of deck building anymore...
Did almost 300 games of arena since i started playing again a couple days ago, had some good runs, bad runs, but 90% of the decks are identical. And yes, loosing to a 400hp miracle deck is boring, or loosing to the same ghost + nightmare deck is boring... These deck would have been fun to play against if there weren't pendulum to make duo deck SO EASY to build.
P.S most of you are probably not around when i started anyway...
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@Yaladilae, you don't need to get 10 consecutive wins in plat, you just need 3 to get the rare spin. Also, even with a great deck intended for beating plat arena, you still would be hard-pressed to get 10 wins in a row on a regular basis. The arena gets many advantages over you, and there's almost always guaranteed to be a deck that is a good counter to yours.
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It seems so hard to get 10 consecutive win against plat in arena
or is there a way to make your draw power, hp etc higher too then then basic 100hp etc??