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If later you want to combo fire with something, use earth. Then you can get the enchant card to protect your pillars and farenheit.
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Fire is the easiest element to play/start off as, it's the one element that does not require a hybrid deck with other elements to play. (Some earth creatures need time quantum to evolve, etc.). Try to aim for a 30 card deck because it will give you the best odds of drawing your cards early. You do not need rares to win matches.
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Fire is probably the easiest element for beginners, since it likes very much to play by itself (it does seem to combo well with Death, though).
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if you want to win alot use fire element
try to get 15 fire pillars, 2 crimson dragons, 6 fire spirits, 4 fire bolts, 4 deflagaration, 2 rein of fire - i used this deck to get tons of gold and rares
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antonius wrote **Let's assume FuryPain's experience is typical which implies there is a 1/10 chance of getting a card or 10% even though the author of the game has stated it's about 5%. Let's also assume that your opponent's deck consists of the minimum allowed 30 cards, hence, the highest chance of getting a rare weapon at 1/30 or ~3.3% chance. The probability of the simultaneous occurrences of two independent events is the product of the probabilities of each event. In our case, winning the spin and then drawing the rare card from a 30 card deck: P(winning a rare) = P(winning the spin)*P(drawing the rare) = (.10)(.033) P(winning a rare) = 0.003 or .3% chance or 3/1000. This is assuming a winning spin rate at twice the rate of what the author noted. I'm guessing the closer win rate for a rare is 1/1000. Just sayin'.**
"Never tell me the odds"
-Han solo
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Yes, they were made by Spore. I'm not so sure that's legal, but couldn't find evidence that it isn't. I agree with the comments about rare cards being impossible to get.
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**FuryPain wrote: After 10+ battles i got a free card.. a parasite**
Let's assume FuryPain's experience is typical which implies there is a 1/10 chance of getting a card or 10% even though the author of the game has stated it's about 5%. Let's also assume that your opponent's deck consists of the minimum allowed 30 cards, hence, the highest chance of getting a rare weapon at 1/30 or ~3.3% chance. The probability of the simultaneous occurrences of two independent events is the product of the probabilities of each event. In our case, winning the spin and then drawing the rare card from a 30 card deck:
P(winning a rare) = P(winning the spin)*P(drawing the rare) = (.10)(.033)
P(winning a rare) = 0.003 or .3% chance or 3/1000.
This is assuming a winning spin rate at twice the rate of what the author noted. I'm guessing the closer win rate for a rare is 1/1000.
Just sayin'.
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burningwings and antonius are right, and they've illustrated the reason why despite the new cards this game remains 2/5.
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Okay, to all the morons who tell me:"Their is no luck involved".. seriously shut up.. it's still a CARD game, even in a normal CARD game their ALWAYS is luck involved, in these kind of games.. you just can't stop it.. so please stop saying their isn't any luck involved.. cuz their is for SURE
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Help please, I played the game liked it, had to go, came back and now it won't load... It goes to (What appears to be) 100% then nothing happens...
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I hear you. There's too much grind involved. I played for days and never got any rare cards. And they are immensely overpowered.
3/5, the developer needs to understand balance.
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Not unlimited new hands, mind you, just one or one with a penalty, or something like that. Make it just a little bit less luck, a little bit more strategy.
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Soapy: think about any card game you've played. When you shuffle the deck (properly) there is a chance you'll get the right amount of the cards you need and a chance to get the wrong amount. It's not how many "whatevers" are in our decks, it's how often we see them. And unless our ENTIRE deck is pillars, there's always going to be the chance we get a bad hand, bad draws, and get mana starved and lose. I'm just asking to have the option of getting a new starting hand so that doesn't happen as often and it's more fun to play.
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there is way too much luck involved in this game and a definite lack of skill. And before anyone starts on this, I made a deck with a ratio of 50% mana and the rest power/creature cards and I still lost most of the time. Also the opponent has cards you can't buy like the unique weapons and the miracle card. 2/5
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ruddie if you dont get enough pillars at the beginning why dont you put more pillars in your deck they only cost 6 coins to buy think before you say something stupid