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Getting annoyed with the "improve my deck comments" when I'm fighting guys that have cards I CANNOT BUY. I mean
really, last move the guy throws out a
miracle card for complete healing or has a sword that I can't steal or destroy.
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Zoom in using Ctrl+Mousescroll.
I played for hours lol, but yes getting cards faster is a 'urgent' need. Anyway, I lol'd when the enemy casted a spell on my unit which randomly places a buff... it was a powerup buff :D
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I like this game quite a bit. I think the cards are well balanced, but I would really like to see a version of the Quantum Pillars that put out certain combos of quantums (ie. Life & Light). Also, it would be AWESOME if the quests gave a card in addition to the money. It would be particularly cool if it offered a choice of cards.
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Fire-only seems to work well. Lots of pillars, Fire Spirit, and Fire Bolt. Couple of Deflagrations thrown in for safety and Ash Easter for grease. If I draw Spirits, it's easy kill for a while; either I win that way or I wait til I've got tons of quantums and cast a bunch of Bolts in a row. So far level 2 elementals can't kill me fast enough to stop it.
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The only OP cards are the weapon-like cards that the elementals play. Ive never seen thoose weapons when you ruse the slot machine... Still trying to get one of those eventually
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Or you just need a better deck mage1483.
Also, cards are being balanced. If you really want to help, post in his thread on Flashkit, otherwise there's no use in complaining here. Plus... many of the cards that are "OP" really aren't. Most are situational.
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slot machine almost always gives me new cards, but i hardly ever win anymore. i got killed by a level 0 with nothing but dragons. WAY TO OP. 1/5 until balanced, otherwise 4/5.
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1. Balance the cards. Some are overpowered, as people have said already.
2. Need to be able to make money faster. It's an unbelievable grind! Either increase money gained or remove/drastically reduce the penalties for losing games.
3. Make the starting decks more cohesive; limit them to 3 or 4 colours so that you're not stuck with quantums you can't use or creatures you can't play because they're a completely different colour and you only have one pillar in the deck.
4. The elementals you fight need to be a tiny bit easier. The penalty when you lose is too high for the difficulty of playing against the elementals.
Otherwise, I do like the game. I just wish it wasn't so bloody frustrating.
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Really Good game!
Is there any place when i could see some strats an decks?
my rate 5/5 (one of the best game cards around)
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I keep replaying hoping to see improvements, but it's the same grind - now with imbalanced weapons that you have little to no chance of getting.
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xpanterx: if you don't know what to do with the gold, use it to change your mark and buy up a new deck, try out a new strat.
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I love that game, but sometimes i'm stuck at 100% loading. Sometimes i can switch to my virtual machine and play there, but mostly even that is not possible.
I pinged the gameserver and got no return. When i ping with dnstolls.com the ping comes back.
I'm located in europe. Anyone with the same problem(s)?
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i love card games but this just makes me want to stab a hobo and a baby, this shitfest scuks, cards are way OP some cards shouldcost way more then they do, and using all the elements right off the bat is lame
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Omfg where is the:
I want a refund for this piece of crap Button
:3 it makes me puke. blahblahblah 8D
Serious:
I hate card games ^^;
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weapons like morningstar are really overpowered. also miracle should be limited to 1 per deck, a comp opponent killed me because he used 4 miracles... i was doing 35 dmg/ turn and he killed me with morningstar because he had like a total of 460 hp i had to go through
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Alot like Magic: The Gathering. Hmm... What would the achievements be like? "Make your own deck!"... Nah. I want some achievements or at least a challenge in the game.
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I must say that the one or two changes (needed) are decent. Next I'd like to see more distinct differences between a green dragon, black dragon and purple dragon...too much similitude between the colors. Each element is only different due to 2-3 cards. But so far, it's a step in the right direction with the nerfs. It was getting ridiculous. Nova, Nova, lycan, lycan, bless, bless. Poison, go. Next turn, power up lycans, nova, parallel universe, 9/9 lycan, etc. I may be slightly exaggerating but I think we all get my point. :)
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Besides the nova nurf, quantum pillars now give 3 random quantums (not just 2), and some weapons and whatnot have had their cost changed. You can still only have 6 quantum pillars max tho.
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I'm not sure what I think of the Nova nurf. It certainly means that every single deck won't be running it now. And yeah, Nova, Lycanthrope, etc, etc was getting old. Now when someone picks an element, you can expect to see cards from it!
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Nova just got nerfed - was -3 health, +2 all quantums, now is no effect on health, +1 all quantums. I'm guessing PvP style (level 4) will be more fun now. No more nova nova nova lyncanthrope graboid poison poison freeze freeze.
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alright, Awesome strategy. Get a bunch of pegesus and parrelel demension. Use pegusus's ability and copy him. The copy will have the doubled stats, but will be able to use its ability again. Highest pegesus stat : 48/2
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my best strategy so far is otyugh, plate armor, fire queen, highest otyugh so far 13/30, currently at 600 score, W/L 97/34
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cool game, btw I just defeated Poderis, ranked 2nd this week, and I only have 180 points and 50 wins :) Oh, and about the poison and firefly queen tactic, rofl
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Also, eternity is broken. It can prevent a player from ever drawing a new card. Which is way too powerful of an effect.
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This game is rather buggy. For example hammer doesn't do what it says it does by increasing gravity creature damage (the pop up by the creature shows the right damage but the amount that is taken from the computer is not correct).