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When I play against much more experienced players my hand is crap 75 percent of the time, against less experienced players its usually great.
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Man i have to report that server keeps disconnecting me while playing vs human and i often end games vs cpu... other guys i'm playing with are winning the matches while i see myself as winner.
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o and 1 more thing make so that the further u get in the game, the more the monsters come because im losing cuz im only getting towers so i cant attack anything
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i have 2 major dislikes with this game- 1 the enemy can use up to 5 cards per turn and u can only use 1 unless u ski[[ed the last turn or have the time pillar
-2 if u dont get any on the first turn ur completly screwed add a reset button that u can use only on ur first turn
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Dan, thats a complete fallacy. Its got just as much strategy as any other card game, and the point of the roullete is to get rare cards, and this is supposed to be a minimal chance, hence "Rare"
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danaroth might i make a suggestion? put that in bugs. and also I think i read something about not putting negative comments
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This is insane!! There should be a limit on the number of Miracle (back to 99 lives) a player can have. An elder just used 3 on me!!!
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vultures are sum of the best monsters there are if u use things like otyughs and viruses 2 kill monsters they become pretty beef and otyughs can become stronger all most every turn and if there r no enemys avalibal eat one of ur own monsters 2 get stronger =D
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STILL needs a better way of getting rares... I've earned over 1000 gold from beating rank 3/top 50 matches and have none
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If I steal the Ice Shield with the "Steal" card, my creatures have not to be affected with freeze probability when attacking!
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thank you for enlightening me, nguy123. i didnt really know that, also, i didnt reallly care. i just think its sloppy.
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the worst part isn't that its a grind that makes you feel like you're barely progressing, its that at a certain point you AREN"T progressing. Playing 100+ matches to -HOPE- to win ONE useful card isn't a good strategy. It's almost entirely luck of the draw who wins anyway.
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well, here's another suggestion: give more elements life gain and spells based on the player's quantom count. Reasons: from my experience most decks seem prone to spurts of pillar flooding (where you draw lots of pillars and have nothing to spend resources on)... and it seems odd to offer a reward for having full life when many elements have no way to protect themselves from being attacked beyond shields (which can only do so much) and removal (which does nothing to stop the initial attack). So if your opponent plays a first turn photon or spark and you're playing a pure fire deck, or a pure gravity deck, or a pure time deck, etc. what are you supposed to do other than kiss that reward goodbye?
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to gabr: In modern society, it's completely acceptable to use fail in place of an adjective when typing. You also used it as an adjective, by the way.
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If you are going to keep the login-system then you HAVE to either **** the password or give a warning that it will be shown in plain text on screen.
I could easily have given my 'throw-away-but-still-somewhat-secret'-password by registering with people around me. Not good!