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@bubuku, Not true, You can only have a mix (unupped/Upgraded) of 6 total Morning Stars in your deck. More then this during battle would be a result of other cards (effects) used.
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i dont like how creatures just hit my health, it only gives me pillars, and then its like oh, you have 10 health left? here have a who line of creatures, but they have the gravity well one so you cant do anything but die.
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@y8man: Well, if you count that saving deck codes will slow down the server a lot I don't think Zanz should implement that, but we have a nice tool from Xeno for that: http://elementscommunity.org/tools/mydecks/
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I just created a new elements account for fun and I accidently linked it to my kongregate account now I have nothing...
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@quazz and @Dm, yeah, you're right about some shards being overpowered, honestly, the only shard I use is SoSe, even though I have all others, I simply don't like them, but maybe other players do, my suggestion would be to remove some of the shards, and let only shards like SoSe, SoG, SoR and SoD, and make them rainbow again. These shards are not OP imo.
@y8man, use this: (http://elementscommunity.org/tools/mydecks/)
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I wish I could be able to save my decks. I think it would be useful for people, like me, who likes to change decks or types to have different strategies
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@iancudorinmarian, Sorry but the shards destroyed the meta and the skill to build decks. (Just a note to all reading I am not saying this because I don't have shards because I do have 6 of each shard)
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lemurdude6 you probably thought it was the other player not doing anything but it was you that happened to me earlier.
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I was going to win a pvp when the other person stopped responding. It was about to switch to the computer when it suddenly said I lost. I wasn't anywhere near losing and it didn't show how I lost. What happened????
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I agree with qazzaq. I could make a ridiculously long comment about this, but I won't. But hear this out. Do you like shards because they're balanced.. or do you like shards because they let you -win-? How many decks in this current meta have shards in them? Out of 10 decks, 9 will probably have shards. Shards are taking over the meta and this is just sad, and proves how much they're "OP" compared to other cards -- not at the breaking OP point, but definitely OP. The meta was way more variable before several shards were added. SoG, SoD and SoR were good enough. Is this Shards the Game, or Elements the Game? .. Think carefully.
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Durd, it might be because you have something like sanctuary, which blocks your quanta pool being altered, and so stops the shield working.
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my dissipation field doesnt block anything its says "use your quanta to absorb damage from physical damage sources" but it never blocks or absorbs quanta. Is it because its not physical damage how can i tell element wiki aint saying nothing please help ...
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Neko you know if opponent leaves in pvp you wont lose a ai will take over. You only if you will lose connection to the server.
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Again. Opponent left when he had one hp left. What do you know, game decides I lose. Again. For the eigth time. In a row.
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I think the thing about the spins is that the cards you can win from them are only the cards in the opponent's deck (or based on them). It would be too easy to take advantage of taking tons of spins at one time. You could try to take all your spins on a deck that has many copies of certain cards and have a high chance of winning several cards to sell or take all your spins on a deck that has expensive cards but fewer copies of them.
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@JairusMiroD First, don't spam the comments with very short... comments, and chain them. That just looks ugly. Second, Any creature with poison dies if it has 1 HP, damage is calculated before poison, and the spark acts like it has 1 HP and poison (meaning it does 3 damage, then suicides). If the spark gets more than 1 HP by any means, it will stay until killed.
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OKAY, HERE'S MY ISSUE. This is happening every other match, normally towards the end of the match. It says 'Your sever is not responding. You will lose in [x] seconds.' HOW CAN I FIX THIS SO I STOP WASTING ELECTRUM?
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@Zwep, yes, spells can kill creatures. Some weapons can kill creatures. Sheilds and the likes can also do this. Some of your creatures might have an ability like, Eat, or poison, and so, if you dont know how, learn your cards!
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I really wish there was some other way to go about losing if you disconnect, I've lost the past three games because I keep disconnecting, and I understand that it has to be this way to protect from people leaving if they know they're going to lose, but it really sucks when the person you're fighting is one second from from losing and it disconnects you and you lose.
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@zwep, you creature can't attack your oponents creatures (only by using gravity pull on one of the creature, see in gravity), and with creatures abilitys: infect (parasite, darkness), other abilities or spells, name here CC (creature control), hope this helped
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Hey, how can I attack the creatures of my enemie? Can I only attack them with spells, or can my creatures also target them? (If so, how?)
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Death is so UP, in War it beat all other elements. (refer to official Forums.) Darkness is so UP, most people asking what element to start off with, we direct them to Darkness (or fire.) @Jairus -- We call that "Art Change", not a bug.
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@kazrath All starter decks are weak, that's why the second quest is to improve your deck. Also, less than 1/12 people use amargios or gravity pull, not to mention the ways of healing these creatures. Gravity pull and Shard of Focus may be hard to counter, but that won't be a problem until you get into the metagame. Darkness is probably the most well rounded element, while with death you can easily out rush (or out stall) your enemy .
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Im trying to figure out why darkness/death are even in the game. They are severely UP (at least the starter cards are) when compared to other colors. For example. Gravity pull completely negates creatures that do poison counters. So a nightfall + 5 scorps does 0 counters as long as they keep a gravity pull creature healed.
And the errata on the card reads "Damage redirects" to that creature. That means the damage had to have happened which means the counters should still stack prior to the redirect. But i guess this game is not nearly as well thought out as mtg