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Again. Opponent left when he had one hp left. What do you know, game decides I lose. Again. For the eigth time. In a row.
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I think the thing about the spins is that the cards you can win from them are only the cards in the opponent's deck (or based on them). It would be too easy to take advantage of taking tons of spins at one time. You could try to take all your spins on a deck that has many copies of certain cards and have a high chance of winning several cards to sell or take all your spins on a deck that has expensive cards but fewer copies of them.
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@JairusMiroD First, don't spam the comments with very short... comments, and chain them. That just looks ugly. Second, Any creature with poison dies if it has 1 HP, damage is calculated before poison, and the spark acts like it has 1 HP and poison (meaning it does 3 damage, then suicides). If the spark gets more than 1 HP by any means, it will stay until killed.
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OKAY, HERE'S MY ISSUE. This is happening every other match, normally towards the end of the match. It says 'Your sever is not responding. You will lose in [x] seconds.' HOW CAN I FIX THIS SO I STOP WASTING ELECTRUM?
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@Zwep, yes, spells can kill creatures. Some weapons can kill creatures. Sheilds and the likes can also do this. Some of your creatures might have an ability like, Eat, or poison, and so, if you dont know how, learn your cards!
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I really wish there was some other way to go about losing if you disconnect, I've lost the past three games because I keep disconnecting, and I understand that it has to be this way to protect from people leaving if they know they're going to lose, but it really sucks when the person you're fighting is one second from from losing and it disconnects you and you lose.
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@zwep, you creature can't attack your oponents creatures (only by using gravity pull on one of the creature, see in gravity), and with creatures abilitys: infect (parasite, darkness), other abilities or spells, name here CC (creature control), hope this helped
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Hey, how can I attack the creatures of my enemie? Can I only attack them with spells, or can my creatures also target them? (If so, how?)
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Death is so UP, in War it beat all other elements. (refer to official Forums.) Darkness is so UP, most people asking what element to start off with, we direct them to Darkness (or fire.) @Jairus -- We call that "Art Change", not a bug.
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@kazrath All starter decks are weak, that's why the second quest is to improve your deck. Also, less than 1/12 people use amargios or gravity pull, not to mention the ways of healing these creatures. Gravity pull and Shard of Focus may be hard to counter, but that won't be a problem until you get into the metagame. Darkness is probably the most well rounded element, while with death you can easily out rush (or out stall) your enemy .
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Im trying to figure out why darkness/death are even in the game. They are severely UP (at least the starter cards are) when compared to other colors. For example. Gravity pull completely negates creatures that do poison counters. So a nightfall + 5 scorps does 0 counters as long as they keep a gravity pull creature healed.
And the errata on the card reads "Damage redirects" to that creature. That means the damage had to have happened which means the counters should still stack prior to the redirect. But i guess this game is not nearly as well thought out as mtg
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@kazrath Nightfall stacking would be very OP, not all of them stack. Shard of Patience does not stack, imagine every creature gains (2atkx6) 12 attack and health each turn. And imagine every dark/death creature gains 12 damage with 6 upped nightfalls. OP indeed.
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I dont get why i do the random pvp, then games starting and all... then it tells me I lost when nothings been played or anything yet it still takes my electrum coings and lowers my rank
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Shards have been moved to their proper elements and three new cards added to the Bazaar is the new update. The new cards are Dry Spell, Graviton Salvagers, and Phase Salvager (Water, Gravity and Aether respectively.)
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3rd game in a row where I don't get EM because I was 1hp away D: Freggin' enemy creatures not healing me enough :( (On the bright side, I got 4 cards from the 3 FG I just fought) :P
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If you think trading would work read this.
http://www.kongregate.com/forums/22-elements/topics/284830-why-some-ideas-wouldnt-work
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@Reddest: They came already, refresh and look into bazaar. Also they were here even before, just that as rare cards for a while.
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@ChickenMayBite, How can RoL be neutral when it belongs to the element Light unlike cells which belongs to "Other". I think maybe thinks that since it has no cost it automatically becomes neutral?
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Dear Nerd, we've got your ridiculous question. RoL is not neutral because it goes to Light section, it produces Light quanta. Malignant cell can't be bought and is only available when a creature dies by Aflatoxin, so it is neutral. I hope I could help you.
Zanzarino
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The balance changes to the shards have made the game much more fun. It also means that we can combine Time's Dune Scorpions together with Aether's Shard! The Fire rushes using the fire and air shard are more stable now while also being fast. They are a glass cannon, in that early Creature Control tends to kill them fast. Overall, Zanzarino did a great job with this update and I look forward to the discoveries made in the future. Not to mention the fact that SoFo is much more balanced imo.
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So I was playing with a RoL/Hope/SoP deck, it's an amazing deck. Beats more Gods than pdials. But, when they used a flood, my RoL died, I thought they were neutral creatures. Maligent Cells are neutral, so why not the RoL? Can someone explain this to me? Thanks :P ~The curious Elements nerd, Chicken