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It would be cool if there was a special statistics tab, where you can see how many coins you made overall, how many you totally lost, most played card, etc.
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@austinguyrules It's not mindless :D Stratagy is a very important piece of this game :p They (not too) recently added shards, they weren't here two years ago. So... yeah, any card ideas can be posted in the forums
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usually the game loads so quickly, but this time it is taking absolutely forever!
has that happened tom anyone else? i'm just saying...
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Wish this game had more cards. I've been playing it for 2+ years and it kind of wears thin when you're just mindlessly clicking cards and effects :(
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@ChickenMayBite, Agreed, Even more so if it's a whole deck of 30+ cards where if you would want to upgrade the entire deck you must have 30 replacement cards.
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Just a thought, wouldn't it be nice if you didn't have to unequip a card to upgrade it? Yes, I am an impatient person when it comes to things like this, I understand it doesn't take too much time but not having to unequip makes it better, because then you don't have to re-equip it.
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I agree with Dm1231. It's much funnier to make your own working deck than to try some OTK deck. Otks is good for grinding but not for fun games.
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It's not that we don't take constructive criticism, is that generally raters are lemmings. People just follow the "famous" guys in elements around, so if qazzaq posts saying that he voted down a comment most people will vote down that comment. The way or the other the fact is that criticism is not exactly constructive. If you're complaining that the match is won in 5 turns then use a control deck. Build your own deck and make your own strategies. Stop using the mf'ing shards that are apparently the whole new meta - using them just makes it so you jump in the meta and of COURSE that it will then become boring. Swim against the current. Create a deck, use it, make it good and prosper. Hell, have some PVP duels banning all shards and some miscellanea cards so you can see how fun it is. Don't be a lemming.
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You guys are not exactly great at taking constructive criticism (To the people that rate the comments) @ubersmurf shows some good points, which i have to agree is true, even if i do love the game the way it is.
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The more I play this game, the less strategy seems to matter. Just the opening hand. Drawing and deck depth have a miniscule effect, as the average game length is so short. As such, the game feels more random and grinding for all-upgraded opening hand. The play mechanics are solid, but something in the pacing of battlefield depletion vs flooding vs drawing new means games are short and brutal, and usually clearly won/lost by turn 5.
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@Hotshot2012, If you don't like the game then stop wasting your time by posting 10 total comments on the comment board and find another game to play.
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@s4ntrimb, Not as rich as gaining 1 dollar for every nagative/ trolling type comment made which you see more down rates then up rates.
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Viziertim, check it again. The scarab's are not loosing max health after one dies (at the end of their round) There were 3 scarabs with 3 health. I kill 2 then he summons one more. Without him using devour he ends the round with 4 health. Thats another +1 when it should have reduced to 2 health since that would be max health = N. This is very repeatable. If you have 2 scarabs and you kill one at the end of there round if there is only 1 scarab they should loose 1 health and become 1. This also does not happen. Its the reduction to max that is not allowing for the correction due to bad code. The code obviously allows for the +1 perm effect of devour but does not keep a separate table for the factor N. Thus factor N gets a +1 perm boost at round end if a new scarab was summoned. Note that this only applies to NEW scarab summons. Thus the equation becomes N=(N +1 for newly summoned scarabs)
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Leviathan: go full life. Use a deck with frogs, cockatrices, adrenalines, and heals. It should be enough to farm level 3 with and get about 50% EM.
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Yes, it does, Icaticus. It doesn't reduce if the scarab survives, but if you kill off one scarab it will decrease (although I think it might decrease max hp only, not hurt it if the scarab isn't at full hp).
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I wish they would fix some of the card effects... IE Scarabs. N does NOT = the number of scarabs controlled at the end of the turn. They get +1 for every scarab played and it never reduces.
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Ok bug report, for some Fuuu... reason when catapult is used on quimera it does it's life as damage in place of it's life, and that is not little joke as i already lose 2 games time to that...
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1# Enough of the phase shield. 2# If you get 0-1 pillars at start of the game you should be able to re-draw with only losing 1 card. 3# pvp games take too long.
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I didn't said this game needed the booster system, I just said i missed it. "I" like busters, this game is fine as it is.
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if someone wants to laugh a bit, watch this: http://elementscommunity.org/forum/index.php/topic,43445.0/topicseen.html
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@Barragor, I agree, This game doesn't need boosters and we're doing fine with our ways of gaining cards through the slots + bazaar. :D