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Elitegardist: I won't deny this game is rather grind heavy, especially in the beginning. However, with proper farming decks (AI levels 3, 4, and False God), it's really not too bad after you get through the initial low level grinding hurdle. At least despite the grind, there's nothing stopping you from actually grinding. Plus, if you really want to just mess around with everything, trying going to elementsthegame.com/trainer.html
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It is an incredible process. You pick out your starter deck, battle the level 0,1,2,3, modify your deck to your liking, grind like crazy to get 500 score, pick the weapon that could change your life, upgrade some cards. Soon you're able to effectively kill fake gods, then continuely upgrade/modify your deck. Then you look back at everything you accomplished and feel good about how easy it is to get 500 score compared to when you thought it was a terribly hard thing.
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If you were to make it so the only way to hit the life points would be defenseless with no cards, that would be awesome and more challenging to get rid of the other cards
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to add to what rock said: flash games autmatically use up less computing power when they are not on top (a different tab). However, the remaining computing power is not enough for elements, causing it to skip some steps. An AI would just play it's card next step, but in pvp, things can get messed up, causing a desync.
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PvP negotiating works better if you do not switch tabs during said negotiating. Similarly, a desync is much more likely if you switch tabs during the actual game.
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That's too easy to abuse. You could build your deck to counter only one specific type of arena deck and then back out of every other match.
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The one complaint I have is the arena. If we don't want to fight someone we should be able to back out without losing score and coins.
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This game is great and all, I absolutely love it, but the bad thing about it is how the upgrading works, I thought that when I upgrade my black dragon into an obsidian dragon it will make all of my black dragon into obsidian dragon, but I actually have to upgrade each and every card seperatley....
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As far as I'm concerned, a card game that can survive with everyone making prebuilt decks is a good one, because that shows that the gameplay itself is satisfying and good.
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didnt realize i was telling people how to play the game. i just want to see players who try. an hell if u want to go as far as using premade decks to win ur games then one could even go as far as using cheat engine to gain electrum and modify quantum, while this would just be another cheap way to win the ones who dont earn anything will get bored and leave while the rest of us enjoy the vanilla concept of the game.
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I never understood the hate against people who just take decks off forums and play them. Maybe you don't have fun doing that, it doesn't mean other people don't, and it sure as hell doesn't mean you should come and tell exactly how to play the game, because there's only one right way to do so and that's yours. It's a game. sheesh.
(I probably sound too harsh here, it's because it's not just ibeporkinu's comment I'm referring to. There are people who do this on chat too, and they're extremely in your face about it. pls. stop.)
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ugh thats whats wrong with this game now days every one uses the premade decks. please dont get stuck on the premade decks yes they work but it takes 90% of the enjoyment out of this game. wheres the creativity? when u use these premade decks u dont learn the cards and strategies behind the cards, and after awhile u get bored with the same ole sht over an over.
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For those who need help with Fake God Grinding Decks here i leave a link (http://elementscommunity.org/wiki/Oracle:_False_God_Counters) in which you select the Fake God the Oracle predicted for you and see some Decks (Upgraded/non-upgraded/reareless/etc) which have a good win Ratio. Everything is explained on the link!
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@100thson: No one's giving a solid reply (Everyone else is right.)? Okay. CC is a counter to creatures. It is better to have cards that can take down chunks of your opponent's creatures than to not give them a counter. A well designed deck should be able to deal with CC without being harmed, because they have more creatures-more powerful creatures, to deal with the threat. CC also *DOES* have a variety of counters: High HP, quintessence, fractal, Pharaoh and Firefly queen, cloak, burrow, silence, Shard of Freedom, as well as CC for creatures with CC, like wardens and octopus. It may be annoying, and inconvenient, but the alternative gives the game a lot less depth and complexity.
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Super jeu. Mais attention, on entre vite dans une faille temporelle. Juste une partie de plus, mais où donc est passée la journée ? ;)
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Your analogy is kind of inappropriate. Cc cards kill a creature, not the player. This would be more like temporarily jamming the opponent's weapon in a fps. Not that it's a good idea to compare the two at all....It's also not really possible to objectively say that a game mechanic is bad. It is always a subjective opinion. How would you 'objectively' say a game mechanic is bad? Well, maybe you'd use a list of criteria. What would be on this list of criteria though? It's going to differ from person to person, and I don't think the United Nations has had a conference on universal values and standards of gaming mechanics (It could happen!)
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Wait, 1000thSon is still here? I thought he was supposed to quit after his first complaint spree. I mean, if you have so many problems with a game, find a game that appeals to your tastes rather than constantly complain about something you don't like. I know there's enough out there to appeal to everyone's desires in at least some form.
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@1000thson: Again, you thinking a concept is poorly designed does not mean it is poorly designed, it is, again, your opinion.
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If you get disconnected often, try not changing tabs. Elements is an attention whore. If you don't pay attention to it the whole time it gets mad at you and screws you over.
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@1000thson: If you don't like the fact that cc is instant, that is fine. Most people don't care. You not liking the mechanic doesn't make it bad, it is your opinion.
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I keep coming back to this game. Year after year, it shines. When was the last time you could say that about a flash game?
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back when this game first started there were alot more updates and the strategy was always changing now days it seems to be just CC rainbows or rush decks. theres just less an less strategy now days with the absence of even semi regular updates. now i knw zanz is pretty much a man team an is prolly often busy with day to day life, but EtG is gaining an occult following but many of the vets have gotten bored and moved on to other games. if zanz had the man power/time to add more cards i would suggest perms that act kinda like trap cards nothing too OP just something that would negate a spell cast on a creature/item then disperse and maybe even limit the number of these cards allowed per deck to 3 maybe even a weapon that cost a significant amt to use the counter abil once per turn. this is just one small suggestion that wouldnt break rush decks or CC but would add strategy to how these decks are used or countered.
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And just to add on, this IS a problem seen in pretty much every card game ever. However, I think it's more prevalent in EtG than other card games. There's very little for players to consider when playing a deck, especially if it's a mindless rush deck - which is what most newbies are going to be using for grinding or pvp1
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I think that there's actually some point to what sonnyboy is saying, he's just not putting it across correctly. I think what he's trying to say is that elements is kind of rock-paper-scissors, and if you meet a deck which counters yours (his buff deck against a deck with rewinds), there is very little room for counterplay. Which is kind of true, whether you're a veteran or a newbie, you just can't win some matchups. Most of the strategy in EtG is in the deckbuilding, not in the actual playing of decks.
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@1000thson: There is a way, quint. Aside from that ALL cc is like that. You don't need to be able to block it. there are dozens of functional decks that use minimal creatures or no creatures at all. There is also no good way to block steal or deflag. There are dozens of decks that play around each of the cards I just named with no issue at all. No game is lost before it even starts, they could get a horrible draw. I have brought hard counters against several decks and lost because of a terrible draw, which is part of card games.
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Magic has the same problem of losing instantly. Ditto every other card game ever, electronic or otherwise. There is no way around it- it is a flaw of the genre. How severe it is is another thing, and it is not common in my experience in elements. As for RT, You get to attack again with it, you get to use it again. With... Let's say lightning, that kills half the creatures in the game, it's gone forever. That's just as, if not even more uncounterable, why isn't that just as or more OP than RT? Why RT specifically and not artic squid or basilisk and nightmare?