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@qazzaq123, I never said it should garner a win. The game is forfeit. Either close the game out or make it a practice/skirmish. For that fact alone there should be no positive or negative consequences. Don't make assumptions. Don't put words in my mouth.
However, as an argument for a win, you're still facing a player created deck, whether or not the CPU is actually tactically smart enough to utilize it.
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@ldnsmith91, Why should you win the match if your opponent leaves? That's not fair as you haven't earn the win fairly plus the opponent that does leave do lose score + coins. PvP isn't a system where it gives away free wins plus the Ai takes over for the opponent with using his/her same cards so nothing different changes except what cards it may play first but it messes up when it comes to complex strategies.
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IIRC there's a old thread with the name "Old Elements Intro" in official forums with a link to the old song if you want. I suggest you try to search for it.
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@Barragor, The old elements intro song is reserve by the creator and will not allow anyone but Zanzarino to have/use it. :(
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Elements is sooo much better than Tyrant, not only are the cards better, it also has a bazaar instead of having to buy random packs AND there's no energy bullshit. I still want to find that old elements song... can't find it anywhere :/
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One of my favorite things about this game is that there is no "energy" system where you can only play a certain amount of time
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@ qazzaq: not to mention that the theme of the game is different...it's like comparing Star Wars to Star Trek, they're both about Space and stuff, but comparing them is rather silly in the end.
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@Robotmega, The advantages of Elements is that's it's 100% free to play and to gain all the cards in-game plus their isn't a energy restriction. :P
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Takes some time to get into, but trust me, once you get your first upped card, the game's pace increases quickly. Worth spending some time on :D
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@Exal505, The intro music was custom made and has no name as far as I know but If I am wrong, Please do tell. :D @Xamder566, Just keep refreshing, You will log into the game in no time.
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Funny is that you're calling me Dm1321 instead of Dm. You name monster. Don't call my name, don't call my name.. qazzy. :/
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Just a reminder: PvP1 costs 30 now, and PvP2 costs 50... for some reason, it did not get changed to say that on the Kongregate version.
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My upgraded Pulverizer, which I made into a flying weapon (5/12), got mutated by the opponent just as I ran low on Gravity. It turned into a bone dragon (9/14) with Destroy costing 2 Death, when I had 35 to spend. That same game, as I was using Eternity to reverse time Elite Skeletons I was spawning with Mitosis, the turn before I won one of them became an Amber Nymph, which I could use on my last turn to swipe 36HP and squeeze a perfect win. I was playing a Level 4. Has anyone really been far even as decided to use even go want to win this good??
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Many conjunctions later, We are loyal players that we don't mind how long a update comes as long as we get one which always blows up away with awesomeness. :D
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And in conjunction with both of these statements, it's hard to make a new card. You have to get suggestions from other people, see what other people think, nerf/buff it, and if it's still good, do the coding, and this takes a great amount of time. Patience is a virtue.
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In addition to what Dm1321 said, You guys need to remember that Zanzarino is the only developer that works on Elements no one else. He does all the coding, adding of cards + features, fixes all the bugs and does all the balancing. We should all just be patient that this great game is free and addicting to play. :D
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Zanzarino is currently working on Elements. It's his hobby. We should be grateful he does this at all. Cards will come when zanz feels like it; sometimes they'll come out in big flows, or sometimes the new versions are just minor tweaks. As a "Backside" "Program" the versions may come out quickly or slowly. Combined with the minor tweaks or big flows, the updates of this game are always nice to check or to see. Not only that but you're forgetting that there's the whole coding, fixing of bugs, animations, balancing of the cards. It's not exactly easy.
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personally I'm kinda hoping for some new cards some time soon, and not in great waves like the alchemy cards came out, just whenever you think of one see if you might be able to fit that into the game please zanzarino, or even see what you can do with other peoples ideas, I'm not asking anything big like a card a week, just that you occasionally make a variation of an old card or a new card altogether allowing higher game possibillitys depending on howu use them.
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Adrenaline effectiveness all comes down to the deck you're running as to the strategy, category (Mono/Duo/Trio and etc) and how much quantum can your deck generate because you really want to get more pow for your quantum. If you want speed then a Life rush would be perfect using Frogs + Adrenaline since it's simple uses 1 element. :D
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@Dm, actually the best in terms of increase are 3 attack and 8 attack, which both have a gain of 9 damage. 7 attack gains 8 damage.
So basically if you have a shrieker and a ghost of the past, it's better to adren the shrieker in most situations.
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getoom, monsters with higher attack not only lose #of attacks, but the damage will decrease every hit. It helps prevent monsters with 9 or such attack do 20+ damage easily. I've found that atk 3 is the best for adren.
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@jikang13 Dude... plague, rain of fire, pandemonium, thunderstorm, unstable gas (with bonewall), fire shield or ANY shield that denies 1 or more dmg completely denies malignant cell damage... also, you can eat them AND they clog you opponents field .... PLENTY of ways to counter them.
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@jikang13, Is this your first time playing a card game because you do know card games do have the luck factor in it right plus Elements isn't 100% luck.
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@SonataValkin, Look here for help (http://www.kongregate.com/forums/22-elements/topics/117127-popular-fg-archive-decks).