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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender!
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@qazza, i am sure he hasn't, 200% certain
first it was a mono dark deck, then i thought that's weird, then i saw it happen with a ghostmare deck. Both game the deck had no light quanta for certain
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@Yaladilae, I am sure that the opponent had Sanctuary in play which prevent his/her/it quanta pool from being changed by your Discord.
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@qazza, i thought its real cash somehow. My deck will never do well in Arena, simply because AI is too stupid to play it... Ask the AI to play my poison quartet, i might as well kill myself. --- On the other hand, is it a bug that discord does not do scambi even when it hits (the damage) on a opponent with improved dusk???
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@Barragor Submitting deck and get some money? Where??
It used to be the whole world pretty much used my FG decks at one point, but anyway thats history now
I guess if i really want to get into the game, i have to buy many pendulum (gosh, the farm) and try and balance Septet or Octet, since Quintet was pretty much the highest you can go without using Quantum Pillars
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@AVKing, That's a good idea to have oracle spins stack up but the purpose was to have users visit elements everyday and not just a few times to spin all there oracle spins they missed.
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Poison Dial has a 0 cost card from time, and Ghostmare has a 1 card cost. Further on I'm talking about Pillars duos and not Splash Duos.
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I'm pretty sure that I'm talking about Pillar only duos. If you can make 100 duos with only pillars and show me not one of them is crappy or wouldn't be better without pendulums, I'll heed your advice. And yes. I've had more than enough time to explore the duos - Just about the same time as you, qazzy.
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@Prodigy1112, You're saying that 99% of duos are crappy? Omg to all duo users show him your wrath! lol. :D Duos are pretty fun decks to use but in your case I think you haven't explore all its strategies.
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The part where you mention me is completely invalid because I never said ALL duo's were crappy. 99% were. But not all.
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@Killersquirrel66, So what you're saying is that the upgrade cost should relate to how powerful/rare the card is? I like the system at this time of being 1500 coins to upgrade because it's not hard to gain that amount and everyone is already used to it.
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I's slightly puzzled by the decision to make upgrading the same cost for all cards. Surely it's counter-intuitive to make, say, upgrading a pillar the same effort as a nymph? 1,500 is perfectly reasonable for very powerful cards, such as rares and dragons, but it seems overkill for normal ones and makes the amount of grinding to upgrade your deck enough to face Fake Gods enormous.
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@Dm1321 I agree with you that pendulums make for better strategies in creating duo decks, but not all duo decks were crappy, that's just not true. @Yaladilae I agree with you that some aspects of this game are too easy. But you got to ignore that. Before, there was no arena and now it's unoriginal... So basically, just don't play it and nothing is different :p Just submit your own original decks to relieve the players that do play arena and get some money doing so. Anyway, IMO the thing that made this game worse than before is all the shards... Really crappy addition to the game. But I don't want to deal with unoriginality and lameness, so I just play Halfbloods, Flase Gods and Friendly PVP :).
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If making the game easier and more friendly for newbies is going downhill, all the games you play, unless they are rogue likes, will go down hill. And I don't know if you know that the introduction of the pendulum made duo decks easier, and that's what it was conceived to be. Pendulums open up doors for better strategies than a pillar/pillar/mark split that you had to do before. The Pendulum is a interesting concept and without it we would have more limited deckbuilding. Instead of eventual Duo's you'd see Mono's all around, and the Duo's would be crappy, the Trios would be laughable, and the Quartets would be unviable. Arena is not meant to be original. Many people put a deck up in arena for money. It doesn't matter what it gets as long as it wins a lot. A lot of decks will be ghostmare, some fiarstalls are still around, Denial, Mono Dark , Mono Aether, SoSac, etc. Deal with it - If you don't like the unoriginality of arena, there are two other buttons named "PvP" and "PvP 2".
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@Yaladilae, You're right about seeing the same identical decks in arena which people are just to lazy to think for themselves but no instead they copy a deck from the forums/wiki.
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The game sure has gone downhill since i left, and i bet this comment will get downvoted anyway...
Not sure how many of you will know what i am talking about
The introduction of Pendulum has totally made duo deck much much much easier to build and balance. I guess the fun of the game for players came form winning, not from the art of deck building anymore...
Did almost 300 games of arena since i started playing again a couple days ago, had some good runs, bad runs, but 90% of the decks are identical. And yes, loosing to a 400hp miracle deck is boring, or loosing to the same ghost + nightmare deck is boring... These deck would have been fun to play against if there weren't pendulum to make duo deck SO EASY to build.
P.S most of you are probably not around when i started anyway...
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@Yaladilae, you don't need to get 10 consecutive wins in plat, you just need 3 to get the rare spin. Also, even with a great deck intended for beating plat arena, you still would be hard-pressed to get 10 wins in a row on a regular basis. The arena gets many advantages over you, and there's almost always guaranteed to be a deck that is a good counter to yours.
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It seems so hard to get 10 consecutive win against plat in arena
or is there a way to make your draw power, hp etc higher too then then basic 100hp etc??
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@MrBlaBlah, Click on the button which says Progress Lost which will lead to the connection page and hopefully restore your connection to the game.
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If they were normal cards, I'd give 1 month. Being shards - and specially the Shard Golem - I wouldn't bet my money on less than two. All 'dat balancing and bug fixeing.
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To add to what qazzaq said, patches are always said to come out "soon", which can mean a week or two, or months. But this patch (1.30) has been worked on for a while, so I assume it'd come out within two months, but you never know
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@SkillzX2, New cards are coming, (http://www.kongregate.com/forums/22-elements/topics/233192-new-update-1-30-patch-notes-in-the-trainer).
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Skillz, version 1.30 is supposed to be coming out "soon", and it has quite a few new cards, as well as changes to existing ones.
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All card-updates for v1.30 can be seen here: http://elementscommunity.com/forum/index.php/topic,35190.msg473814.html#msg473814
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@Ahwen, Relics are fillers for Nymphs/Marked Cards/Foil Artwork in the slots, Why would they want to make a relic useful when it shouldn't.
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@Dragonballzfan99, To upgrade your cards you will need to complete all quest to unlock the feature which you will then have to pay 1500 coins per card to upgrade.