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I love the Reemus series and thought this was alright. Lots of walking back and forth; don't do that in the future! =) Still, the puzzles were good, though not very challenging. Some did make you think though. The most blatantly obvious one was the paint puzzle at the end of Reemus's path. You knew exactly what to do, yet it was still tedious (moreso if you didn't know what to do).
4/5, just the things I mentioned above kept it from being perfect.
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The 6 catorgories for the door thing are: birds that fly, birds that dont, animals with pouches, fish with fins, crustaceans (lobster, crab etc.) and mammals?... Not sure about the last one just put the rest in. You might need to swap the little pins around though in the catorgory.
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the first bit is exactly (even the graphics on the bird frog and little bug thing at the start) like the game the visitor but this game is sweet 5/5!!!!!!!!!!!
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12neo try placing the rocks wer the squirl runs into i believe ther are several combinations to capture him just place the stones and remus in the correct places
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aww i cant figure out how to catch the squirrel.I dont know where to put the big stones and after putting acpnr on feeder squirrel drops it and runs away every time.
gonna try after wards more
4/5
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last night i dreamt death slugs would have consumed all my friends.... yea, quite a cool fiend the zeebarf team made up there.
despite the fact that the whole series is one of the best click and point adventure series currently available, the riddles in this episode are just waaaaay too easy. 10 minutes and i was finished with both endings.
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mr_machin: just trial and error. Group animals in the most obvious ways you can think of first (ie: fish (whales aren't fish)), then just put one peg in and try possible combinations until you can't pull them out. once you have a set of 3 in correctly, you can't move them. I didn't notice the colors of each row having any effect.
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To beat the cave with the furry thing: Take liam and open the cabinet. Take strawberry gelatin and put it in the lake. Next, have reemus pick up a green mushroom. Then have liam go to the top of the stairs and click on the stalactite. he should bounce on the lake and hang on the stalactite. than click on the next stalactite, and the next one etc until he accidently wakes up the monster. Than have reemus throw the mushroom into the monster's mouth to make it fall asleep again. liam can now keep moving towards the exit. once liam is at the exit, click on the vine to have him drop it down for reemus. To complete the level, have reemus climb up the vine.