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ninjas rock get half of them and half of samurai and you will not lose keep the ninjas at the ends of the field so they can use the ninja stars make hold and put them behind the ememy
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Nice game and I beat it in 37 days :P
(25 giants are a bit over kill)
(I lost one on the final battle yikes)
dont know if this is a bug but as long as a giant maker is on day 14,29,44...ect it will make one on the next turn 15,30,45...ect
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fukin sux i mean the final battles are waay to hard and they freakin become impossible to beat 2/5 only reason is its not 1 is becase beginning is sort of fun
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to the people complaining about the mystery islands, its not that hard. earlier on, about turn 12-15 start your production of green giants. when fighting the final boss, I had about 8 giants, 3 shield bearers, and the rest were snipers.
after the fight I had about 4 giants left, and all my snipers. sooooo just re think your strategy.
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I love the concept, but the implementation could use some work. The map is particularly annoying to move around, and things quickly become too small to see when you zoom out.
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In order to win= Aomori, add graveyard power. Wait untill cell if full, take on north. Aomori should be fine the turn after, if u dont think so, reinforce it. Turn after, invade south slowly. Only full team of skeletons with speed up. Its how i did it ^^
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you can only successfully assault the aliens with a full army of green giants and the defensive strategy, set their line to the back and let them walk across the field hammering anything near them until they get to the ranged, if its raining reinforcements after all the ranged is dead let them break rank, to defend have full samurais once again set their line to tear into the ranged, if your numbers are low after the ranged is dead use the 60% revival and wipe it up, keep a samurai defense, while having a full unit or two of green giants to attack them slowly
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wow this game is major easy if u max out unit upgrade to 5 and just make 30 samuris on your whole team.. you will kill everything using power upgrade and you will lose to nothing NOT EVEN THE BOSS IN ??? ISLAND DESTROYED IT FIRST TRY
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some sort of leveling system would be cool, like every battle your troops win, that battalion gets some exp, and after a level, they gain some sort of bonus, maybe terrain enhancement or slight stat boost....
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Needs some work. Upgrades and troops should be destroyable since most upgrades only affect the owning cell and become very fast useless and spawn cells clog up the movement so you have to block them from spawning by placing troops on them. An overflow that allows you to spawn all creatures even though the cell is currently full would be nice. If there is no room at the end of the turn the spawns vanish like they do now. Bodyblock in combat should be implemented. If the enemy line outnumbers your own by 2 to 1 they can bypass the line otherwise they cant.
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multiplayer and i will love you forever, make it online AND in the home(like if your friend bob came to your house and wanted to play this game with you)
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I wish the offense and defense power ups were global... as in they work from anywhere considering you cannot demolish them nor are they much useful otherwise