When it gets faster the general strategy I use is to try go for alternating beam colors (red, blue, red, blue) so that the ball following your mouse is always doing the beam popping.
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Dark Chroma Zones feels absurdly difficult compared to pretty much any other level. Apart from that, can't remember the last time an arcade game hooked me like this. Couldn't stop until 120/120.
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I take back my previous comment about the controls and I've gotta say it's got a better hard mode than the majority of games out there.
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I can't help but feel that wasd with j and k for rotation would be better controls.
It just controls so weird with the mouse.
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@smaksing It's a mouse only arcade-style game, why does it need a story? Do circles really need personification? Really? (That said, fun story zyxstand!)
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Great game. Reminds me a lot of Snakes on a Cartesian Plane in how each level is the same premise but the actual gameplay is different.
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Wow. The creativity demonstrated is outstanding. I love that each level actually changes the gameplay completely. Level 8 Fading Lines is really hard for a colorblind person.
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Kudos, sir! This reminds me of those old Atari games where you'd have like 80 variants of a fun theme on one cartridge. Although your game has better graphics! Simple concept, well-executed with lots of creative versions. This is one of the best "simple" games I've played. Also, screw that last level on Dark World. LMFAO.
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This is amazing, the levels are so different they could be independent games yet everything remains intuitive. Also totally digging the music, 5/5
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Great game, simple concept, well developed. I wish I could play it with a gamepad though, the mouse is awkward, especially when it leaves the window.
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These are the clever concepts that AAA games have a hard time implementing in their games. Simple, creative AND addicting.
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the feeling when you get more than 100 stars, and then realise that your total score is something around 2k, and see that the devs score is nearly 3k. The devs really made some try hard ;) (so far, only 4 kong. people have beat the devs total score, and one even managed to reach 4k lol )
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Some really good ideas for such a simple concept.
Hardest levels for me to 3 star were Dark 4 / Dark 6.
Would of liked to see bonus ending or something for 120 stars.
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Simple and fun game. Why not add 2 more stars to either give a easier goal or brutal hardcore goals that only reward demon players.
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Kinda good concept and engaging gameplay. Not a big fan of graphics, a nice flat design would work much better imo. The story was great. Such masterful parody of all the wannabe epic stories.
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Very good game, only complaint is that some levels scale too quickly and you don't get to enjoy it (the worst being dark world orbit, that was just unplayable from the moment it started) Some excellent ideas, could also use some extra graphic polish (the background gave me a headache beforei figured out i could stop it from being so psychedelic) 4/5
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Great game! I did not finish it yet (what if it's already present?), it needs some random mode too, where game mode changes after a few lines (unlockable at a star on each level or anything like that).
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Great game! I somehow got to the first level without actually figuring out what the goal of the game was though. I had to scroll down to the instructions on the Kong site.
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Definitely refreshing after the influx of idle games. A good old classic arcade game with simple rules, a goal, and even a funny story if you take it as poking fun. Great 20 minutes!