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Great concept. The randomness of the beam spawning makes the difficulty on the badges spot on. over all for the style of game and presentation i give you a 4/5
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Now this is how you make a game! It's such a simple concept, but tweaked just enough in each level to keep it fresh and interesting! Well done!
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definitely 5/5
Pros: +++not idle+++hard as heck+++simple and easy to learn+++Dev Score+++Plot
Cons:---music induces some kind of trance---background messes with your eyes
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zyxstand: you gave us a game with balls without air but with faces in loading screen., and then lasers... I actually started wonder if you gave your game a laser hair removal
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I feel like icy hot balls is easier in the dark world than the light world. I got two stars on dark world before the light world. I think it is because usually getting trapped in corners is what makes the game difficult, but needing to hit the same color twice makes it easier not to get cornered. You should try to find something else harder for level 11.
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There's a lot of creativity rolled up into one game here. It also progresses at a good pace so you don't have to wait forever for the difficulty to ramp back up. 5/5
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I managed to dominate wall ball. But it's impossible to go very far as the lines can come at you at increased speeds while the walls fade away at the same rate every time. Need to fix that imo.
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The concept id brilliant, only let down by the execution. Random levels means random death, no matter how good you are you can find yourself in impossible situations. Handcrafting the main levels and leaving the random stuff as an unlock would feel fairer.
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If you polished up this game a bit more and released it on Steam, I'd buy the shit out of it. Upvote this so it gets to the Dev? :3
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an original concept with a lot of imagination (moreless) The game is fun to play, you have to think quickly but sadly the graphics are not the best. Good game anyway.
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This game is really well made, especially in the details. The controls are smooth, all the twists in gameplay work well, the increasing difficulty in each level look carefully tested too. Clearly a lot of play testing went into this. The story, voice overs and music fit in really well too. I also like how the background is in sync with the music. All the old school challenge can be found here, while it covers the current day quality demands too. 5/5
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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very addicting, I love it! Is there a way to see the dev scores for each level? I've managed to beat half of them now but don't know which ones I'm missing or how far away I am.