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I decided it's a 5/5 game by second stage.
By dark world decided it REALLY NEEDS MOTION SICKNESS WARNING!!!!
It's still 5/5 though.
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I suspect the Dark World music is syncing oddly with my brain waves, I feel a sudden need to peel my fingers like carrots
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Solid game, better than most of the recent ones on Kong. However, as someone who has the impossible badge, I have to point out that it only looks like a skill-based game; it's 50% luck as well. Most of my high scores are from one-time flukes, and my skill alone doesn't allow me to consistently achieve them. Beam entry angles, speeds, and color order all control the game equally to how skilled the player is. So for anyone still after the impossible badge, my advice is to keep playing and practicing until you get lucky.
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2k6 point and grinding, I'd love to have something like a map, there're so much trolling spawn that you can't even dodge with reflex
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I don't consider warp-speed laser clusters that require inhuman reaction time "fair," especially when combined with limited movement speed, awkward push/pull controls, laser invisibility, and totally random generation. It's also not color-blind friendly on top of all that. Winning 3 stars in a level is often more about luck than skill. 3/5
The save is on your computer but sometimes it won't find it when you load the page. Some people are able get their saves back by refreshing a couple times.
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Dark Stutter is giving me the nerves because of a bug. I'm using a strategy: stand still and let the lines come at the ball, not the opposite, so this way it should be IMPOSSIBLE for me to be knocked out because I moved into a purple line. But there are times that the lines comes to me, it changes to purple before touching the ball (?), then I lose. Please, fix it.
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120 stars and 2633/3000 fairly acquired.... all gone. Almost got a heart attack. Luckily refreshing brought my progress back
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I can't believe so many people lack critical eye and sense of development. This game is no other than many other random-based action games. Skill barely matters, luck / probability grind / clock speed is the most important factor. Even tinketing with mouse DPI setting gives you enormous adventage. You can't say that game remains fair to user, when all that mainly matters in achieving higher scores is what pattern of lines will spawn next.
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I can't imagine how a simple game like this could whine that the browser cannot allocate enough memory. 5/5 anyway as I can run it on another machine and it's amazing.
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I appreciate the 3D effects, but the colors and neon shine hurts the eyes after a bit. A mode to make the colors flat and a bit softer would be appreciated.
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The ability to switch balls by clicking would be nice. It feels awkward to drag the blue ball to a blue line that I need to get rid of. Still though, great game.
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I wish it listed and showed the cause of death. I don't know how I'm dying sometimes, so sometimes I suspect foul play.
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Jesus Christ, some of these levels are so unfair. What the hell am I supposed to do when two lines in Jupiter cross each other half a second after their red shows?
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Honestly, I'm pretty impressed at the creativity, how they can take what is just a ball and lines and make every level unique so it never feels like just the same.
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Great variety just from a basic game concept. Every time I start to think I might be able to get the impossible badge, one of the color changing levels reminds me my brain doesn't work that way. Kudos to those of you that have done it.
Hmm, so the issue is the game does create a save on your computer, but it doesn't always load the save. Dorestes apparently got his save to reload by refreshing, so it can come back but it's inconsistent.
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ugh. after the game lost all my progress for some reason, I'm tempted to start again. But terrified that what happened once can happen again. Has anyone else had this issue and know what caused it?
I'm sorry your progress was lost. We're using a Unity save system that's not completely compatible with how Kongregate is set up, so some people have been having save issues. It seems like it happens more Firefox but I don't think there is a 100% work around. I'd try Chrome if you haven't already and if the save system is still inconsistent maybe you could try just leaving the tab open.
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OMG!! This game is awesome! The play is challenging without being too hard, the graphics are simple yet exquisite, and the music is annoyingly entertaining!!! Very well done!!!
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I (and many other people) have gotten the impossible on a trackpad, which is really interesting considering how many games need a mouse to do well. The strange thing is that I'm still not quite sick of the game after having gotten the impossible badge, despite having played it for over 10 hours. Sometime it feels like there is a plateau to your abilities, other times you'll play a level 20 times, leave it alone for like a day or so, then come back to it and suddenly do 2 times better. Fascinating and fun game. More comments to come. (2/2)
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Thanks dorestes, I eventually got a bit over a 100 on Chroma Zones, mostly through luck (the game decided to graciously send me a group of 10 reds, then 10 blues, then 10 reds, or something like that). Anyway, now that I have achieved the impossible, I can finally give my ending assessment of the game. An incredibly horrifically addicting game, in the "just one more level" style. One of the trickier things to master is the blue ball in the dual ball levels: as Beerblog put in this comments section, "Red handles like a sports car. Blue handles like a truck towing a boat in reverse." ...(1/2)
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whoa wtf? I had every level 3-starred and a score of 2379 and for some reason this morning all my progress is gone. I did nothing to my cookies, didn't even close out the browser window with my tabs. :-(
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Oh my freaking God! I have not enjoyed a game like I have enjoyed this one! I am laughing my ass off whenever I lose! THIS is how a game should be, damn super fuun!!!
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@severeflame when it starts to get dicey around 50-60, you won't be able to catch them around the edges and make it back in time. Stick close to center screen and play defensively, making slight adjustments into each chromazone. Eventually the computer will play unfair and murder you, but you should be able to get to at least 90.
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Problem is that once you're good enough to 3-star every level, getting to the Dev High Score isn't so much a matter of skill, as replaying enough times that the computer doesn't throw you an impossible scenario before you hit it. Light World Jupiter is especially bad for this--it's not hard, it's just that there's always a point where the pattern murders you with no recourse.