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Fun little minigame, just a bit annoyed that so far the most stages has been with the blue ball tailing the red one. I'm not fond of that one.
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I don't understand the qualifications for getting stars on some levels. Sometimes i'll make 2 on the dot and sometimes I'll make 3 times as many as I need for 3 stars. they just don't seem to be balanced from level to level
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i played one level and was immediately like, "oh i am gonna love this." you don't get that a lot with the first level.
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Fun game. some outstanding levels. Thing crashed (in Firefox) during the storyline after 40 stars and I lost all my progress.... bummer
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The Imp is rush-able in one sit ( i did it in approx 5 hours ) tho , it doesn't means it is an easy impo. I do really like this game , it shows how you can expand an experience based upon simple rules (red ball get red beam, blue ball get blue beam) , nice job you two devs !
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(forgets to upgrade his computer) "Okay, I can manage this with only a little lag jump every ten seconds or so." (plays stutter) "sonofa..."
My own screw up aside, this is actually a pretty fun game. The various changes on how you have to play keep it interesting, whereas a lot of games that fall in a similar group really don't change enough for me to keep playing.
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Man, this game is awesome. 10/10 would buy it on steam for 2.99 even at this version of the game.
Just would love a way to speed up the beginning of some stages. They start too slow. Like 10 seconds to speed up to a proper velocity
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I was actually a little bit scared after the title screen that this game would be kinda cheap, but it actually is quite cool and not cheap at all. Sweet.
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This game is fantastic, too bad I suck at it. Have a 5/5 for a super well designed game with such a creative, simple and well executed idea.
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I was all proud of myself when I played this a week or two ago. I knew badges were coming, so I finished the entire story in preparation. Badges are added, I finish one level to see what I got... *drumroll* Medium badge only. 100 stars for the hard instead of finishing the story at 85? C'mon Greg. Love seeing another impossibru though.
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Did I timewarp 7 years ago? omg another jewel. This is exactly what kong was all about. Simple elegant amazing gameplay & most important of all smooth. Can't give 5 cause music is not to my liking & graphics r not that gr8. Can't give less than 4 cause this is just so fricking awsome.
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Inventive, different,awesome, challenging and at times hard as heck. Highly unsuitable for colourblind folks. Second the need for a seizure warning, that blinking, that movement... Now excuse me while I go throw up before I continue.
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wow... now thats the very first game where i very much know that i very likely not kick in the hard-badge *.* crazy difficulty, i <3 it!!
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For those that want the impossible badge, get all stars first, then try to increase your score in the levels you feel you are good. 100+ scores are possible for several levels. Mine from Light World: Busta Line (110), Jupiter (105), Guardian (146), Beam Ball (132), Unity Circle (116), Icy Hot Balls (102), Reflector (114), Chromatic Scale (103), Wall Ball (106), Spin Zone (110). With a medium score of 75, you get to 3000.
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Beautiful and well-designed game. However I think the impossible badge (3000) is a little unfair considering the "Dev High Score" is only 2940...
Also, probably redundant to ask for that $and$ 3-star everything
I get what you're saying -- I almost went with just 3k score by itself, but people on the forums convinced me to include both criteria. It is possible to get a 3k score without all 120 stars, though, and vice versa. Something with developer scores was considered, but those are pretty inconsistent in terms of difficulty.
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I was only one star away from 120 and had moved on with my life; but now there's an impossible badge. I should study, but this is far more important.
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Chromatic scale in the dark world needs some adjusting with the beam going light to dark and the dark color changing its just to hard