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I refuse to go onto the next level until I get 3 stars on the current level... DO YOU KNOW HOW AGGRAVATING THIS MAKES IT?!! 10/10 I love it
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Level 1, 2 and 11 are to fun! I wish there were High Scores by level on Kongregate achievements tab, I would fight for top positions on these levels so hard.
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Wow, my machine now saves the progress! It was funny to start over each time, but now I'm able to try getting harder badges.
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Score counter needs an update to make it always display on the screen somewhere, as well as the star counts also on-screen. A pause button would also be nice.
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Such a simple game, but it has so many modes that are a real challenge. Game is definitely a ton of fun. 5 Stars thank you.
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Dark world Chromazones is absolutely obscene. Of all the levels in the game, it's the one that requires you to distinguish the background from the noise the most constantly and precisely, and the flashing lights and obnoxious fog make it difficult to tell what you're doing.
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New impossible badge.. and it seems its one of the harder ones. Im not worrying as much about the 120stars as i do about the 3000 points... Could be harder than the oO-Game imp
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Wow, it's been a while since a really good, simple, fun game like this got badges - much less 4 (including an impossible!). In fact, this is the first game in a while where I actually want to go for the impossible, simply because it's fun. The levels are short but brilliant, the game never gets frustrating, the difficulty is up to you, and so on. Particularly brilliant is this theme of variation, where there's so few core mechanics, but the different ways in which they are executed makes for a really fun experience. It's very hard to criticize this game, so here are some VERY VERY minor things that aren't necessarily even bad: the story doesn't really add too much, the way the blue ball follows the red on the "beam ball"-esque levels is kind of unwieldy when you have to back it up, and there is some element of luck (which I actually like because it allows you to go from struggling to get 3 stars to beating the 3 star cap by 2x!)
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protip: the color swaps levels can work with rhytm mind trick... I only got 1 star at icy hot balls lights. then i started thinking a song: red, blue, red, blue, red blue. and tried singing it faster and faster... my dumb brain catched on after a short time I 3-starred it... with dark it's the same but red red blue blue...try it.... also... charge at beams to gain momentum.. momentum means reaction time. click + to let people see.
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The background in Level 9 is almost painfully distracting. Otherwise it's a solid game with a mildly frustrating control scheme.
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Holy shit this is SO good. Super simple concept, but comes in a lot of really brain-teasing variety. Has very constant rules, a good management of difficulty. Fitting music and really quick restarts. Insane skill ceiling, but very fair kind of difficulty. It's AMAZING. It does everything right. This is a gem on Kong. We're talking meat boy level of good here.
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It tells a lot when the devs are actual avid flashgame players. Your game gets a lot of things right. The quick restart, mouse only controls, good music easy to mute after a while, the difficulty curve, all things that may seem obvious but too many ignore.
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I don''t normally review games in comments, but this one deserves it. The game play is fresh, inventive, and intuitive. The graphics are simple, but the connection from colors to the game play was beautiful and amazing and every level I was amazed at what the next style was. 5/5
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*looks at dev high score in game* *looks at impossible badge high score*
Impossible badge: So impossible, you have to beat the Dev's high score. By the same amount of points the badge itself is worth. Well, considering it's already been earned does make me feel a bit better about being able to manage it.
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I think the hard badge should have been 80 instead of 100 stars since that is what's required to unlock the last story element thus "finishing" the game. I really enjoyed this game. I felt that sometimes it took too long to speed up the levels so that if you play a level multiple times to try and get 3 stars I often found after almost getting 3 stars my next play through I'd die after just a short while due to getting bored of the slow pace. XD It also felt super inconsistent how many lasers were required to get 1, 2, or 3 starts. I get that it was based on difficulty but sometime felt that there were two levels with similar difficulty but for one you needed 25 for 2 stars and the other required 40... or something. I loved the variation in the levels, would play a sequel if they make another one. 4/5
Here's a tip for getting 3 stars: Be aggressive with hitting those beams! Don't wait for them to come to you. When you rotate and your color is matching a beam off to the side, charge at it, then return back to the center. Being proactive is key in this level.
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Can't seem to flip them around fast enough. Slow reflexes and slow computer make this impossible for me to get more than one star on the first level. Probably not a good game for me. Shame really it looked fun.