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In order to beat a score of 3000, you need to tie or beat the developer's high score in all 40 games. You can check their scores by clicking on the star.
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Awesome having the dev's high score stat added in, makes me feel great for my better scores when they manage to beat the dev. Just got to 101 stars, and now I'm realizing the hard part of the impossible badge isn't even the starts, it's the score... oh no
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The worst aspect of this game from a design perspective is the decision to have the balls lag behind the mouse movement. For precision games such as this one (aka action/bullet hell), the movement of the avatar should precisely follow the motion of the mouse. As a result, I find myself oftentimes moving my mouse to the correct location, but my ball avatar striking a beam that my mouse never touched.
With precise controls, this would be a far better game.
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BEST (see all) lequinow Sep. 7, 2017 It tells a lot when the devs are actual avid flashgame players. Your game gets a lot of things right. The quick restart, mouse only controls, good music easy to mute after a while, the difficulty curve, all things that may seem obvious but too many ignore. +-(608) Fuzzyfsh Aug. 14, 2017 need a score count during play so we know when we got the star +-(344) DEVELOPER RESPONSE FROM ZYXSTAND Score counter added :) malkierian Aug. 13, 2017 I really like the idea of this game. Simple, yet engaging, kind of like Beat Hazard. +-(307) LeSooper Aug. 18, 2017 A really hard game that remains fair to the user, and that's something most rage games lack. Also a really cool concept execution. +-(508) Demiurger Aug. 14, 2017 Very hard, very vicious.. a lot of fun ! +-(157) MOST RECENT (see all) squidmouth Feb. 9, 2019 PROZD STOP MOCKING ME YOU STUPID FOUR EYED MEANIE +-(0) Alerd Feb. 9, 2019 Cool game +-(1) endART Feb. 9, 2019 Great music, sounds and game concept.)
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Great music, sounds and game concept. First time i felt frustrated but later, on the second try I realized it's challenging in the good, enterteining way :)
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don't know why people say it's poorly designed. never felt the game was unfair. yes some stages are more difficult in their setup than others but every level feels fresh and fun to get the hang of
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i really wanted to aim for the imp badge here, but this game is poorly designed. first, for some reason, this dumb crap does not save my data. second, the gameplay is too rng dependent. for example, take the jupiter level. it has lines with a color segment in the middle you need to hit. i dont know how the developer play tested this, or at all, and thought it was ok because i frequently ran into problems where two lines would come from 1 side of the screen and make an impossible alignment, such that i could not hit either of the color segments. third, if you experience some frameskipping or lag, you are dead. 1/5 too many problems negate any fun you could have; i suggest playing 'from four sides' instead of this.
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I am getting a certain amount of lag. Not sure whether it's the game or my machine, but the visuals stall for a half-second while the game actually keeps going. Doesn't make it unplayable, but does sometimes cause me to lose a little faster than otherwise.
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Lvl 9 Flash attack. Flashing lights, score minimum 20. I just cannot pass through. I don't see where is the red line, where is the blue line, how close they are, the new lines flash and break my concentration. This is very poor game design there.
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The only problem I have with this game is that it can create situations where it's literally impossible to live. Example: the Jupiter level (more likely to happen in Dark) can create 2 lines at the same time in an X formation where the both red bits are blocked from access before they even come onto the screen.
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This game is really annoying, perfect for arcade players, I am not so arcadic and it will be too hard for me to get the hard badge. My reaction time seems to be slow when I need it to dodge / move on time.
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I can't seem to control the balls. I don't understand how to make them switch around fast enough to get that blue one out of the way in time. Might be my old laggy computer just can't move them fast enough or maybe I am just not grasping the concept. Gonna have to skip this badge of the day.
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I managed to get the impossible badge within 5-6 hours after getting all 120 stars with a 2.3k score. What I did was I looked at the all-time leaderboard, saw the bottom scores of every level and tried to reach them (or at least smash my previous records). If I noticed I raged too much I would skip to the next level, repeating the same method. Keep practicing and you'll do wonders.
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One thing that kinda annoys me when chasing for the badge is that you spend most of the time going through the "introduction" speed before you get to the real skill part, turning the skill badge into more of a patience badge really. What if unlocking level on 3 stars allowed you to kickstart it on a 2-star score? (e.g. Busta Line has 2-star score of 30, so that's where you'd start once you finish the level on 3 stars)
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I come back to this game a lot to try it's achievements but all my data is always gone. Is there a way to save that I don't know about?
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how to waste your time unreasonable way
step 1: try to get the impossible badge knowing fully well that there is no goddamn way you are going to get it
step 2: PROFIT!