Project: Unborn - Episode 1
por MMMgames
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Project: Unborn - Episode 1
Etiquetas para Project: Unborn - Episode 1
Descripción
Project: Unborn es un reinicio de mi juego anterior llamado White Wolf y constará de varios episodios. El juego es, en su mayor parte, una aventura de apuntar y hacer clic. Pero cada episodio contendrá algunas peleas al estilo JRPG. Sin embargo, este no es un juego JRPG. No hay sistema de niveles ni nuevo equipamiento. Puedes encontrar algunos objetos que te ayudarán en la pelea, pero cada batalla es más como un mini-rompecabezas. Eso significa que cada pelea es esencialmente una batalla contra un jefe. Y cada episodio solo tendrá 3-4 peleas. HP y BE (bio-energía) no se restauran entre peleas, así que es recomendable ganar cada pelea usando la menor cantidad de recursos posible. En cuanto a la duración, cada episodio debería durar entre 5 y 15 minutos si sabes lo que haces y a dónde ir. Página oficial: https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html
Cómo jugar
Usa el ratón para controlar al personaje. En la batalla haz clic en el LOBO para comandos de Impulso / Curación o haz clic en un OPONENTE para comandos de batalla.
Comentarios
kondamin
Feb. 01, 2020
would be nice if i could save after completing a puzzle
Sleepingpill
Jan. 26, 2020
The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf
I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.
DeviousRogue
Feb. 09, 2020
Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.
I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.
Sleepingpill
Jan. 26, 2020
It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.
Sleepingpill
Jan. 26, 2020
The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.
Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)