The Space Game: Missions
ni CasualCollective
The Space Game: Missions
Mga tag para sa The Space Game: Missions
Deskripsyon
Ang sequel ng 'The Space Game' na may 21 bagong misyon at 4 na antas ng kahirapan. Ayusin ang mga space station, depensahan ang jump ships, magmina ng mega asteroids at sirain ang mga bagong kalabang super ships sa action packed na larong ito.
Paano Maglaro
** Tapusin ang tutorial levels ** Sapat na :)
FAQ
Ano ang The Space Game: Missions?
Ang The Space Game: Missions ay isang real-time strategy at tower defense game na nakaset sa kalawakan, na binuo ng Casual Collective.
Paano nilalaro ang The Space Game: Missions?
Sa The Space Game: Missions, nagtatayo at namamahala ka ng mga mining at defense structures sa asteroid field para mangolekta ng resources habang ipinagtatanggol ang sarili laban sa mga alon ng kalabang barko.
Anong mga uri ng misyon ang available sa The Space Game: Missions?
May iba't ibang misyon ang laro na may magkakaibang layunin, kabilang ang pagmina ng takdang dami ng crystal, pag-survive sa mga atake ng kalaban, at pagprotekta sa mga convoy.
May sistema ba ng pag-unlad o upgrade sa The Space Game: Missions?
Oo, nakakakuha ng resources ang mga manlalaro habang naglalaro na magagamit para magtayo at mag-upgrade ng mga istruktura tulad ng lasers, missile turrets, at mining stations.
Single player o multiplayer ba ang The Space Game: Missions?
Ang The Space Game: Missions ay isang single-player game na nakatuon sa pagtapos ng serye ng mga strategic space missions laban sa AI-controlled na mga kalaban.
Mga Komento
naniris
Mar. 02, 2011
I'm trying to figure out the motives of the pirates. They're not stealing anything, yet they risk their lives to just blow up some mining equipment. I honestly think they're more like extremist environmentalist. Like PETA but for asteroids.
PoolBoy87
Nov. 08, 2010
Man...this is a pretty sweet game...but it's missing one highly annoying thing...TARGETING!
It's kinda super irritating to watch a swarm of missiles go towards a group of yellow ringers instead of motherships. Would have been nice if you could tell a weapon or groups of weapons to target a specific wave.
BEARUK
Nov. 04, 2011
In the 'super mothership' missions I have a slightly different approach. I build lots of energy relays in front of my base. The super mothership spends it's time destroying the energy relays instead of targeting 'useful' base units, giving your weapons time to attack the ship.
Orakio
Sep. 25, 2010
So I've been messing around and replaying the game to get all reds again after losing my save. And I've found that it's really quite possible to just build a stationary base and beat the final mission. No tricks, no fancy designs, no hectic rebuilding, no long drawn-out plans. Just a well balanced base that you can sit back and watch as it owns.
You need a dozen or so fully upgraded missiles (to destroy the super ships), around 6-10 fully upgraded pulsers (to destroy enemy fighters as well as super ship missiles), 6-10 upgraded solar stations and a couple upgraded energy stores so your pulsers don't stop firing. Keep a solar station or pulser at the front as they have he most health. I had 10 repairers, and that was more than enough to prevent the super ship beam from killing any solar stations or pulsers.
Toward the end you can sell off a little if you need to, for missile funds.
nerad137
Dec. 23, 2011
I agree with all the comments that this needs a target priority function.