Space Flash Arena 2
ni ShurikMur
Space Flash Arena 2
Mga tag para sa Space Flash Arena 2
Deskripsyon
Simulation ng labanan sa kalawakan. Lumaban, kumita ng pera, i-upgrade ang iyong barko gamit ang malulupit na kagamitan at nuclear warheads!
Paano Maglaro
Mga Kontrol: Mouse = Bumaril / Magmaneho, W = Pabilisin, S = Prino, F = Magpaputok ng Missile, Shift o double press W = Afterburner, A / D / C / Space = Side Thrusters, Q / E = Axial Rotation, Z o Y = Palit Sandata, R = Zoom, M = Radar Mode.
FAQ
Ano ang Space Flash Arena 2?
Ang Space Flash Arena 2 ay isang space combat shooter game na binuo ni ShurikMur kung saan pinapalipad ng mga manlalaro ang spacecraft sa 3D arenas at nakikipaglaban sa mga AI-controlled na barko.
Paano nilalaro ang Space Flash Arena 2?
Sa Space Flash Arena 2, kinokontrol mo ang isang spaceship, nakikipag-dogfight laban sa mga kalaban, kumukuha ng power-ups, at sinusubukang mabuhay nang matagal sa iba't ibang arena-style na mapa.
Anong klase ng progression o upgrades ang available sa Space Flash Arena 2?
Maaaring pumili ang mga manlalaro ng iba't ibang barko at armas bago magsimula ng laban, kaya't may iba't ibang gameplay strategies at loadouts sa space shooter na ito.
May multiplayer ba o single-player lang ang Space Flash Arena 2?
Ang Space Flash Arena 2 ay isang single-player game na nakatuon sa pakikipaglaban sa AI sa arena combat.
Saang platform maaaring laruin ang Space Flash Arena 2?
Ang Space Flash Arena 2 ay isang browser-based game na maaaring laruin sa PC gamit ang mga web browser na sumusuporta sa Flash.
Mga Komento
siawmeow
Jul. 24, 2015
After over 2 hours of getting stuck at the same level, I really think Lvl 11 needs rebalancing.
Enemies spawning behind me (Expected); getting hit by 4 missiles in a row; enemy have access to 35mm cannon and scatter cannon which pretty much 2-4 shot me as there really isn't much space to run given I have to avoid the sentry cannons range; even after killig the 3 pilots for ridiculous amount of times, they still continue to spawn.
"hard instead of boring" means hard, not impossible.
Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player. Also - double pressing 'W' now activates afterburner. ------------ There are two options to beat any hard level: 1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help; 2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)
Apy001
Jul. 24, 2015
Fullscreen mode would be lovely, and countermeasures against rockets maybe. All in all, this is a really nice game.
RobiL
Jul. 24, 2015
you REALLY need to do some balancing here
Logan3D
Jul. 23, 2015
mission 11 is too hard. even the walkthrough suggest grabbing sniper-railgun, running away from everything and patently sniping enemies as they approach.. its not right the cannons are too powerfull, and why cant we restart with rockets ?
Hi, 10 and 11 missions was redone several times and finally I ended up making something hard instead of boring =) The lost of a missiles is the only "punishment" for being killed. But the player keeps all the money and stuff.
Izzes
Jul. 24, 2015
It feels like playing the good old Freespace/Freespace 2 but on Flash. Great Work. Keep it going!