Renegades

Renegades

ni kitecrimson
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Renegades

Rating:
3.8
Pinalabas: July 08, 2014
Huling update: July 26, 2014
Developer: kitecrimson

Mga tag para sa Renegades

Deskripsyon

Turn based game with upgrades.
4 warring factions
13 unique missions
27 types of upgrades, weapons and items
Choose your own playing style discovering new tactics again and again.

Paano Maglaro

WASD โ€“ map scrolling
Mouse โ€“ other controls

FAQ

Ano ang Renegades?

Ang Renegades ay isang incremental idle game na ginawa ng KiteCrimson kung saan magtatayo at magpapalawak ka ng isang space colony para mabuhay at umunlad laban sa patuloy na banta.

Paano nilalaro ang Renegades?

Sa Renegades, magge-generate ka ng resources, magtatayo ng mga gusali, at mag-u-unlock ng upgrades para palaguin ang iyong kolonya habang pinamamahalaan ang depensa laban sa mga kalabang pwersa.

Ano ang mga progression system sa Renegades?

Tampok sa Renegades ang upgrades, pagpapalawak ng gusali, at mga bagong teknolohiyang na-u-unlock na nagpapalakas ng iyong kolonya at resource production.

May offline progress ba ang Renegades?

Oo, may idle at offline progress ang Renegades, kaya patuloy na lumalaki at kumukuha ng resources ang iyong kolonya kahit hindi ka naglalaro.

Ano ang mga pangunahing tampok na nagpapatingkad sa Renegades?

Namumukod-tangi ang Renegades dahil sa kombinasyon ng resource management, incremental upgrades, space colony na tema, at idle gameplay na may patuloy na banta na kailangang depensahan.

Mga Komento

0/1000
ramjr avatar

ramjr

Jul. 10, 2014

917
22

I like how you can slaughter raiders by the dozen then one runs past your char on the last turn yells "BASE" and you lose....

JanusJamesGames avatar

JanusJamesGames

Jul. 09, 2014

541
15

The game should show how many AP are needed to move to a spot (the paths aren't always clear).

Chaosticket avatar

Chaosticket

Jul. 13, 2014

896
37

I think experience and skills should be added. Passive skills that increase accuracy, action points, health points, carry double ammo per lot. Special skill to allow units to shoot point-blank instead of melee. Units should share equipment inventories, so that you can swap weapons and items in slots. When you start, 1 unit has 4 reusable grenades, but nobody else has anything special.

Guises avatar

Guises

Jul. 09, 2014

376
15

Would be nice if there was some kind of ending. I think some tips might be called for: 1. Do rescue missions first, having the extra soldier will make the other missions in that chapter easier. 2. The best defensive item by far is the glove thing that gives +50% HP. Giving one of those to each of your soldiers will prevent grenades from being instant-kill. 3. Take advantage of your range - with eight AP you can move one square, fire twice, and move back. With nine AP, you can do this maneuver with two soldiers leapfrogging one another. You can also line up your soldiers outside a door, then move one just onto the door, holding it open. The rest of your soldiers can then fire past the door-holder and if that doesn't do the job, just close the door. 4. Later on in the game melee attacks become much weaker than ranged. If you find yourself in a position where you have to take a hit, closing with the enemy so they have to use melee can save you from some damage.

Jigabachi88 avatar

Jigabachi88

Jul. 10, 2014

854
44

Pretty solid game with lots of potential. Sadly, atm it really lacks content. Game progress is like this: Start mission. Get pwned - Grind money - Buy one of the few items - Win with ease. This game is pretty much finished as a project, I guess... but if you are planning to release a second part, add a bit more variation. E.g., add dedicated weapon classes, so that something like pistols and SMGs stay competitive (Pistol->low damage, low AP cost. Assault rifle->high damage, high AP cost. SMG->mix between the two. Etc.pp.) EXP/leveling for characters would be interesting as well, especially if you add stronger weapons (=higher AP cost).

kitecrimson
kitecrimson Developer

Thanks! Good thoughts and tips! Will keep in mind.