Demons Took My Daughter

Demons Took My Daughter

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Demons Took My Daughter

Rating:
3.9
Pinalabas: November 19, 2010
Huling update: November 24, 2010
Developer: nerdook

Mga tag para sa Demons Took My Daughter

Deskripsyon

Iligtas ang iyong anak na babae mula sa masasamang (at cute!) Demons sa hybrid platformer/defence game na ito! Labanan ang iba't ibang kalaban (at ang 7 Deadly Sins) sa iyong epic na misyon!

Paano Maglaro

Arrow Keys/WASD para gumalaw, Spacebar para i-freeze ang oras. Numbers 1-6 para maglagay ng Blocks, o pwede ring gamitin ang mouse.

FAQ

Ano ang Demons Took My Daughter?
Ang Demons Took My Daughter ay isang tower defense at action hybrid game na ginawa ng Nerdook, kung saan nilalabanan ng mga manlalaro ang mga antas upang iligtas ang anak ng kanilang karakter mula sa mga demonyo.

Paano nilalaro ang Demons Took My Daughter?
Sa Demons Took My Daughter, naglalagay ka ng mga laruan bilang mga tower upang pigilan ang mga alon ng demonyo at ginagamit ang iyong karakter upang aktibong labanan ang mga kalaban sa bawat antas.

Ano ang mga pangunahing tampok ng Demons Took My Daughter?
Tampok sa laro ang natatanging toy-based towers, kakayahang direktang kontrolin ang iyong karakter, iba't ibang uri ng kalaban, mga laban sa boss, at maraming yugto na pwedeng pagdaanan.

Paano ang pag-unlad sa Demons Took My Daughter?
Umuusad ang mga manlalaro sa pamamagitan ng pagtapos ng mga antas, pagtalo sa mga boss, at pag-unlock ng mga bagong mundo, habang kumikita ng mga upgrade upang mapabuti ang kanilang mga laruan at kakayahan ng karakter.

Saang platform maaaring laruin ang Demons Took My Daughter?
Ang Demons Took My Daughter ay isang libreng flash game na maaaring laruin sa web browsers, lalo na sa mga platform tulad ng Kongregate.

Mga Update mula sa Developer

Nov 19, 2010 7:52am

Update: Restart is now mapped to “R”, exploitable blocks all nerfed slightly. Killing toy carriers now sends the toy to the ceiling! Survival mode difficulty reduced (additional starting souls and slower rate of cheesification)

Everyone: please, vote honestly AFTER you have tried the game, and then share with me what you liked/disliked about the game. “5/5 before loading!” is as strange as “omg stop making games 1/5” :p

I’d like to say THANKS to the awesome Kongregate playtesters: SicMirx, Everlovely, Sarsy, BountyHunter7, Chrsiy, KellyLovez, Stefishie, myoclonic, SolaceEternal and GnomeSlice. You guys rock!

Mga Komento

0/1000
Kasic avatar

Kasic

May. 20, 2019

94
1

Alternate sleeper blocks and piercing blocks in stacks, cap with a booster block. Do a stack facing inward on each edge, and two stacks facing outward in opposite directions in the middle. You'll have two killing chambers that nothing can get through. It should look like | || |. Build one stack at a time starting with the one closest to the toys. Occasionally you'll have to put an eye block in to fight ghost enemies, do this on the third block of a middle tower (sell towers/rebuild quickly). With the sword upgrade and block damage upgrade this strategy can beat every level very easily with gold rating.

hiperson134 avatar

hiperson134

Nov. 19, 2010

11942
325

Nerdook, I have just informed the Child Protection Agency about your violations towards your daughter. We cannot let you keep losing her to dangerous monsters like this. First zombies, and now demons. Either get a hold on your daughter, or your next game will be titled The Child Protection Agency Took my Daughter. I'm sorry it has to be this way. I think we all are.

nerdook avatar

nerdook

Nov. 19, 2010

5692
219

haha, thanks greg. it's not daily, it's supposed to be monthly releases, but that darn day job just gets in the way. anyway, enjoy everyone, my very first Defence game. feel free to share feedback as usual!

greg avatar

greg

Nov. 19, 2010

7200
280

The world just wouldn't be the same without Nerdook's near-daily game upload. Thanks for making me feel unproductive in life!

ForeignHedgehog avatar

ForeignHedgehog

Nov. 24, 2010

1548
56

I find it good that you can move and place when paused, add a bit of simplicity even in the hardest levels.