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This topic was inspired by Pixelate. If you’ve updated and re-uploaded a game that’s already been on Kongregate for a while, post about it here, and let us know what you’ve improved!
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well i updated my two games considering the feedback and comments (the best thing on Kong :p):
/danZtyle , added a background music, small drum and bass loop and Kong’s preloader
/rotaZion , 2 difficulty levels, background music, sounds, an instruction page and Kong’s preloader
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Hi! I uploaded a new version of [Understanding Games: Episode 1](http://www.kongregate.com/games/pixelate/understanding-games-episode-1)
including the following new features:
- in-game music
- mute button
- language selection english/german
- new title screen
- preloader
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I made a really minor update to Q-Zoid, by adding thruster sounds, and also some squid graphics on the ‘gun pods’, since the idea is that the squids are controlling them (which is a hard idea to illustrate without squid graphics) heh.
[Play it on Kongregate here.](http://www.kongregate.com/games/IndieFlashArcade/q-zoid)
Press ‘6’ or ‘9’ before you click ‘Play Game’ to warp to a gun pod level :)
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i uploaded a new version of snake
new better background and good speed for everyone( getts faster as you eat more)
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the Airplane Game has been bug-edited and is easier… my little sister can beat up to level 26 :) Can You?
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My game “War has begun” I gave it a total code revamp. The 3d graphics will load faster, and the enemies AI will feel smarter.
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We are the 5th April Now Eggy… ;)
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Just updated “Papa Louie” with a new and improved Kongregate Version — there are 36 bonus Kongregate Coins scattered throughout the levels. Ties in with the new challenge this week.
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i gave my game a huge twist in all ways… plz dont miss it!!
Keep it UP!!! [http://www.kongregate.com/games/ivanmalo/keep-it-up](http://www.kongregate.com/games/ivanmalo/keep-it-up)
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P.O.D. was just updated based on user suggestions. The twin laser power-up no longer appears on tank levels.
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On behalf of Free World Group, I’d like to report that [Penguin](http://www.kongregate.com/games/FreeWorldGroup/penguin) has been updated based on feedback. Those who were annoyed by the music may be pleasantly surprised.
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Push, Pull, and Burn has possibly been significantly updated depending on the last time you played it.
[http://www.kongregate.com/games/ch00se/push-pull-and-burn](http://www.kongregate.com/games/ch00se/push-pull-and-burn)
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I uploaded a new version of Understanding Games based on comments from Kongregate users and various blogs comments. Thanks a lot for your feedback!
**[Episode 3](http://www.kongregate.com/games/pixelate/understanding-games-episode-3)**
– If you score more than 100.000 points then Bub won’t say “That was not quite easy, was it?” anymore
– Fixed a bug where pressing the space key while Bob is solving the puzzle could unintentionally stop or fast-forward the episode
**[Episode 4](http://www.kongregate.com/games/pixelate/understanding-games-episode-4)**
– The player AI won’t get stuck next to a tree anymore
– Bub will now notice if the game ends in a draw
**All Episodes**
– Added custom context menu
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By popular demand Torque now gives you the option to move the paddle and NOT reset rotation. I personally think this is awkward, but I’ve had positive feedback from others… so go at it! You can find the option in the Options menu (go figure).
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Once again, I have updated Torque. Here are some changes:
- You will now win if the ball touches any part of the goal.
- There are several more options including the option to use your mouse, save rotation settings during movement, and change the speed of your paddle.
- Oh… and THE GAME IS SMALLER.
With these changes I think I dealt with most of the issues people had. Have fun!
[Torque](http://www.kongregate.com/games/ch00se/torque)
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I have uploaded a new version of “Electric Bar”
It has a global timer (shown on the END screen),and it has 2 rank lists (Time Attack & Low Death) now.
Enjoy. :-)
[http://www.kongregate.com/games/Kannushi\_Link/electric-bar](http://www.kongregate.com/games/Kannushi_Link/electric-bar)
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My game Sledder has been updated. The hard and insane difficulties are now more challenging and it also has Kong highscore boards set up.
[Sledder!](http://www.kongregate.com/games/DingoEatingFuzz/sledder)
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[Torque](http://www.kongregate.com/games/ch00se/torque) has been updated yet again. I’ve updated the graphics and tweaked the frame rate.
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Laser war has been upgraded with high-scores. Also, Laser War 2 is out. Be sure to play it!
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I just noticed that Weasel updated [Endless Zombie Rampage](http://www.kongregate.com/games/Weasel/the-endless-zombie-rampage) with the Kongregate API this week. Now the Survival mode tracks the high score of zombies killed (“Sea of Corpses”). schweet.
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I never thought it would happen, but [Push, Pull, and Burn](http://www.kongregate.com/games/ch00se/push-pull-and-burn) is updated yet again! For you die-hards there is a new level (13) which is pretty challenging.
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I’ve made easy mode even easier due to complaints:
[http://kongregate.com/games/editundo/kongregate-grope](http://kongregate.com/games/editundo/kongregate-grope)
Admitedly, I only made it today, but still, I’m hoping the 20 or so people who voted it down might reconsider now…
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I’ve fiddled around with what gets bitmap cached and when, which has a slight improvement in terms of speed. Also decoupled the control from the frame update, which is a fancy way of saying the mouse clicks should always be detected no matter how bad the frame rate gets. I think its somewhat better, but it didn’t run that bad before for me so who knows :) Oh also more ingame instructions.
[http://kongregate.com/games/XIXs/wetdiamonds](http://kongregate.com/games/XIXs/wetdiamonds)
Remember flash has this quality setting thing, if it goes slow for you, you can reduce the quality…
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**Asteroids Revenge – Man Strikes Back v2.1**
[http://www.kongregate.com/games/AdamSchroeder/asteroids-revenge-msb-ver-2-help-shape-the-future-game](http://www.kongregate.com/games/AdamSchroeder/asteroids-revenge-msb-ver-2-help-shape-the-future-game)
-Mouse Control
-Max Asteroid Size of 150
-Speeds Adjusted
-You can now leave the edge of the screen to appear on the other side
-Enemy ships are invulnerable until they fire their first shot (required for balancing once you can leave the screen)
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