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alright, so lady rime needs nerfing. I'm not saying like a gigantic nerf, but when your in 20-30 mana and they pull out a rime, you just die, unless you have confinement, which is practically usless. maybe make her 1 strength for every *other* mana?
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She's not so powerful early, and there are other combos that may make you want to have confinement. For example, spare dragonling+ludic matriarchs+dangerous suitors, assuming level 1 (the weakest possible), means that you suddenly have a lot of dragons, 7 with 1 strength, 1 with 5 and 1 with 4+2x8=20 for 15 mana. Using rime in the same circumstances would mean 5+2x10=25, so the dragons have 7 more points, a lot of table coverage and their 20 strength unit still can move and attack the turn it enters play. Granted, rime can get stronger later, but she takes all your mana and the dragons dont, so you can still use another card (2 more if you have freebooters).
It's just an example. If you don't have a deck that can beat Rime, it means that either your early game deck takes too long to win, your late game deck lacks late game mechanics or your deck is plainly underlevel still (nothing to do at that point except getting and expending gold to level up cards). If lady rime gets 1 strength every 2 mana she spends, it means that you have a 10 cost *legendary* with 7 strength that doesnt move herself.
Compare to, for example, 8/10/0 *common* calming spirits, or (potentially) 9/8/2 *common* chillbeards, which would be way stronger and cheaper, while being on the lower tier, than a top tier. So yeah, that small nerf you propose seems to be a bit high...
Rime has been actually said to be the weakest of the legendaries. I don't think that either, but I think a nerf isn't needed here. Also, with blessed with brawn just existing, you should start thinking about that confinement...
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You spend 20 mana for a static unit that can be pushed away or frozen, considering that with 5-7 mana you have lots of 2-steps-moving units that can kill you... I don't think Rime has to be nerfed
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