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We will be using this Topic for showing you lists of known/priority Bugfixes, Future Updates & Game Ideas we are considering, so you can get a bit more extended overview of what is to come. We will continue posting more detailed and current overview in the “[Development diary](https://www.kongregate.com/forums/1013247-war-clicks/topics/1689208-development-diary?page=1#posts-12777336)” topic.
Feel free to join the discussions, leave your opinion, jump in and throw down your visions on the future of War Clicks, …
# **Current BugFix List**
Below is our current list of urgent bugs that needs to be smashed immediately. We believe most of the bugs should be fixed in the following days/week. We’re aware of some other not so urgent bugs that will be done afterwards and listed here soon.
Feel free to leave your opinion, discuss about the improvements, some other annoying parts or just check daily/regularly what’s been improved within the game, as we’ll be updating BugFix list very frequently (often on a daily basis)
**So, here is the list of Bugs we are focusing currently (Last update: Feb15):**
* in/out of focus load issues (BC blocked)
* in/out of focus load issues (AC issues)
* **(SORTED)** Boss support/30s dpc issues still in some places?
* **(SORTED)**resolving rewarded video issue on Chrome - CORB
* **(SORTED)**daily mission score gain bug counts each click
* **(SORTED)** Rewarded video issue on chrome - adsMAnager not defined?
* in/out of focus load issues (Timer issues not counting)
* **(SORTED)** Zone switch double sound and/or out of focus sounds keep going
* **(SORTED)** AC stops after opening certain popups (daily msision, army setup?)
* **(SORTED)** login kong button still happening on "first load" sometimes?
* **(SORTED)** AC anim and sound don't stop when running out of fuel
* **(SORTED)** score PvP not added right away JS bug(is it really thoguh?) -> it's not a bug, simply score is added automatically, without the need to click on collect
* **(SORTED)** kong load issues at times where it doesn't go past load
* **(SORTED)** remove votings from regular version cause they're bugy/3rd party issues hindering experience, replace with upgrades
* Check if milestones work correctly in BC
* **(SORTED)** issues on iframes after several hours of playing - csrf still an issue or not???
* **(SORTED)** Round up issue on rank/renown progress bar
* Double check A/W/L battle achievements (are bosses/pvp counted equally on JS/PHP?)
* **(SORTED)** [Show/hide message details.] TypeError: trainingCamp.game.db.newBadges is undefined[Learn More] cloudInfo.js:311:33
* **(SORTED)** prevent deploying with 0 contractors in JS issue
* super huge numbers in time to deploy, improve how it works
* **(SORTED)** sometimes having +0 cotnractors in deploy popup doesn't enable the button automatically
* **(SORTED)** can't close mission tab after finishing it???
* Kong offer popup might create AC issues?
* tutorial behind army setup
* **(SORTED)** Support Power animations poping up through Free Gold popup, Re-Supply Truck popup, Daily Mission popup
* **(SORTED)** e200 issues (TC fuel collection, competitions widgets) - temp improvement e200 changed to NaN
* sounds don't work on Opera
* double click bug on deploy/convert/priv. popup - maybe look in double click prevention in general
* Army upgrades scroll bar disappears for some on IE?
* set rank doesn't work properly?!??! - unsure
* **(SORTED)** AC - use AC, go to BC, go back toWZ while AC still on cooldown, and it will have text: use autoclicker instead of cooldown
* sometiems support power change doesn't work on click?
* **(SORTED)** deploying sometimes doesn't show troops counts
* **(SORTED)** Rewards for weelky competitions in profile and in competition tables are different. Icons of the badges. Like badge for contractors in profile should look like badge granted for country score
* also a note, on CI, if a fight lasts more than multiple days, the spoils share doesn't update dynamically
* **(SORTED)** Announcement annoying icon slide
* **(SORTED)** all support units disappearing - still happening perhaps???
* **(SORTED)** TAB button on modal register/login issue
* support power not rounded down in Php - not really an issue though
* psc cert update
* HQ - rewards distribute in X what if there are no SP to distribute!
* **(SORTED)** double offerwall completed popup?
* number of active chat room users not accurate
* **(SORTED)** time challenge weird sound
* **(SORTED)** if not finishing boss, switching to BC and going back you can't attack it
* **(SORTED)** Double 30s DPC sometimes drops to smaller amount of chances left after use?
* **(SORTED)** Daily Missions - Ranks - can't collect the reward even though it is completed
* **(SORTED)** Army setup -> Support + PvP tabs -> there are just land battles icons, missing air & sea unit types
* **(SORTED)** Remove AC from Shop once boght in Unlock popup
* **(SORTED)** daily tasks bug collect - as activity rewards doesn't add it?
* **(SORTED)** In the event gold shop, the purchaseable 3h timewarp shows the bootcamp gain instead of the event gain... the event timewarp inventory shows the correct gains for 1h/2h/3h
* **(SORTED)** yesterday results fronts won wrongwarClicks.js?v=271127:9476
* **(SORTED)** Something went wrong taskCollect 4
* **(SORTED)** yesterday results fronts won wrong
* **(SORTED)** country is still in the vote even if it was attacked yesterday?
* **(SORTED)** cvc replay issue if two cannons attaking a tank and tank destroyes one he starts moving forward before attacking the other? - kong replay 558
* **(SORTED)** exit replay switch back to yesterday results
* **(SORTED)** chat icon on events and cvc don't show !!!
* **(SORTED)** everytime I check the weekly ranks when my in game autoclicker is on, it pauses and it won't continue until I switch from WZ to BC to WZ again
* **(SORTED)** 30s DPC sometiems switchs to 30 , then resets
* **(SORTED)** events custom settings for sell %
* **(SORTED)** Shorten the invasion timer so more countrymen will complete the 3 invasions
* **(SORTED)** Convert to BattleStars does not give the stated ammount
* **(SORTED)** weekly competition rewards soemtimes not showing for users? (likely if uot/in focus having game open during reset)
# **Upcoming Game updates/ Improvements**
We’ll update regularly our nearest upcoming game update goals that we’ll focus in the following days, here is the list **(Last update: Feb15):**
* **(SORTED)** Convert not clear tutorial? (Add Help texts)
* **(SORTED)** Convert calculation BS/Score rewards
* **(SORTED)** Rework kong ads to give out reward on error /non-availability, potentially show banner of kong games with a timer
* **(SORTED)** Total GPS display, changable in settings
* **(SORTED)** Tents color improvmeents on disabled buttons, and gains - white color?
* **(SORTED)** making (when you get) next privatization more clear
* **(SORTED)** round numbers to 1 or 2 decimals to avoid issues with thinking it's thousands
* **(SORTED)** Spin the Wheel new design and more intriguing rewards
* (debate) Daily mission improvements - making it work with clicks, 2x/3x dpc are added properly etc., adding new more intriguing ones
* **(SORTED)** WZ update issues resolution (30s + Support Power issues on Boss)
* **(SORTED)** BC updates issues resolution (unit missing i.e. on buy OCD ) - could be due to timing, or unit costs beign different on PHP than js
* **(SORTED)** PvP skip works faster/clearer
* **(SORTED)** BUY MAX OCD of unit
* **(SORTED)** buy max OCD/MAX of ALL units, all trainers, etc ?
* **(SORTED)** (debate) add battle unit BS reward multipliers every 100 battle so it scales more appropriately with bsos battle
* **(SORTED)** PvP change relative losses to be lower not i.e. max 3% if super more powerful
* (debate) all numbers be eXXX, or AA-ZZ format
* (debate) Daily task rewards improvements
* **(SORTED)** Switch to WZ more clear and"shines" up when it works
* **(SORTED)** Look into ways of putting more gold into the game
* (debate) make announcements settable who they show to and when they don't show anymore
* **(SORTED)** deteck adblock on offerwalls in case of ADSM and display a message to disable it
* **(SORTED)** switch zone buttons new
* **(SORTED)** add an animation once Farm mode is really used (once stopped you fight a boss) -
* **(SORTED)** Decrese the volume of annoying buy sounds
* **(SORTED)** Time warp consumables
* Level info on gained DPC and BS + animation
* **(SORTED)** Rank gained animation
* Rank BS rewards better scaling
* achievement rewards better scaling
* HELP recheck all info is correct (both modal and regular!!)
* **(SORTED)** keyboard shortcuts - HOTKEYS
* (debate) Deploy troops aura on 100% shows up, also add an option to be able to set an aura % yourself in settings
* (debate) reworking TC to make better design, changing clicking mechanic, possibly even adding BS upgrades to it that can make it better /more efficient
* 2x/3x dpc running out maintains boost but not consumption in JS?
* **(SORTED)** (debate) CHQ rewards make them better
* WZ unit drops should refresh more often to randomzie better
* **(SORTED)** new homepage
* (debate) new shop items (video skip..)
* add "are you sure" on closing ad view if ad is still in view???
* making it clearer what is CF and how to increase it etc
* **(SORTED)** Hover text on Convert button is showing wrong text
* **(SORTED)** Check line height on convert result?
* new sound updates
* (debate) Army setup DPC/BS ratio info
* (debate) relooking at voting power %, costs, lower ugprade costs on kong....
* **(SORTED)** competitions click on username opens up profile
* chat improvements (vunfctions, better messages, char issue ,emjois...)
* WZ unit drops should be more frequent to be funner to those who click
* (debate) preview popup on buy unit on tents - shows PP gain, and any multipliers gained for the unit
* Should we stop AC/Support power when you get to boss battle? ..just if it's via a setting really
* TC unlock - video unlock limitations; currently set on 5, raise on 10
* fix chat to prevent double posts + connection errors
* **(SORTED)** add ban confirmation on chat
* Profiles - create new outfits, hats, glasses,...
* **(SORTED)** competitions rankings, hall of fame in modal view, also add user profile click on them
* Moderators - function Delete MSG / Temporary/ permanent Ban (unban)
* moderator functions/actions saved in tables/log
* voting for doing a breakthrough with country gold bumps you out of HQ
* Competition rankings general overview if all works properly, making it more accurate, refresh regularly
* Add user position on rankings - Country stats in HQ- + (tables inside the i-frame)
* **(SORTED)** Clearer progress display on profiles (levels)
* Block swiching zones after fininshing a boss and before using farm/sacrifice?
* Drops issue with dropping under live rankings etc
* **(SORTED)** Add detail of stats update inside Competition popup
* **(SORTED)** Switch Zones new buttons
* **(SORTED)** Pause AutoClicker
* **(SORTED)** Army Setup - DPC multiplicators on new 'Upgrades to Tier X'
* **(SORTED)** Starting Story for new players
* **(SORTED)** How to get more Gold in-game - infographics
* **(SORTED)** code popups should have a text what reward is - i.e. dobule DPC, as it's not clear from the icon
* **(SORTED)** support units, pvp upgrades, pvp support units num format number
* **(SORTED)** Event idea - give users a "estimate tool" where they can enter any random amount of time in
# **User Ideas on the future & features of War Clicks**
Feel free to let us know about your ideas of new features, game improvements, and maybe you’ll see your idea implemented in-game in the future ;)
Here are some ideas from players of War Clicks **(Last update: Feb15)**:
* (debate) bribe changes (i.e.doesn't take away spec trainers)
* **(SORTED)** daily rewards rework
* **(SORTED)** (debate) Promo codes for rewards
* (debate) CHQ doesn't feel rewarding enough as they don't finish it every day? - maybe give out 5 gold for every user attemtp each day?
* WZ boss /progr. balancing
* (debate) pvp improvements of experience and UI to make it clearer
* (debate) incentivizing longer deploys to prevent deploy spamming (i.e. with longer deploys giving bonuses etc)
* (debate) Farm setting where you can farm before a PvP battle
* (debate) Privatization points can affect WZ DPC/SupportPower/Country clicking force
* (debate) make unit drops more frequent to make it more interesting, perhaps refresh the 100 stack more often
* (debate) make voting dependant daily/taking into account only active users who voted
* (debate) making 2x/3x dpc better (no overdamage/Fuel effect, other benefits?)
* making support power more relevant throghout
* army setup DPC/BS ratio info
* improve DPC HQ upgrade multiplicators
* **(SORTED)** DPC upgrades have MX milestones to make them viable at later stages
* (debate) Give incentive to fight stronger opponents in PvP battles
* (debate) Country ugprades accepted as soon as everyone votes? (viable or not ?)
* (debate) Support power extensions to make it more viable late game
* (debate) pvp rewards give BC prod boost as well?
* (debate) giving upgrades within the TC to be able to improve fuel production
* (debate) Change country - add benefit to leaving in a country, cost to joining one
* (debate) info on milestones under units in BC, or time to deploy
* (debate) would be nice to have some info in the area under milestones on bootcamp screen, like power points per minute, time to deploy, etc. seems like generally unused space
* (debate) incentivize longer PvP fights of stronger players above you
* (debate) turn off 2x/3x dpc option?? - issue with boss fights as you'd just turn it on for those
* BC early game units should have bigger punch on the later units for a better feel
* (debate) PvP set off option perhaps?
* (debate) give out more fuel via some way - i.e. covnert BS/PP, have it recollect in intervals...
* choosing/upgrading a veteran unit in pvp to make it more likely to win
* (debate) CvC 3-5 regions, mgirate to friends etc
* country vote -instead of showing only 100% voted on this issue, add percentage of whole countries votes... say country has 100 votes in total. Issue A has 25 votes, issue B has 0 votes
* display users voting power in CHQ in percentages
* make Bosses looks harder to beat
* (debate) Idle support power partially
* create events like alien invasions, where all units have alien skins
* (debate) moving PvP to a separate tab, making it more rare etc?
* (debate) figure something out with country leader
* (debate) (not a bug) achievements are way too generic
* (debate) auto deploy ....
* (debate) Don't have a clue about the upgrades? Ask council members or other countrymen about the decision to focus on voting... - or let country leaders show a message
* (debate) separate leaderboards for paid/free members
* (debate) Add referrals on Kong
* (debate) WZ prestige?
* critical hit in WZ - really need or just complications?
* (debate) Referal system changes / improvements
* buy amount button tabs instead of rotating
* **(SORTED)** Hot Keys (for WarZone/Bootcamp – Switch, Autocliker Start, Close Windows)
Hmm, definitely should be Kong/Iframe specific, so would appreciate it if you could provide a screenshot of what exactly is happening. And does this happen often to you?
As during all this time and tests it "surprisingly" always laoded properly on our end, so if there's some cases where it does not we'd gladly hear about them!
We just updated our lists of BugFixes, Improvements and User ideas in our Dev Backlog. Feel free to check it out to see what is coming to War Clicks in the following days/weeks. We'll update the list regularly so that you might check on what's new and what is still coming. We're focusing on cool future updates and other game improvements, some of them will be real game-changers, so we are thrilled to be working on such updates. The game is not done yet, we still have tons of ideas and lots of things that we would like to sort out/improve. If you find something that is not working well on your computer or would like to suggest us something unique, then please let us know, as we love to hear your feedback!
Have FUN! ;)
My feedback below (for whatever that is worth):
* (debate) incentivizing longer deploys to prevent deploy spamming (i.e. with longer deploys giving bonuses etc)
I hate deploy spamming as it takes too much of my IRL time. Regrettably, it's the best way to gain troops. So, anything that reduces the amount of time I have to spend doing tedious stuff is a huge win in my book.
* (debate) Privatization points can affect WZ DPC/SupportPower/Country clicking force
I like this, as it is now, Privatization is pretty meh.
* (debate) make voting dependant daily/taking into account only active users who voted
* (debate) making 2x/3x dpc better (no overdamage/Fuel effect, other benefits?)
Anything that requires more micromanagement is bad. Could overkill flow over into the next enemy perhaps?
* (debate) Give incentive to fight stronger opponents in PvP battles
%-based troop losses are brutal. As much as I'd love to see better rewards, I'm not sure it will be worth losing hundreds of thousands of troops over.
* (debate) Country ugprades accepted as soon as everyone votes? (viable or not ?)
Yes, please!
* (debate) giving upgrades within the TC to be able to improve fuel production
I like this idea.
* (debate) turn off 2x/3x dpc option?? - issue with boss fights as you'd just turn it on for those
Reference my earlier response on this. Am NOT a fan of anything that creates a need for more micromanagement on my part.
* (debate) give out more fuel via some way - i.e. covnert BS/PP, have it recollect in intervals...
War Zone is the best part of the game. Anything that will allow us to stay active there longer is good imo.
* country vote -instead of showing only 100% voted on this issue, add percentage of whole countries votes... say country has 100 votes in total. Issue A has 25 votes, issue B has 0 votes
Would be nice.
* create events like alien invasions, where all units have alien skins
Neat idea to add some variety.
* (debate) figure something out with country leader
Yes
* (debate) auto deploy ....
Yes please!!!! Maybe include a buyable premium upgrade that allows you to configure the contractor % at which it occurs.
* (debate) Don't have a clue about the upgrades? Ask council members or other countrymen about the decision to focus on voting... - or let country leaders show a message
Love the country leader message idea!
* (debate) WZ prestige?
Intriguing idea
* critical hit in WZ - really need or just complications?
I've actually thought about this before, seems like it would be a neat addition.
* buy amount button tabs instead of rotating
Yes, please.
* Hot Keys (for WarZone/Bootcamp – Switch, Autocliker Start, Close Windows)
Yes, please.
Thanks for the feedback Beetle! Any input on those topics from players helps us make better decisions, especially on the ones we haven't debated thoroughly yet, or are "in between decisions".
In other topic it was mentioned that problems with War Zone progress rollback was fixed. Not for me, today was especially bad, had 4 out of 5 PvP battles rollback, two of those send me even before boss battle. Together with support power and 30s double dpc chance not rolling back costed me almost half of possible progress today. Beside mentioned support power and 30s double DPC some other purchases in army setup were rolled back back, but not all.
Edit. Forgot to mentioned that for exactly this reason I always click save progress before PvP, but this time it didnt worked.
Thank you for letting us know - we are urgently looking into what else could still be causing this!
Manual save won't resolve anythign in such cases, as it basically does the same thing reaching a PvP battle does - send data/Actions you did and tries to verify them on backend, but there seems to be somr discrepancy (i.e. in your DPC or something), and because of those it deems some progress ill-gained and reverts it.
Have you been buying a lot of ugprades before this is happening (i.e. specifically HQ DPC, or Support power/DPC or Pvp upgrades) if you can recall? If you let me know how many 30s DPC chances you've wasted I'll allo happily refund those, as they unfortunately are not reverted during an update as they're handled differently than other things (i.e. fuel).
Before one rollback I did buy a lot of HQ DPC and support DPC. (more than 20 combined, but only most expensive reverted back, others werent), I wasted 2x 30s DPC.
I see, thanks for the info. I've added 2 Double DPC chances to your account. Will try to look further into this later today, otherwise tomorrow, as it's quite time consuming to test/replicate and resolve. By any chance, before this happened did you also reach a rank, level or an achievement?
I do not remember this. Another possible reason come to my mind. I use personal autoclicker (not one that is provided in game), with click rate 20 click/second which could interfere with game.
That is possible if some of the clicks go beyond the JS limitation and they're sent to the server, which reverts it. This should be logged on our side and I did a quick check and can't see any for yoru account, so unlikely at this point. But I will have another proper look tomorrow from the office.
Also did another 30 mins of rigurous testing to replicate this issue with extreme buying/actions and always had perfect sync :/ Will keep looking into this more tomorrow. Possibly there's some weird combination of actions that even if it causes a small desync could be causing this.
Thanks Rokta, a fix has been deployed for this earlier :)
After some delays I'm happy to report that we're finally working on finishing the complete rework of the Convert option in Boot Camp to make it always rewarding, relevant to War Zone at any point, and also, we've found a few ways to make it additionally more relevant game feature. There were a lot of options to consider in order to ensure it will be „always relevant“.
We want to keep the feature easy to use/understand in-game and just always make it impactful to use. But as we understand a lot of you are very keen on strategy optimizations we feel we should share the underlying changes and how it might affect strategy (because a lot of you will certainly be asking for specifics), and well... also show how in depth we have to think about updates, especially ones revolving about balance/progression – hence why sometimes they might take a bit longer to get out. And that it's sometimes also really hard to explain these in-game without complicating things :D
.......................
TLDR – we hope to finish implementation tomorrow, where we might adjust some final numbers based on account testing, but the fundamentals of the calculations will remain. In case it requires a bit more testing and fine-tuning, it will be released on Monday. At the bottom of this post there is also a quick recap of other balancing/progression updates we are focusing on after this.
.......................
And since these bigger changes/considerations are not really visible to you as players until done, we think it might help fill the gap a bit while waiting on it to be finished, and give you a proper brief (yes it's actually brief haha!) overview of how sometimes a “simple function” has to be thought about from several ends to make it worthwhile.
First, a few key notes we feel are important to consider with Convert:
it has to be meaningful and impactful on your War Zone progress at ALL stages
Both rewards options ( Battle Stars and/or Score) have to be relevant, and down to what you prefer – short/longer term impact.
It has to feel fun, and not useless
We want it to also be one of the first steps towards incentivizing longer deploys/privatization. We have other, bigger plans for improving this, but Convert will help make the first step towards this.
For a few reasons we are also making some final decisions regarding the availability of the option. We might make it available once daily, or open it up completely, as the scaling of it will handle itself/give you a choice how you might want to use it.
For example sake, we will show how BS rewards will be calculated. Score will work similarly. Note that final numbers might still be subject to change (i.e. Depending on availability decision).
1) The BS reward will be based off the sum of the next „DPC HQ upgrades you already have unlocked“, similarly as Convert spoil in CHQ is based off. This helps it always make relevant to War Zone. Let's call 100% of this value „upgradesValue“
2) Minimum reward will be 5% of upgradesValue. This ensure regardless of when using it, it will help boost your WZ at least a little.
3) Base max reward = 10% . This extra reward value ensures the reward can scale off several factors, and is the „average reward“ over all stages we want to pay out.
PrivatizationPoints(PP) boost = Total_PP * 0.2 / 100 + 1
I.e. At 40 PP, the boost will be +8%, at 500 PP (~e100 range) + 100%
This boost ensures BS bonus gets bigger the later in the game you are, as BS upgrades also start contributing less to your overall DPC/Support power, so this helps compensate that a bit, and can make reaching for high PP a sizable portion of your WZ BS collection.
5a) Boost relative to „higher Power point gained or Power Points last converted“ - will help ensure that longer deploy times are encouraged, and that at least before using the Convert option you will have to go „higher than before“ in order to get the most from Convert. You may use convert at any point, but its boost will be „penalized“ if you do.
For each convert, you will have to reach your „2x previous all-time high“ in order to get 100% of this boost. Converting before this, will reward you with increments of 10%-100%, relative to your previous all-time high. At e10 this means for each e1 extra power points at time of converting you will unlock 10% of this bonus – up to a 100%.
* The 2x is there to ensure that „convert doesn't get farmed“, and that it gradually keeps increasing and remaining relevant.
5b) There will also be an extra bonus multiplier given for reaching past the previous convert point. The max extra reward here will be 50%, unlocked in 5-10 „steps“. I.e. Each step being 2x higher past the previous convert/extra reward point. Based on additional testing we will decide if reaching for this extra reward will not penalize you with also not lifting the next „all-time high“ fully to this point.
6) The final reward will therefore be calculated as:
BS_reward = minimum_reward + base_max_reward * PP_boost * (5a+5b)
Min BS reward = 5% + 10% * 1 * (0.1+0) = 6%
Max BS reward (based on 100e/500 privatization points) = 5% + 10% * 2 * (1 + 0.5) = 35%
* these numbers are based on if we keep 2 convert options per day, will be changed if we decide differently on how many convert options there are.
Hopefully, this has been interesting for some of you, and has helped explain of what we want to achieve with convert and how. Final numbers will be posted when the feature is released.
We also will be giving Convert a bit of a graphical rework to make it clearer, but that might follow after this change is added to the game, as we don't want to delay it further.
To end with a quick shoutout also to some of the rest important changes we are focusing on, impacting gold giveaway and balancing we are prioritizing:
- Daily rewards in War Zone complete rework (no more BS rewards – literally!)
- regular battles' units battle stars reward multiplier increase every 100 battles, to help with scaling and keeping them viable along Boss Battle rewards.
- Boot Camp progress speedups via stronger upgrades/multipliers, especially late game
- War Zone Boss, battle units and general progression updates to keep experience more consistent (bosses don't become indestructible, units aren't boss-like tough, better army setup upgrades scaling, looking at support unit losses capping,...
Longer deploys/privatization incentivization via most likely somehow putting Privatization Points into the mix in War Zone
Feel free to share any thoughts below :)
The reworked convert has been deployed live!
Everyone had their converts reset to 1, so even if you used it today already you'll be able to use it again now today!
The final implementation of how convert works follows the above logic, but here are soma final changes we did spot during testing, to make it better:
- There will now be only 1 daily chance, as there is not much sense to make 2 daily for various reasons
- Due to this Minimum Battle Stars reward has been changed from 5% to 7%, and Base max reward from 10% to 15%
- (only for the curios minds :) ) - We've segmented the "boost relative to Power points" in "two 10-stage logarthmic segments", to make it more sensible. A VERY rough simplified explanation of this is, that reaching the first "90% exponents" of the threshold is super quick, and the last 10% are a bit slower, so reaching each of these segments adds a 5% reward (100% total). This way it is both easy to get "the first 50%" of reward and always making convert valuable, where the other 50% incentivize you to get as close/over your last all-time-high.
- After a lot of consideration we have also decided to change the "extra bonus multiplier" to simply add 10% extra reward for every 10x times you pass the "100 % convert" mark in amount of PP you convert. There was no good way of making this bonus really good/rewarding, without it ruining the experience of convert later down the road, so we opted for this simple solution, so that in case of converting a bit more you will still get a small bonus. But as it moves the next "100% threshold higher" it should in most cases not be worth it to wait for using convert past the 100% reward point.
Some final clarifications/notes/tips on using the convert "in the best way":
The convert threshold for 100% reward is always set to your max "all time Power points gains".
As Privatization points will add a sizeable boost to your reward multiplier, on top of trying to get as close to 100% reward every day will help alleviate some pressure/annoyance of that "quick deploy tactic" to farm support units, as the rewards will help you with buying more WZ upgrades.
If you can't get to the 100% reward every day, do not despair - as even getting 20,30,50,80% of that can now have a huge impact on your WZ upgrades with this reworked formula!
We will also be working on reworked design&explanation of the Convert option, so if anything specific is unclear to you or you'd like to see with that, let us know so we may consider it.
I'm happy to say that we've today finished the basic implementation of the "Buy MAX OCD" function, which will buy to as a high milestone as possible! Just in testing alone this feels awesome and super convenient, and makes post deploy/privatization runs so much smoother & less annoying!
As we had to rework a few things to get this working, we also ended up optimizing a fair share of code, which might have a significant performance impact as well. We have a good bit of testing to do tomorrow, as this is one of the core functions which we can't mess up, as it ties to basic functionality of Boot Camp. But provided there are no hiccups there, we might deliver it to you tomorrow already :)
Today we deployed an update that covers several rather small, but extremely important bugfixes and improvements:
- Resolved several bugs with Autoclicker in WarZone where it stopped working.
- also resolved some cases where some issue with sounds when zone switches could cause the game main loop to stop, cause various bugs/display issues (Boss fight not starting, autoclicker not worknig, boot camp cycling to stop working..)
- Major frontend display/sync issue solved where when getting into Boot Camp, or coming back in tab focus after a while, would properly immediately add spendable Power Points, but not "run points" and "total points", which caused issues with Renown progress, time warps, contractor gain if player would not "reinit" Boot Camp afterwards. Everything was properly added before on backend, but this frontend sync caused several things look and feel buggy.
- WZ explosions showing after certain popups bug solved
- "Hire ALL trainers" button added to Trainers popup to make post-deploy/privatization a bit more convenient. * it only shows when you've trainers available to hire
- Other smaller bugfixes, design and experience improvements
To end the week off with, tomorrow we'll try to resolve as many of these annoying issues/cool improvements: TimeChallenge NaN issue, Daily Mission problems with collect/score bug, Daily Mission clicks counting 2x/3x/6x with double/triple DPC active make it much clearer how you can earn free gold with in-game activites, "Power Point total Gain per Second" setting addition to Boot Camp
Next week there's several balancing improvements on our priority list to finish ("next tier" Army setup DPC upgrades, Boot Camp upgrades improved at various points + many added at late game, potential addition of Battle Stars reward bonus multiplier on unit kills during farming battles), on top of some other cool quality of life and experience improvements :)
We have just deployed a few improvements that should improve your playing experience:
AC flash animation on out of fuel fixed
Daily mission score proper working now in all cases
fuel rounding issue sorted in open case on JS
sound no longer starts on focus during loading
How to get more Gold clarifications added (new popup)
We can’t wait to release new cool stuff that is planned for the next week!
**During 24th-27th of September we have deployed a few important game updates:**
– ‘Starting Story’ for new players
– How to get more Gold in-game – new popup added
– New Switch Zone Screen animations
– Rank gained – reward info popup added
And resolved important bugs from the list:
-prevented a super rare bug that could result in resetting support units
– Autoclicker texts improved once showing use Autoclicker instead of cooldown
– Support Power animations not popping up through Free Gold popup, Re-Supply Truck popup, Daily Mission popup anymore
-Time challenge weird sounds resolved
-if not finishing the boss, switching to Boot Camp and going back allows you to attack it now
– can’t close the mission tab after finishing it – RESOLVED
– prevent deploying with 0 contractors in JS issue should be sorted
– AutoClicker animations and sounds now stop when running out of fuel
– AutoClicker stops after opening certain popups (daily mission, army setup)
– Competition popup – stats on details updated added
Last Friday we have deployed an update that adds “Tiers” to HQ DPC upgrades in War Zone (in Army Setup). These tiers are reached as you upgrade a specific upgrade several times, and when reached add a multiplicator to DPC from that upgrade. This will help keep all type of HQ upgrades usable throughout the late game, and reduce over-dependant on support units.
*As always with such updates we are initially conservative with multiplicators, so that we may adjust/increase them later on – as we will be doing many more balancing changes in the following weeks
This Saturday we have added various HotKeys to the game to make it a bit more convenient to use various features! With that we also added the option to PAUSE/Unpause the AutoClicker.
You can find the list of Hotkeys by going to settings -> Hotkeys.
**In short these are the Hotkeys:**
Q / W… switches to Boot Camp / War Zone
A / S / D… switch support power to Land / Air / Sea
1… Autocliker Start/ Pause (while in War Zone)
2…start Support attacks (while in WarZone)
3…starts 30s double DPC if you have any (while in War Zone)
Esc… closes the last opened popup/window
Tab…opens/close chat from anywhere in game
We hope you enjoy these – unfortunately they can’t be customized, but we tried to set them up in the most convenient fashion!
**Update 8th October**
Hey soldiers!
A few game improvements have been added to War Clicks in recent days.
– New Switch Zone buttons added
– Total Gain Per Second (GPS) function added in Boot Camp (settable from the settings menu)
We have also smashed some annoying bugs that popped up on different places:
– hotkeys now do not interfere with chat anymore
– announcement popups can now be closed with hotkeys (Esc)
– daily mission rank options bug fixed
– hotkeys legend texts changed
– numpad operational for hotkeys
– deploy troops animation fixed
We already started to work on one of the biggest updates so far, a completely new feature called Countries vs. Countries (CvC). We can’t wait to share more about it, probably in a few days, or lastly when we determined first final specifications of the project.