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Hey all!
We are currently preparing to do another set of updates to improve some of the balancing and issues of the “super late game”, as well as make some changes to make competition a bit more fair, competitive and fun for everyone!
We'd like to go through with these changes by end of March, but wanted to see how you guys feel about them, and see if have should make any final alterations.
**Please take a minute of your time, and complete this short survey:**
https://forms.gle/UNrxWE1dT2dWhhLa9
1. **We will be looking into potentially limiting over-use of scripting** to gain an unfair advantage over others. Don't worry – this is not about using small programs to help you out (i.e. Autoclickers), but some exaggerated cases where users optimize their progression by running scripts to manage their BootCamp, basically 24/7. This is not only giving them an unfair advantage, but also causing us potential server issues.
2. After the recent progression changes to starting new Boot Camps, this caused an issue of War Zone progression stopping at super late points, due to lack of deployed units, as most of the progress was based off those. **HQ upgrades will be receiving much-needed buffs to tier multipliers, as well as a likely addition of HQ upgrade cost reductions (research upgrades)**, that will allow you to buy many more upgrades again. This will help make WZ HQ upgrades more meaningful and remove the stress on deployed units alone.
3.1) **Putting a cap on total Boot Camp badge production multiplier**, as without that we can not properly balance late-game for everyone's best experience. This cap will likely be put above the current maximum boost, so no one will lose any of their past efforts. War Zone DPC multipliers will remain the same – for now, but might receive a similar update in the near future.3.2) **Users who will reach this cap will no longer receive badges of that type in weekly competitions or events, but rather be rewarded with a sizeable gold reward instead.** This will help solve the gold removal on Renown titles after 23rd Boot Camp, but in a more controlled manner, that does not ruin the game economy. These users will be separated from the existing weekly rankings, and instead be spotlighted in a separate competition tab!
These two measures will also ensure that a specific player does not keep winning the same reward over and over again, and allow other users to reach for the top badge rewards and catch up in bonuses! Making it a much more balanced and rewarding experience for everyone!
4) To improve competition between players further, and to help users to “catch up” on past users “hogging” to top badges for weeks on end, **we are also considering increasing weekly competition badges' boosts to Boot Camp production. Likewise, any new Events will reward bigger boosts again**. In combination of “max badge capped” users being excluded from new badge rewards, this will give competitions more meaning again and encourage newer users to reach for higher spots – which they now were not able to, as all-time top players kept hogging the top badges, gaining an uncatchable and ever-increasing gap in boosts over time.
**Any old badges will remain as are, but new copies with higher boosts would be made for this.** We would also look into vastly improving display of profile & user badges, to make it much clearer which you have, and what your total badge boosts are.
Note: final numbers of max badge cap, gold reward, badges etc. will be determined after we proceed with the update.If you have any thoughts, objections or other ideas suggestion to this set of updates, please let us know below :)
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