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> *Originally posted by **[Phoenixlord](/forums/1013821/topics/1721960?page=1#13170183)**:*
> Mhh, i just got a lv 0 pearl ring from the first legendary boss. Can this happen or are you supposed to get your legendary item only?
can confrim i got some nromal items form meg abosses aswell i dont think this is a bug cant remeber what he gave me evry time but lookign in my own memory he did give pearl rign some times
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Hi Endo,
With the new item filter update, got a bug:
* i have no pearl ring lvl 100, but the picture shows up
* i X'd the pearl ring out, but the item still drops
* guessing the ring picture should not show up for me
Thanks!
-konstant
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The new lightning mage, doesn't get a yellow hue when i click him with the hand of midas.
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> *Originally posted by **[k0nstant](/forums/1013821/topics/1721960?page=2#13171579)**:*
> Hi Endo,
>
> With the new item filter update, got a bug:
> * i have no pearl ring lvl 100, but the picture shows up
> * i X'd the pearl ring out, but the item still drops
> * guessing the ring picture should not show up for me
>
> Thanks!
> -konstant
Are you sure it's the pearl ring and not a silver one? They look rather alike without the different background color.
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I have not seen a pearl ring or emerald ring drop since the Jul 3rd update and I do not have either at 100. I also updated to the newest update that said bug fixes within 10 minutes of it being released. No idea if those bug fixes were related to item filter though.
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STILL another visual chest glitch.
This one involves the number needed to get to the next tier.
It should show for me to get to tier 4 but it shows for me to get to tier 2 as if i were still at tier 1.
It will fix when you open a chest, but it is annoying because I wanna know how much i need BEFORE i open the chest!

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About the old 2nd megaboss memory bug, it seems to be related to the missiles that home in on the boss when it's non-corporeal and remain there until it rematerializes. By that time there are more missiles in the air and maybe the game can't hadle too many missiles detonating at once, normally they seem to ignite and hit in sequence. As a player's firepower increases the 2nd boss dies faster, before it can rematerialize so the missiles don't detonate together and the game doesn't crash. Doesn't really help those who get the crashes but at least it may stop once you grow in power.
Edit: like the next poster I too haven't had any of the rarest rings drop in ages. That's why I've suggested a guaranteed drop at fixed intervals, at least every 25 levels. This drop would be an item that's not filtered out (and not legendary of course). Perhaps we could buy this feature with a red power gem, maybe upgrade it with more power gems until every 5 levels the boss would drop a guaranteed item as long as there are any non-legendary items that are not maxed and filtered out.
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I haven't had a platinum or emerald drop in weeks...and I've had a number of legendary drops in that time
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Can say in over 10,000 levels i havent seen a platinum ring
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Thanks for the reports! I plan to release the bug fix as soon as i'm done with what I'm currently doing. (I ripped apart the game code to put in framework for future updates, and need to finish putting it back together with no bugs) (just sorting out the last bugs on it now.)
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Not totally a bug, but it's annoying to get the "Legendary dropped" pop-up when you have the item filtered.
Wouldn't be as big of an issue if you could just dismiss the pop-up instead of needing to click it to open up your inventory
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After a reload of the game you can spend additional Mastery points in tiers you already have unlocked.
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If you spend >24 exp potions at one time, the timer rolls over and back to 01:00. I'm still checking whether this actually causes you to lose 24 potions or not. The same problem may also apply to gold potions, though I have not tried it.
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it adds up to days it just doest show the days!
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Confirmed. You don't actually lose the potions. You might consider just adding up the hours instead since days don't display, or displaying them.
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Me as well are missing the two purple rings. They stopped dropping since two weeks or so. Only the purple torch dropped.
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This is fixed in the upcoming patch. I can fix it for you. But ill need to contact you via chat or discord later.
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Is it just me or does the miniboss mode (when you click on the cat to make all the monsters larger) causes lag. Now, the computer is older but it is well above the assumed suggested computer specs. If I can run a MOBA, MMO, and watch youtube while playing a steam game I should beable to run a unity game even if it does opulate multiple creatures on the screen. *shrug*
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> *Originally posted by **[ehazeric](/forums/1013821/topics/1721960?page=2#13209975)**:*
> Is it just me or does the miniboss mode (when you click on the cat to make all the monsters larger) causes lag.
ditto, like a slide-show. Hadn't realized mini-boss mode caused it as that is all I run. I was able to eliminate the lag by turning off damage numbers.
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> ditto, like a slide-show. Hadn't realized mini-boss mode caused it as that is all I run. I was able to eliminate the lag by turning off damage numbers.
That did, in fact, work. Thank you.
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Any update on when the patch is coming with the rings not dropping fix?
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The item filter does not remember when I turn it on for dual banner. If I refresh game it turns the filter off for it so it will drop again. Not sure if it is just dual banner or all new items since that is currently the only new item I have maxed.
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> *Originally posted by **[Darkane2](/forums/1013821/topics/1721960?page=2#13218714)**:*
> The item filter does not remember when I turn it on for dual banner. If I refresh game it turns the filter off for it so it will drop again. Not sure if it is just dual banner or all new items since that is currently the only new item I have maxed.
I second this
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