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> *Originally posted by **[Nurmoja](/forums/1021798/topics/1908494?page=1#13384179)**:*
> HTML games are still very niche and limited, same goes to WebGL.
How? WebGL is supported by almost every major browser, and almost all new games uploaded to Kongregate are "HTML games".
> *Originally posted by **[Nurmoja](/forums/1021798/topics/1908494?page=1#13384179)**:*
> Unity is slow in most browsers and has the same issues as Flash.
Is it slower than Flash, though? And does it has as much [security vunerabilities](https://www.cvedetails.com/vulnerability-list/vendor_id-53/product_id-6761/Adobe-Flash-Player.html) as Flash?
> *Originally posted by **[Nurmoja](/forums/1021798/topics/1908494?page=1#13384179)**:*
> It takes 2 minutes to enable flash,and it isn't obsolete, but if you can't bother to do it, you shouldn't be spending time on a website which relies on flash games.
Flash player will be officially unsupported at the end of 2020. From Adobe's [own website](https://helpx.adobe.com/acrobat/kb/flash-format-support-in-pdf.html):
> Adobe will end support for Flash Player at the end of 2020 and encourages content creators to migrate any existing Flash content to new open formats, such as HTML5, WebGL, and WebAssembly.
If someone is reading this post in 2021 or later, there's a good chance that they won't be able to simply "enable flash in 2 minutes", since major browsers will likely drop support for Flash.
> *Originally posted by **[Nurmoja](/forums/1021798/topics/1908494?page=1#13384179)**:*
>if you can't bother to do it, you shouldn't be spending time on a website which relies on flash games.
"Relies on flash games" is some very strong of language, as a lot of Kongregate's newer games aren't Flash. Actually, when Flash support drops, it will rely almost entirely on non-Flash games.
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This is really a problem of not adapting to the changing game dev landscape. We've known for 3 years that Flash was losing support, and the main browsers were going to disable it by default. In fact, I think they've been disabling it by default for almost a year now.
If you're going to make a Flash game now, knowning that it's going to be obsolete by the end of the year, that's just on you. This would be like releasing a game on the Wii U and being surprised that no one is downloading/playing it. A more apt example would be if you just made a PC game that only runs on XP. Sure, you _can_ enable settings to make it run on your Windows 10 machine, but why should you? Why didn't the developer just make it support the majority of machines from the get go?
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I am not suprised. Browsers are making it harder and harder to use plugins, i.e. Flash. Typically you need to visit settings to enable it, and/or whitelist the site by right-clicking to load it. Sometimes this is not persistent – Firefox now seems to require you to manually load Flash every time. And sometimes not loading it straight away interferes with websites so they offer up something else such as a link to adobe.com.
Experienced users can work there way around these indignities. But less experienced, less technical users might well see the game not loading and blame the game.
It’s not as if it matters much now. Flash gaming is pretty much dead, so a good or bad rating is going to make little difference at this point as to how many people play it. And that’s just for the remaining few months that Flash is available, as come the end of the year it is being retired for good.
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> *Originally posted by **[JWBSoftware](/forums/1021798/topics/1908494?page=1#13386051)**:*
> I am not suprised. Browsers are making it harder and harder to use plugins, i.e. Flash. Typically you need to visit settings to enable it, and/or whitelist the site by right-clicking to load it. Sometimes this is not persistent – Firefox now seems to require you to manually load Flash every time. And sometimes not loading it straight away interferes with websites so they offer up something else such as a link to adobe.com.
>
> Experienced users can work there way around these indignities. But less experienced, less technical users might well see the game not loading and blame the game.
>
> It’s not as if it matters much now. Flash gaming is pretty much dead, so a good or bad rating is going to make little difference at this point as to how many people play it. And that’s just for the remaining few months that Flash is available, as come the end of the year it is being retired for good.
I definitely wouldn't have figured out how to get a plugin for Flash if Kongregate didn't tell me "Use this."
Flash may be devoid of new content, but I have a feeling we'll be losing many games that nobody is going to want to port.
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> *Originally posted by **[senshisun](/forums/1021798/topics/1908494?page=1#13403887)**:*
> Flash may be devoid of new content, but I have a feeling we'll be losing many games that nobody is going to want to port.
Sadly yes. There are various efforts underway to keep Flash gaming going in some form but I can't see them making any difference. So existing Flash games will simply stop working.
As I noted above most gaming moved on from Flash years ago. Blame Apple and the iPhone, which came out in 2008. Suddenly there was a phone you could play games on. As a device you always have with you it is much more accessible than finding a PC, finding Kong, then finding the game you want. And since 2008 it's gone from an overpriced oddity to ubiquitous, if you include Android.
The good thing is developers are keenly aware of this. Many if not most have moved to mobile, porting their existing games or making new ones. Others have ported their games to Steam or to other PC platforms. Or stayed on the web with HTML5/Javascript (though the browser game market is much smaller now).
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