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Struggling to update my html5 game as well. I’m exporting from Construct 2. Same issues as those mentioned above…
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could someone help meh?plz? i have a game and i wish i could upload to kong,how do you do it? here’s the link; [https://www.codeavengers.com/c/lfventura20/the\_chase](https://www.codeavengers.com/c/lfventura20/the_chase).
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I am trying to upload a new game where my structure is like this:
Parenet folder:
index.html
assets:
music
js
images
So first I upload index.html as main file, then rar with name assets which contains folders music,js,images. Is this correct or why do I see in debugger 404 errors for all the files in js?
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> *Originally posted by **[Jure](/forums/4/topics/395083?page=2#posts-10330471):***
>
> I am trying to upload a new game where my structure is like this:
> Parenet folder:
> index.html
> assets:
> music
> js
> images
>
> So first I upload index.html as main file, then rar with name assets which contains folders music,js,images. Is this correct or why do I see in debugger 404 errors for all the files in js?
I’m pretty sure I read somewhere that your compressed files had to be a zip and not a rar, but I’m not 100% sure. Try a zip instead and tell me if it works :)
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It definitely should be a .zip and not a .rar
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When I'm uploading a tycoon onto kongregate which category should I select?
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> *Originally posted by **[hazard_Gamer](/forums/4/topics/395083?page=2#10717150)**:*
> When I'm uploading a tycoon onto kongregate which category should I select?
RPG? Or, maybe Puzzle. Depends on how you feel the game should be labeled as. You can also add tags on the next page.
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Having the same problem as the others.
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Attempting to upload a game with an index.html file and a .zip file (relative file names) that is ~130Mb over 868 files when unzipped.
1) During the upload, after reaching 100% I always receive a 504 error (site not responding) after waiting for around 1 minute past 100%
2) Upon returning to the upload screen, there is no file under 'current file', though I had one in there to upload.
3) In the upload screen there is a preview. It contains my index.html file as well as the first folder contained within the .zip file (there should be 3 total folders, as well as 4 loose files. Only the 1st folder named 'assets' appears in the preview).
I'm using LibGdx, so the HTML5 file structure is preset and compiled from Java using GWT.
Is there any way to upload my file strucure to Kongregate without changing it entirely? Is there a reason that Kongregate only unzips the first folder in the .zip file?
************************************ Edit ******************************
Been working on this a while now...my current working theory is that there is a maximum number of files the server will unzip before stalling out. I've successfully uploaded all of my files at different times in different .zip files (I thought perhaps the server was getting hung up on a specific file) and they all get unzipped in the preview so long as there aren't too many files in one .zip container. As soon as I pack them all together, I start getting the 504 and upon returning to preview files and folders here or there are missing.
I'll probably attempt to reduce the total number of files in my assets and see whether that works. There are a lot of files.
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Just to finalize my contribution to this issue: I ended up using an iFrame instead of HTML5 uploading to Kongregate's servers.
In the end I'm 99% certain that whatever automatic processes Kongregate uses to unzip the files was timing out before it could finish due to the high number of individual files our game utilizes.
As far as I could tell everything was getting put into the proper place/file structure, it just couldn't finish in time.
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Hello, I'm using Construct 2 and I seem to have run into an issue. I've updated the game once before without a hitch, last night however I tried to update the game again and the "play" button does nothing. I use Chrome. So now, I tried using firefox and the game works perfectly, but if it doesn't work on chrome would that mean, my player base who use chrome the game will break for them if I hit publish? Is there a solution to this problem?
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I can't get this to work. My dir structure is like this:
* .\assets
* pngs, jsons etc.
* app.bundle.js
* index.html
* vendors.app.bundle.js
I submit index.html as the html file, and zip up the rest. The zip has the same structure (ie it isn't a zip of a folder containing it all). But still get 404 on loading assets.
game321397.konggames.com/gamez/0032/assets/equipment/fuel2.png:1 Failed to load resource: the server responded with a status of 404 ()
the game is trying to load from what looks like a correct relative path (/assets/equipment/fuel2.png) but I have no idea how that is reflected on the backend from the zip I uploaded (it contains /assets/equipment/fuel2.png) it just doesn't make any sense. I would +1 for ftp access.
Can anyone help me out here please?
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Got it going in the end thanks to some help in the discord channel explaining how the file system roughly works. Turns out I was doing some relative pathing that worked locally but not up on Kong.
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Check my new game https://www.kongregate.com/games/BoloStudio/block-block
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