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a) Bloquake https://www.kongregate.com/games/Finesden/bloquake
b) About 10 months
c) Comments are welcome!
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a) [Combo Mage](https://www.kongregate.com/games/Clhs/combo-mage)
A simple ability game
b) About 6 months
c) Comments are nice c:
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**What Stick-fall about?** :D
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* In this strategy game, you must free fall while avoiding obstacles on your way down to the bottom. Obstacles vary from spikes to snakes and even swords, Every level has its unique levels with some easier than others. On the way down you can try collect coins which you will be able to spend in the shop later on when you find the surprise room. Be aware, on the way down you may find some levels to be unexpected and sudden,
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**What is the surprise room?**
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* The surprise room is basically the room you will gain access after you beat the game, here you will have access to the shop!
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**What if I find a bug or a glitch?**
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* Make sure to type it down in the comments, that will help improve the game overall, as this is my first game bugs may occur XD
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**Where can I play this game I am typing so much about?**
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* The link is right here, please leave a comment and a like, thank you!:https://www.kongregate.com/games/Dev2020/stick-freefall
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Would love some feedback on my new game!
Give it a go,
https://www.kongregate.com/games/Dev2020/stick-freefall
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a) [Iridium](https://www.kongregate.com/games/Mighty17/iridium)
b) My first game!!
c) Give me feedback in any way!
d) Try the levels if they seem slow, try impossible mode and share your highscore!
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If anyone wants to give this a shot, it's a simple RTS you can beat in ~15 minutes
a) https://www.kongregate.com/games/Frenchie14/factions
b) ~10 years developing games
c) Comments are appreciated!
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Combo Mage
Using the mouse both to move and to aim felt really awkward. Not sure how to remedy that, but for me, I ended up just staying in one place and focusing on attacking.
I'd suggest a smoother rampup in difficulty - going from three enemies to six or seven seems a little extreme, expecially right at the beginning when the player may still be trying to learn the game.
Consider using a custom mouse cursor. The default cursor is pretty easy to lose in the field of light color, so I'd go with something either darker or bigger (or both). But you'll also want to tune down the alpha on this new cursor so that the player can still see the letters on the enemies.
I didn't get far enough to find out myself, but if the only letters the enemies will have are Q, E and W, you may want to mention that in the instructions (if not, then uh...forget I said this)
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Bloquake
Maybe it's just me, but the controls felt floaty/slippery. ~~When trying to stomp the red guys, it seemed like they'd go darting around under me and I'd end up missing them half the time.~~ Scratch that, I just needed to gitgud, heh
Consider changing your health block color; they and the regular blocks are just different shades of brown. Either that, or make the little pattern in the middle stand out more.
After a while, when the columns begin around 6 or 7 high, the player can start in between two columns with an eyeball guy aiming down at them, resulting in an unavoidable hit. That may have just been bad rng on my part since the stages are procedural, but if it happened to me, it could happen to other players as well.
Small thing, in your pause menu you could add little descriptions of what each powerup does because even after going through the tutorial, sure enough, I promptly forgot what each one did (or would confuse one power with another one)
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Stick-Freefall
Think about adding a keyboard shortcut (say, R or space) to start the game. The game itself is played with the keyboard, but the player has to switch to the mouse to start/restart the game. With as much dying as the player does in this game, that constant switching got really annoying really fast.
Along that same line, whichever key you pick, consider also allowing that key to skip the little death graphic. Yeah, it's not but a few seconds, but again, with as much dying is done in the game, it really adds up.
You need a mute function. People WILL downvote games for not having one.
Congrats on your first game!
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Really interesting thread. I published a game too.
a) [ASAGe](https://www.kongregate.com/games/SentientSparrow/asage-a-simple-arithmetic-memory-game)
b) 1 month
c) comments are welcome
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Iridium
Think about adding an 'R to restart' sort of function for your single player modes. If the player falls off after acertain point in the race or the timed challenge, they can't finish in time/win but they're still forced to play the rest of the course knowing they can't win.
Vertical/oblique surfaces posed a real challenge during the races, especially when you're close to the opponent going into one. I found that I'd either roll off the road trying to avoid the opponent or run into the opponent, lose my momentum, and end up falling off the road anyway.
Small thing (maybe?), I'm not sure if it's a bug or not, but the finish line appeared to be duplicated on a few stages.
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> *Originally posted by **[brokeman11](/forums/1021798/topics/462858?page=21#13397793)**:*
> Iridium
>
> Think about adding an 'R to restart' sort of function for your single player modes. If the player falls off after acertain point in the race or the timed challenge, they can't finish in time/win but they're still forced to play the rest of the course knowing they can't win.
> Vertical/oblique surfaces posed a real challenge during the races, especially when you're close to the opponent going into one. I found that I'd either roll off the road trying to avoid the opponent or run into the opponent, lose my momentum, and end up falling off the road anyway.
> Small thing (maybe?), I'm not sure if it's a bug or not, but the finish line appeared to be duplicated on a few stages.
>
for the races i kinda make checkpoints so you dont have to start from beginning and for te timed ones lets just keep them a bit tough?!
for the vertical curves try being on the top parts that helps!
also i will look into the finish line bug
Thanks a lot for playing!!
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a) https://www.kongregate.com/games/Xcrypt/shootmax
b) 1 week for the core stuff then another week of adjustments
c) comment
d) if you have any suggestions on how to make the game more appealing: getting a higher score, more attention, perhaps microtransactions or something like that
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a) https://www.kongregate.com/games/roderick7/ultra-red-cat
b) This is my first game (I made it with my brother).
c) Either way: comment or private message. All feedback is welcome. :)
d) How is the difficulty level? Anything that would make the game better? We're new to this, so we might not be seeing problems...
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https://www.kongregate.com/games/fazer_devs/raf-pilot-v2-1
1 month
Can you take a look at the multiplayer mode specifically and tell me what should be changed to make it a little better.
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Is our game sci-fi or cyberpunk? Help please! trailer below.
[https://www.youtube.com/watch?v=yKfLCQ_T4VQ&t=6s]
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https://www.kongregate.com/games/Sparkky/its-harder-than-it-looks
#B Ive been in the industry about 10 years now, I moved from AAA to small studio more recently, and this is my first pallet cleanser to try to get into more indie solo stuff
#C I will take all feedback in which ever format gets it to me, bonus points if it's in the form of a Haiku and I don't need to use google translate
#D I've been a programmer for over a decade, and I've done a lot of UI design in the last several years in games; That being said I'm an absolute fresh face to making my own art assets, dealing with sound/music and still fairly new with game design, so feedback around that area is super helpful!
Thanks <3
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https://www.kongregate.com/games/kevdevelops/street-ninja
This the first ever game I've completed with Unity. Please give me feedback and suggestions for future updates and the android version coming soon. Thank you :)
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https://www.kongregate.com/games/GolM4/word-royal
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a) Loose Pixels TD https://www.kongregate.com/games/blackgobygames/loose-pixels-demo-4
b) I've been returning to this project over time
c) Comments, suggestion are appreciated!
https://media.indiedb.com/cache/images/games/1/65/64009/thumb_620x2000/LoosePixelsWIP194.png
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https://www.kongregate.com/games/penleo/cubey-labyrinths
I mean, like, if you like labyrinths and cubes.
You can comment on the game's page.
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Hi, I'm an indie game developer, I've published a platform game, if you could try it I would be grateful, thank you!!!
https://www.kongregate.com/games/Unitech/alienrun-game
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I made my first simple game for kongregate,It is like flappy bird but with guns and ghost and upgrades here is the link:
https://www.kongregate.com/games/Legenderyhero24/kinda-like-flappy-bird
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