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# **Epic War Saga February Contest **#
**Purpose **
Create new expansion ( Quest , heroes, units , boss , item and item material )
**Difficulty **
This Expansion will be use for LVLCAP 3000
**Who can enter **
Everyone
Date : 14 February - 23 February
Winner Announce : 25-26 February
Release plan : Est 7 March
**Reward**
for Grand Prize Winner ( Best expansion )
* Quest will be written design by : "winner name"
* Free Heroes
* Free Units
* Free Items
* 1000 Crystals
for Best Units : Free units + 300 Crystals
for Best Heroes : Free heroes + 300 Crystals
for best items : Free items + 300 Crystals
**Rules :**
**General**
* Each participant can only submit one Expansion , but can submit multiple units , heroes , bosses, item
* Criteria of Expansion is quest sets , storyline
* There will be judges , Kholai , and the final result cant be changed
* Expansion submission contains : Quest, Hero , Items , Bosses, Units , Item materials
**Quest**
Include following format :
* 5 Mission + 1 Final Mission together with the storyline
* Each mission contain reward item ( can be item and can be item material ) , XP and Gold
* Each mission contain Boss list , Unit list , item list ( min. 1 ) , stats ( lvl , hp,atk,def )
Each mission should have new heroes / units ( dont have to be all units is new units )
Each Chapter should have new item and item material
Each Chapter should have new bosses
ps . will give example on below post
**Heroes, units and bosses**
* Use current model , dont use new models , but you can describe the how they will have newcolor
* Dont use new skills, use the current one
For them as haven't completed chapter 13:
[CH-1?] Boot Camp? The moment you land the final blow against the Shadow with the last of your failing strength the desolate landscape fades away and you find yourself standing in the middle of a raging battle. With no time too get your bearings, you charge straight ahead to engage a strangely familiar foe.
[CH-13] Army Mechanicals Apparently you have somehow travelled back in time to the beginning of your career. Though things seem a bit different this time around, you head out to where you remember fighting Jack to interrupt his experiments before they can reach fruition..
[CH-13] Red Rising Your superiors aren't happy to you acting without orders, and have ordered you to accompany a diplomatic mission headed to treat with a certain warlord from the East. You know how this ends, and strike right as Oni's ambush is about to begin.
[CH-13] Breaking Bad Blamed for the collapse in the negotiations, the council has stripped you of command. Probably for the best. Armed with your knowledge of the future you seek out Popo the dwarf to fight against the armies of the great witch Lutea before she can ravage your country.
[CH-13] Road Not Travelled Your victory over Lutea's second in command is short lived. The council has despatched a powerful mercenary to deal with Popo's alliance - an alliance you are now a part of. Time to commit treason and raise your sword against your own country's people, or do nothing and let them kill you. Your call.
[CH-13] The Witch Queen Ascendant Well that tears it. You're now a wanted fugitive with the entire nation on your tail. First things first though, you have a witch to stop. Without Popo and Viegraff's armies softening her up this time around, she is going to be a truly fearsome opponent.
Boss stats: Level 4000, stats HP/Atk/Def all 18000.
Aqua Dea Gladius, Ultimate Galaxy Sword, Ventus Sancta Lancea, Galaxy Armour, Galaxy Shield, Artlogic Badge 2.
Design tips:
The AI is simplistic.
If you have two units of the same element at the same cost, one will never be used.
It will default to summoning the rightmost unit of the highest cost available.
It will, when pressured by the player, spam any unit it can, even if a slightly more expensive unit could perform much better.
It will almost never summon void units unless they are either the highest cost or the cheapest.
It is blind to status effects, but will retaliate with the same element as the player when it can afford one when the player summons, even if it has more expensive units available.
So if your mission features a max mana start with an 8 cost "True Ultimate Fire God" titan with six Ignis weapons, and also has goblins, then players can bypass your titan by simply starting the map by summoning their own thunder unit, locking the AI into spamming feeble goblins for an easy win.
Another thing to consider is that heroes are generally pretty fragile. Chapter 13 might look tough, but every mission can be beaten within twenty seconds by attacking the hero directly.The best missions will be something that challenges level 3000 players to think and change their playstyles a bit first time through rather than just steamroll it. A good gimmick is also nice, especially if you can get the AI to actually follow through with it.
For units and heroes, note that base stats matter very little for regular units (and even Titans at high enough levels) so don't worry too much about them. Aptitudes are much more important, as are status effect considerations. If your units are along a shared theme so much the better. Don't feel you have to get too gimmicky, but do try and focus on things that aren't already heavily covered in the game. Same applies for items. I'm sure "Ultimate Galaxy Sword Mk II" would be very nice, but I'd be more interested in a whole new "Galaxy Ring" with associated low level components that offer something new and interesting rather than just escalating everything.
if you need a unit template:
Unit name: Raptor Knight
Unit style: Viegraff.
Brief summary of appearance: Half size Viegraffs coloured brown instead of red. (I will also accept images. Stick to hue, saturation, brightness and contrast changes, along with colour overlays, since these are what the editor can change, GiMP is freeware image editing software that can handle these changes if you don't have one already)
Element: Earth
Cost: 4
HP: 350 (75)
Atk: 110 (40)
Def: 75 (55)
Attack: 0.6 / 0.9
Combo Hit: 5 / 7
Size: Big
Population: 6
Speed: 2.2
Attack Speed: 3.5
Status Attack: None / Knockdown
Status Immunity: None
Status Weakness: Freeze
Stun 75%
Fly 75%
Fatal 75%
Burn 95%
Freeze 50%
Shock 85%
Poison 95%
Here we have a budget version Angel Knight in Earth element with a knockback attack.
Most features are self-explanatory nowadays, but:
Fly: Makes units fly up in the air according to their Size (Small Medium Big Huge) and resistances.
Leech: Absorb % of HP.
Knockdown: Extra knockback and animation interruption chance.
Fatality: As far as I'm aware, this atomises units when they die rather than giving them a death animation.
Combo Hit: How many units the attack can hit.
I don't mind tweaking stats or other minor changes on entries, but the more work i have to do to make something workable, the more impressive or interesting it will have to be.
Any other questions or templates desired, ask.
I probably won't be able to make a full chapter by myself, but maybe what want to ask will be interesting for others who are better at applying stats and such:
***Would it be OK to use models from other games (like My Little Army or The Bravest Hunter or anything from the Epic War series)?***
I do have a rough draft of a story and some ideas for Bosses and units, but that's all so far.
> *Originally posted by **[MadOldHag](/forums/1021812/topics/1801907?page=1#13030661)**:*
> I probably won't be able to make a full chapter by myself, but maybe what want to ask will be interesting for others who are better at applying stats and such:
>
> ***Would it be OK to use models from other games (like My Little Army or The Bravest Hunter or anything from the Epic War series)?***
>
> I do have a rough draft of a story and some ideas for Bosses and units, but that's all so far.
>
While I am talking with the devs about getting assets from EW V converted to EWS, until/unless that happens, please stick to specifically EWS units and heroes.
Infernalogre13 - Your first suggestion cannot be created as described. I have created a best fit from Templar Knight in the interim, see what you think.
https://epicwarsaga.fandom.com/wiki/Creation_Competition_1
For using gold which on 2000 lvl i dont have use .. make possible please to finish quest for milion of gold not just for 20 crystals ... each quest one milion .. that will be nice use of gold .Thanks
you can do drangon with 2 head, every heads have one element atttack like wind and thunder
Unit name: king of sky
Stats
Element: void
Bought From: Monster Lab Level 10
Population - 1
Cost to Summon - 8
Ingredients: fafnir , great wyrm , 10 x glorius wing , 3*000*000 Gold
Crystal Cost: 6000
Type: Titan, rng: S (L)
HP - 10000 (+4 per level)
Atk - 400 (+2.5 per level)
Def - 100 (+1 per level)
Move Speed - 1.8 Attack Speed - 6.0 Hits: 2
Attack Status: shock and fly
Status Immunity: shock and fly
Status Weakness: None
Guard: Stun=999, Fly=999, Fatalty=999, Burn=0.95, Freeze=0,8 Shock=999, Poison=999
name hero: dragon slayer
Element: void Type: Melee
Bought From: Monster Lab Level 10
Cost: viegraff in red, jasmine timberlake, 99xviegraff sword 2,000,000 gold
Cost: 5500 Crystals
Type: Hero
HP - 8,500 (+4 per level)
Atk - 300 (+1.5 per level)
Def - 60 (+1 per level)
Move Speed - 1.2
Special Attack (Level 1) Cost - 1
Heal (Level 2) Cost - 2
Raging (Level 5) Cost - 3
charm every dragon for 30 seconds (Level 500) Cost - 5
dragon is unit with in the name have dragon
immunity of range attack units for 30 seconds (Level 600) Cost -6
this hero looks like a kind of viegraff but the hero has no horse, the hero have black suit
lpraj951:
King of the Sky has no appearance information.
Goblin King has no element, still thunder? Also, not sure how you'd give a Goblin four hits per attack.
Dragon Slayer's Dragon charm and Range immunity are impossible within the code at this time, and does not follow the rules for using existing unit assets or spells.
Mammoth: Does not follow the rules for using existing unit assets. The animation of a unit and the appearance of a unit are linked, so a "Jasmine Timberlake" unit will have a "Jasmine Timberlake" multi shot arrow attack.
Spook42: Entry added: https://epicwarsaga.fandom.com/wiki/Creation_Competition_1
Arch Fallen Angel
Is an archangel that is in dark colour. But has low health and high attack, can leech also
Element: Fire
Cost: 8
Health: 3000(250)
Atk: 200 (500)
Def: 90 (50)
Attack: 1 /1.5 / 2
Combo Hit: 0.9 / 1.4 / 1.6
Size: Huge
Population: 1
Speed: 3
Attack Speed: 2.5
Status Attack: Leech/Poison
Status Immunity: Burning
Status Weakness: Freeze
Stun 99900%
Fly 99900%
Fatal 99900%
Burn 100%
Freeze 35%
Shock 80%
Poison 90%
RalphDudleyM: Unfortunately the Arch Angel, with its pale blues and whites, doesn't convert to dark colours well, but I've done what I can. There's no way you're getting the crimsons that the Fallen Angel gets in its attack animation, unfortunately.
Witch Queen
Is a Witch but her size is a bit bigger, her colour can be orange or red or more yellow
Element: Thunder
Cost: 6
Health: 1200(50)
Atk: 600(100)
Def: 30 (50)
Attack: 0.8 / 0.8
Combo Hit: 3 / 3
Size: Big
Population: 1
Speed: 2
Attack Speed: 2.5
Status Attack: Shock
Status Immunity: Shock
Status Weakness: Burn
Stun 50%
Fly 60%
Fatal 60%
Burn 60%
Freeze 70%
Shock 100%
Poison 60%
> *Originally posted by **[lpraj951](/forums/1021812/topics/1801907?page=1#13032923)**:*
> you can do drangon with 2 head, every heads have one element atttack like wind and thunder
> Unit name: king of sky
> Stats
> Element: void
> Bought From: Monster Lab Level 10
> Population - 1
>
> Cost to Summon - 8
>
> Ingredients: fafnir , great wyrm , 10 x glorius wing , 3*000*000 Gold
>
> Crystal Cost: 6000
>
> Type: Titan, rng: S (L)
>
> HP - 10000 (+4 per level)
>
> Atk - 400 (+2.5 per level)
>
> Def - 100 (+1 per level)
>
> Move Speed - 1.8 Attack Speed - 6.0 Hits: 2
>
> Attack Status: shock and fly
>
> Status Immunity: shock and fly
>
> Status Weakness: None
>
> Guard: Stun=999, Fly=999, Fatalty=999, Burn=0.95, Freeze=0,8 Shock=999, Poison=999
>
king of sky look like fafnir, but this unit have different colors like dark blue and black, king of sky have a big size like black dragon zero in chapter 12-2
>
Just putting this out here. Hopefully, someone can do better than me:
[CH-14-1] **Claws of Lead**
Though you have traveled quite a distance from your land, it seems that the Council decided to send its Order of Knights after you.
Fitting that the tireless Machine Knight would be the first to catch up to you.
You have gathered your allies for the trials ahead, but will all these be enough?
Enemy Hero: Dragonzord (but small enough to be able to hit its blind spot below) (colored gunmetal)
Skills: Hero Special Attack (lvl 1, cost: 1); Thunderstorm II (cost: 4)
Units: Dwarf Sharp Shooter, White Tiger, Elf Ranger
Items Equipped: Ventus Sancta Lancea x4
Mastery:
0% Mastery: 1200 Exp, 12000 Gold
100% Mastery: 1500 Exp, 15000 Gold
200% Mastery: 1800 Exp, 28000 Gold
300% Mastery: 2100 Exp, 21000 Gold
Item drops: Evil Mask (common), Epic Stone (rare)
[CH-14-2] **Hammer of Steel**
The long battle has allowed another one of the famed Knights to reach your army.
Though you looked up to Sir Kholai, Mentor of Champions, in another lifetime, that was a long time ago.
Now, you must best the Templar of the Hammer before the rest of the Order appears.
Enemy Hero: Sir Kholai
Skills: Transfer (cost: 6)
Units: Trolls, Terror Bajaj, Beast Rider, Twin Diablos
Items Equipped: Terra Gigas Ax x4
Mastery:
0% Mastery: 1300 Exp, 13000 Gold
100% Mastery: 1600 Exp, 16000 Gold
200% Mastery: 1900 Exp, 19000 Gold
300% Mastery: 2200 Exp, 22000 Gold
Item drops: Ancient Tusk (common), Epic Blade III (rare)
[CH-14-3] **Blade of Silver**
Though you managed to triumph over your foes, all hope for an immediate end to the chase vanished as a slash of shimmering energy cut a chasm across your path.
As the dust slowly cleared, you beheld your latest foe.
And as the Sentinel of the Silver Sword’s gaze met your own glare, you slowly accepted that you will have to slay the land’s foremost paladin if you ever want to live to see the end of the day.
Enemy Hero: Omni Knight (double the size to extend the reach of his special attack) (colored shining white/silver, gray cape)
Skills: Hero Special Attack (lv1, cost: 1); Transfer (cost: 6)
Units: Arch Angel, Angel Knights, Pegasus Knights
Items Equipped: Luminatione Deus Malleus x1, Ventus Sancta Lancea x1, Galaxy Armour, Galaxt Shield
Mastery:
0% Mastery: 1400 Exp, 14000 Gold
100% Mastery: 1700 Exp, 17000 Gold
200% Mastery: 2000 Exp, 20000 Gold
300% Mastery: 2300 Exp, 23000 Gold
Item drops: Viegraff Sword (common), Epic Stone (rare)
[CH-14-4] **Fangs of Iron**
With a great roar, a shadow appeared over your tired army.
As the winged beast circled your allies, you knew that you must end the battle as swiftly as possible, for its master could hardly be far behind.
Enemy Hero: Black Dragon Zero
Skills: Dragon Roar (cost: 4); Transfer (cost: 6)
Units: Puppy Dragons, Fire Dragon, Twin Salamander, Fire Dragon Igniz
Items Equipped: Ignis Draco Rex Lamina x4
Mastery:
0% Mastery: 1500 Exp, 15000 Gold
100% Mastery: 1800 Exp, 18000 Gold
200% Mastery: 2100 Exp, 21000 Gold
300% Mastery: 2400 Exp, 24000 Gold
Item drops: Prism Stone (common), Epic Stone (rare)
[CH-14-5] **Lance of Gold**
Even as you slew the hellkite as quickly as you could, it was not fast enough.
Astride his famed dragon mount, Sir George Lancelot, the Dragoon of the Golden Lance, smiled grimly at the slayer of his fellow champions and countless warriors.
With a mournful salute, you hoped that you didn’t have to slay the idolized Knight with your own hands.
With a furious cry, you remembered this is how your heroes now died.
Enemy Hero: Sir George Lancelot (colored gold armor)
Skills: Dragon Roar (cost:4); Transfer (cost: 6)
Units: Centaur Lancer, Centaur Archer, Elf Ranger, Gorilla, Holy Matriarch
Items Equipped: Galaxy Sword x1, Galaxy Armor x1, Galaxy Shield x1, Ultimate Galaxy Sword x1
Mastery:
0% Mastery: 1600 Exp, 16000 Gold
100% Mastery: 1900 Exp, 19000 Gold
200% Mastery: 2200 Exp, 22000 Gold
300% Mastery: 2500 Exp, 25000 Gold
Item drops: Titanium Ore (common), Epic Stone (rare)
[CH-14-6] **Judgment of Alabaster**
You thought it was all over…that you had finally escaped. You were so very wrong.
Amidst countless shining feathers in the sky, Metraton the Judge-Seraph now slowly descended as he took in the devastated scenery.
Granting a nod full of respect, he recognized you as a noble foe, worthy of honor
Brandishing a blade brimming with light, he marked you as a fallen hero, deserving of death.
Enemy Hero: Angel Metatron (shimmering gold sword, white wings, bluish cloak and armor)
Skills: Transfer (cost: 6)
Units: Aeon+, Twin Diablos, Twin Salamander, Tiger God, Fire Dragon Igniz, Arch Angel
Items Equipped: Ultimate Galaxy Sword x5
Mastery:
0% Mastery: 2700 Exp, 27000 Gold
100% Mastery: 3000 Exp, 30000 Gold
200% Mastery: 3300 Exp, 33000 Gold
300% Mastery: 30600 Exp, 36000 Gold
Item drops: Epic Stone (common), Epic Stone (rare)
*CH 14-1 to 14-5 Enemy Boss Stats: level 3500, HP/Attack/Def 16,400
CH 14-6 Enemy Boss Stats: level 4500, HP/Attack/Def 18,800*
> *Originally posted by **[artlogicgames](/forums/1021812/topics/1801907?page=1#13029411)**:*
> # **Epic War Saga February Contest **#
> **Purpose **
> Create new expansion ( Quest , heroes, units , boss , item and item material )
> **Difficulty **
> This Expansion will be use for LVLCAP 3000
>
> **Who can enter **
> Everyone
>
> Date : 14 February - 23 February
> Winner Announce : 25-26 February
> Release plan : Est 7 March
>
> **Reward**
> for Grand Prize Winner ( Best expansion )
> * Quest will be written design by : "winner name"
> * Free Heroes
> * Free Units
> * Free Items
> * 1000 Crystals
>
> for Best Units : Free units + 300 Crystals
> for Best Heroes : Free heroes + 300 Crystals
> for best items : Free items + 300 Crystals
>
> **Rules :**
> **General**
> * Each participant can only submit one Expansion , but can submit multiple units , heroes , bosses, item
> * Criteria of Expansion is quest sets , storyline
> * There will be judges , Kholai , and the final result cant be changed
> * Expansion submission contains : Quest, Hero , Items , Bosses, Units , Item materials
>
> **Quest**
> Include following format :
> * 5 Mission + 1 Final Mission together with the storyline
> * Each mission contain reward item ( can be item and can be item material ) , XP and Gold
> * Each mission contain Boss list , Unit list , item list ( min. 1 ) , stats ( lvl , hp,atk,def )
> Each mission should have new heroes / units ( dont have to be all units is new units )
> Each Chapter should have new item and item material
> Each Chapter should have new bosses
> ps . will give example on below post
>
> **Heroes, units and bosses**
> * Use current model , dont use new models , but you can describe the how they will have newcolor
> * Dont use new skills, use the current one
>
>