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Updated unit tiers to account for the recent changes.
Since it’s hard to compare drastically different units to one another, this will be divided into three lists: Titans, Heroes, and regular, non-Titan units.
For certain notable units I’ll note them in italics where Element+ can shift them up tiers, and their basic state in non-italics. In this case assume something like Six Invisible Cloaks, Five Demon Swords et cetera.
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**Regular Units**
Tiers are determined based on:
_Tier 1: Good for most missions, against most units, in most situations._
_Tier 2: Good in a particular role, viable for end game use, if not the best choice for all situations._
_Tier 3: Perform a valuable and versatile role in a line-up, not really suitable for most end-game use or are subsumed by other units that perform the role even better._
_Tier 4: Viable early game unit, but subsumed by later units, or unable to keep up for later game challenges except for highly specific uses._
_Tier 5: Units that are quickly outclassed by other units, giving them a very short term value._
_Tier 6: Units that do not fulfil a viable role regardless of opposition. Typically this infers that they are not functioning as intended._
**Tier 1**
Pegasus Knight, Angel Knight, _Ninja Assassin_, _Dragon Rider_, _Dark Knight_
**Tier 2**
Dragon Rider, Dark Knight, Mermaids, Lamia, Masked Brawler, Dragon Warrior, Warg Rider, White Tiger, Phantom Beast,
**Tier 3**
Hobbits, Elite Hobbits, Catapult, Templar Knight, Dark Warrior, Cursed Pirate, Ninja Assassin, Goblin, Gorilla, _Fire Succubi_, _War Tank_, _Holy Matriarch_, _Witch_,
**Tier 4**
Centaur Lancer, Centaur Archer, Fairy, Fire Succubi, Boomerang Man, Clown, Beast Rider, Puppy Dragon, Valkyrie, War Tank, Elder Wizard, Mystic, Harpy, Mad Bull, Ork Bomber, Holy Matriarch, Lava Golem, Skeleton Archer, Turdzilla, Troll, Totem, Witch, Phantom Knight, Yeti
**Tier 5**
Dwarf Sharp Shooter, Blood Sucker Vampire, Elf Protector, Anu-ki Warrior, Shark Men, Elf Ranger, Elite Dwarf, Elite Knight, Failed Experiment Creature
**Tier 6**
Stone Guardian, Terror Bajaj
* * *
**Titan Units**
Since Titans are nowhere near so diverse, it’s easier to tier them.
**Tier 1**
_Twin Diablos_, _Twin Salamander_, _Fafnir_, Great Wyrm, Reaper
The best of the best.
Twin Diablos with Element+ are almost literally unstoppable and have one of the best Defs in the game combined with a 0.7 Attack Modifier.
Twin Salamander are more easily taken down, but with such huge stat boosts available, they outdamage almost anything.
Fafnir, with boosting isn’t quite as brutal as the above two, but since it shocks (one of the most useful abilities) and has a decent range that’s a serious bonus.
Great Wyrm is simply epic, a ranged titan with triple hits. Burn immunity, so it’s Strong against almost every useful fire unit ever, and it’s weakness against Freeze just doesn’t really come up considering all of three units have it, all of which take full damage from the Wyrm.
Reaper would be tier 2 if it weren’t for four things: Fire units are everywhere, they’re the cheapest titan in the game, they’re self-healing monstrosities…. And you get two of them. Burn weakness isn’t actually that bad, it just means they take 50% damage from Fire Units instead of 25% (and take 200% damage from Centaur Archers. Oh no.)
**Tier 2**
Sea Serpent, Twin Diablos, Twin Salamander, Fafnir, Aeon, Black Dragon Zero, _Flame Devil_
Sea Serpent gains a huge advantage by being ranged, but compared to the Great Wyrm it’s harder to hit with, has a bigger blindspot in its attack animation, and isn’t borderline immune to its elemental weakness. Still a very solid Tier 2 though.
Aeon suffers from the Void disadvantage. Titans more than any normal unit benefit from Element+; even Leviathan and Great Wyrm. It would be lower, but its Melee through Magic attack animation is pretty badass.
Like Aeon, BDZ suffers for being Void. It’s not as good, but it’s still just about a tier 2. For both of these however, you’re not going to keep them once you have some decent element+ gear, a single Thunder Cloak and Fafnir pretty much beats both of ‘em.
Flame Devil, with double the stats, is basically equal to Twin Salamander without double the stats. His ultimate problems – a 0.3 attack power and vulnerability to both freeze and stun – will stop him from ever really having the same “oomph” as a regular titan. He’s great against weenies though.
**Tier 3**
Earth Dragon, Fire Dragon, Arch Angel
Nothing wrong with these guys, but they just don’t compare to the glory of the Twins.
Arch Angel: Void, the other major penalty to the Arch Angel is that he’s pretty much the slowest Titan except for Diablos, only Diablos is the juggernaut bish and can’t be stopped ever, and can be pumped with Element+. Arch Angels totally can be shock-locked and attack once in a blue moon.
**Tier 4**
Flame Devil
\>:(
* * *
**Heroes**
As with regular units, the higher the tier, the more situations they are suitable/optimal for. Since there aren’t many heroes, I’ll explain most of them.
**Tier 1** – The best choice for the majority of missions, arena and CoTs.
Frei The Sky Princess – The ultimate tactical hero, Frei’s almost complete reliance on units and utter dominance with unit summoning and support means she’s pretty much the best hero for any time when units are the answer – which is almost always. Only the CoT really gives her trouble.
_Queen Succubus_ – Lilith, when appropriately boosted, is pretty much able to kill anything in the game in one or two Fiery Fists (twenty hits at 0.4 power). This everything does indeed include Caves of Trials missions, the one major area where Frei has trouble.
Since there’s no Water hero and even the fire heroes usually aren’t fire heroes, Boosted Lily’s usually two Fiery fists away from killing anything and everything.
_Sir Kholai_ – Kholai is an absolute monster when properly boosted thanks to his aptitude and spells. Thunder III is 15 hits at 0.8 power (about 6 of which hit any particular target if you aim well), with a range of over half the screen, whilst Thunder Shield is close range (unlike Fiery Fist), but hits multiple targets at once with 25 hits at 0.4 power.
Since Earth is such a weak element generally, Kholai is at a major advantage in most settings, and Angel Knights are a viable counter to earth units most anywhere else. He’s not much for Arena farming though.
Steel Armoured Popo – The “weakest” tier 1, SAP is simply a solid hero in all respects without any frilly tricks. He has a great damage spell, he has Rage, he has Heal and he has Shield. SAP is good for missions with Shadow Goblins, and sometimes beats missions faster with Ice Blast II than Frei can hope to do with a rapidfire army of units. Good all around at almost everything you could want.
**Tier 2** – “Specialist”. Incredible in a particular field.
The Mighty GhatotKacha – Whilst Invincibility is always useful, it’s not always needed, which is the main issue that stops Ghato from being tier 1. He’s not great at arena farming, he’s not great for regular missions. He is, however, freaking awesome at Cave of Trials and any other “super hard” mission. Nobody can beat CoTs as easily as Ghato and his invincible army.
Khobbit the Spartan – The king of low level farming, with enough Atk, Khobbit is the only hero in the game capable of a seven second win, something he can pull off all the way up to 6-2 or so. Khobbit’s also the king of cheesy tricks – any slow moving group of melee units can pretty well be bypassed by Khobbit, whilst he can even use his triple hit combo to get into that sweet spot just on top and to the right of the enemy hero, meaning they attack to the right, missing his troops. Combined with Rage, Heal and Shield, he’s solid everywhere else and should have no trouble staying out of harm’s way, but you have Steel Popo for that.
**Tier 3** – Not ideal, but suitable for a decent number of situations or missions with decent aptitudes.
Power Go Goblin – Transfer is always awesome, but no Rage means that the gobbos just plain can’t compete with Frei for utility. Thunder Shield can be optimised with Hero+, but ultimately Element+ is easier to come by. Meanwhile Heal 3 is nice, but 4 mana is pretty awkward to accumulate during combat. Overall Gobtron is decent at most everything thanks to Transfer, but doesn’t really have the offensive oomph.
Popo the Epic Dwarf – 85% Defensive Aptitude, Tornado and Rage. Regular Popo is still one of the better heroes in the game.
Queen Succubus – Without boosts and at lower levels, Lilith’s low defence is a serious flaw, but she’s still a healing rager, with Kiss to break up enemy formations to boot.
Sir George Lancelot – Ultimately he’s a slightly more offensive, slightly less defensive Popo that moves faster. Lancelot is pretty much capable of handling all the same types of missions as Popo is, with slight style differences.
**Tier 4** – Pretty much “Low aptitudes and/or meh skills, but Rage”, making them suitable for most low level quests and basic arena farming. Lutea and Omni Knight sneak in by virtue of their decent aptitudes and spells, though their lack of rage makes them fairly low in the tier.
Rhino the Executor, Grullborg Grimtooth, Lutea the Summoner, Omni Knight, Oni the Brute
**Tier 5** – No rage, not optimal for general play.
Jasmine Timberlake, Joey the Skull-Splitter, Robo Jack Mk. II, Viegraff the Red
**Tier 6** – Dragonzord
Dragonzord
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Intentional.
> *Originally posted by **[Kholai](/forums/143/topics/285428?page=1#posts-6156666):***
>
> For certain notable units I’ll note them in italics where Element+ can shift them up tiers, and their basic state in non-italics. In this case assume something like Six Invisible Cloaks, Five Demon Swords et cetera.
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Nice lists :). Anyway, a suggestion for the artlogic team would be to remove the “burn” status from Flame Devil’s attacks. This instantly makes him one of the best choices to kill the Wyrm. Might still not make him a “Ultimate Fire Titan” but surely more useful.
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> *Originally posted by **[zaktan78](/forums/143/topics/285428?page=1#posts-6157645):***
>
> Nice lists :). Anyway, a suggestion for the artlogic team would be to remove the “burn” status from Flame Devil’s attacks. This instantly makes him one of the best choices to kill the Wyrm. Might still not make him a “Ultimate Fire Titan” but surely more useful.
Not a bad idea, it’s certainly not helping him at that low Attack Power.
List now complete with Hero units.
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I think they really ought to give flame devil a better attack power than a measly 0.3. At least then he might actually have a decent damage output (not against tougher units, since def is applied 7 times, but he should, at the very least, be better than twin salamaders in a few situations).
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Just checked with mine.
No burn applied upon hit. Although still hurt considerably.
But that is just matter of stats.
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> *Originally posted by **[rouher](/forums/143/topics/285428?page=1#posts-6303062):***
>
> Does the Queen Succubus has burn resistance ? i.e. can she survive in 10.6 like twin salamanders?
All heroes in this game don’t have any immunity/weakness, cause their guard status always are equal to 999.
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Archangel speed was prolly increased they seems to have ok speed
They are stun immune and higly rezistant to all forms of knockback [that rezistance seems little lower during attack animation]
For example in mission against MightyWhathisname he is unable to stop them with his spells and they just wade trough all his unit just to obliterate him
They are not best farm unit but you can use them for mastering many current “engame” quests [if you do not already have some +element gear, I used them with plain dimensional axes and 2 barbatos king armors]
So I guess they got buffed since you updated this list :)
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