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A couple suggestions, mostly for information awareness:
* **Time display for vault.** The vault is time limited, but I don't see a timer anywhere to let me know how much time is left. If it's there, I'm missing it; if it's not there, I'll suggest that addition.
* **Event coin indicator for 999+.** When I crossed past 999 event coins, the display on the "Fight" screen shows a plain "999". (On the "event" screen, I can see the real total.) I suggest some indication on the "Fight" screen that shows that I have more than 999 coins. A small "plus" sign might work, or maybe an up arrow, or showing the actual number, or something kind of funny like the word "enough" or "plenty".
* **Money sink for event coins.** On a similar note...what can I do with all these event coins? I need a "money sink" type of thing for all these extra event coins. It doesn't need to be powerful...I just wish I had something to spend them on.
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use the entire next 6 months to work on some descent graphics. almost every game looks better than this. i dont want to fish and see a fisherman with no face!!
oh, and add some music and sound effects ftw.
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Fighting needs to progress when it's not active. Doing offline with it active versus having it not active makes an absolutely incredible difference because currently you get *no* gold while offline if you weren't Fighting.
EDIT: Also, perk respecing and showing what effect a perk level has before clicking?
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A new gold source will be in the new content! And it will give a % gold based on fighting, so it will always be relevant!
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Scroll quickly through perks page using mouse wheel
Always display the menu top left (seriously why hide the buttons when you have to switch screens so often)
Training screen: Display value and speed at the same time so I can click less
Training screen: Ctrl-click to level up 10 at a time
Training screen: Fit all the training places on one screen so I don't have to click 4 times everytime I return to the game to gain everything.
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For talents, blacksmith items, fishing power, and probably other things I haven't seen yet:
Let me know what I'm getting before I hit upgrade. In the long run, it's not that big a deal. Everything shouldn't be inscrutable without using it though. Most of them are set incremental changes, so just adding "+X per upgrade" or "+X% per ugrade" would fix the issue.
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I don't mind what form it takes but I really want a way to reallocate perk points. I just wasted an entire day's worth of points because of a stupid mistake and I can't even reload an old save to fix it.
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> *Originally posted by **[sortaninja](/forums/1023269/topics/1759785?page=2#12902930)**:*
> * **Money sink for event coins.** On a similar note...what can I do with all these event coins? I need a "money sink" type of thing for all these extra event coins. It doesn't need to be powerful...I just wish I had something to spend them on.
I kind of want it to be hillariously bad, like 1 event coin = 1 gold coin or something
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Not sure if siad before but a manual save option incase something hapens to the online save thing.
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Cloudsave pleeeease.Nice game but cant play coz can easy lose all progress:(
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How do you feel about auto progression? I don't always like staying at my computer when playing idle games. It would be nice to come back to some sort of forward progression through the levels. Maybe start at an increased amount of kills per level, say 500%, that can be reduced with trophies til finally reaching the point of only needing 100% of level kills required to advance.
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> *Originally posted by **[Abumeating](/forums/1023269/topics/1759785?page=2#12909732)**:*
> How do you feel about auto progression? I don't always like staying at my computer when playing idle games. It would be nice to come back to some sort of forward progression through the levels. Maybe start at an increased amount of kills per level, say 500%, that can be reduced with trophies til finally reaching the point of only needing 100% of level kills required to advance.
Not needed. There is a secret character and an AP skill that gives you more kills per actual kill.
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> *Originally posted by **[MattMaN](/forums/1023269/topics/1759785?page=2#12904043)**:*
> Fighting needs to progress when it's not active. Doing offline with it active versus having it not active makes an absolutely incredible difference because currently you get *no* gold while offline if you weren't Fighting.
Yes, the other categories still run when you aren't on that screen. This is a pain when you are actively playing, but if you stop playing on a non-fighting screen...I often come back the next day to huge gains in gold, but I accidentally closed the window while I was on a skill screen, and have the same money as when I left. If I had closed on the fighting screen, I would have gotten the same gains in the skills *plus* the gold.
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As more and more people get further in this game, the demand for an auto-advance when min attack is greater than enemy hp will become.
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It sure is a lot of clicking to level trainers and gatherers miners each ascension. Miners are the worst but 4 sub-screens of five trainers each is pretty bad too.
Being able to 'buy max' or 'buy 10' would be really helpful, maybe ctrl-click could buy 10/25/100 or whatever you have it set to, if it's a toggle between numbers.
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Just a simple suggestion, but given the new stuff with crusades and all. What about a 'collect all' button, so you can grab each and every bit of reward from wherever your crusaders are set! Course it may not work given you'd have to set certain fights levels every so often, but just as a suggestion!
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Still a lot to see, I'm updating these, as I progress throughout the game.
1) Exchange contract token currency back and forth, or eliminate them to a single currency. I accidentally misclicked something in the level 10 shop when I meant to buy green keys for ascension. Now, it will be 2 days before I get another level 10 contract completed to get enough token to get my keys, but I'm sitting on several higher level tokens. This is pretty annoying. Makes me feel the shop tokens are a bit too restrictive. If i'm being 100% honest, You could always do a single currency here and just rescale the shops rewards. I mean, the shops and contracts don't even open until you're of the appropriate level anyway... So, that's probably a good enough restriction for this area.
2) Its sort of confusing what monsters I need to farm to get cards, especially raids and conquest bosses. Maybe once I've actually fought a monster or boss, that I can possibley get a card for, instead of a blank spot on the card page, I get a "greyed-out" portrait, so I know exactly what I need to be farming to get a card, but its still clear I still don't own that card yet.
3) ** *edited - deleted* **
4) ** *edited* ** I feel like i'm wasting a lot of time on the miners page because I have to keep switching miners. I think there are couple possible ways to address this,
- miners could have an unlockable perk that allows them to fully mine 1 or 2 additional types of ores, similar to Acolytes.
- -OR- miners always farm thier currently set ore target at 100%, and always mine lower level ore at say, a starting rate of 5% that can be upgraded through skill tree, raid shop, ascension tree, or contract shop. You're already restricting each miner individually for a specific type of ore.
- -OR- Once my crafted items reach a certain level/quality item, the ore required for that item simply automatically scales up to the next type of ore. This method could be easiest to implement and is more idle-friendly. Because then I don't have to worry about going back and farming for copper and gold excessively. I can focus more on upgrading my 6 miners appropriately like I do for player stats. If items automatically scale with the ore required, I have to be more careful about what I'm choosing to upgrade without feeling like I have to backtrack and waste time I could potentially be raiding, conquesting, or progressing through monsters areas.
5) ** *edited - deleted* **
6) ** *edited - deleted* **
7) Quality of life suggestion - Daily events timers should be a set time daily, not based on my last-login. If I log in 1 hour later, my entire rewards schedule is penalized and off-track, if i log in 6 hours late, I've basically lost a whole day.
I'm still unlocking things in the game, so forgive me if I've suggested something that I'll be unlocking soon! All things considered, it's actually a really well-made game. I find myself coming back to play even though I'm not getting kongregate badges, because all-in-all, there is a pretty consistent balance to everything, and you're adding enough new content progressively that the grind isn't as bad. This game a really solid foundation. A well earned 4/5 as the game current stands!
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8) ** *Deleted* **
9) Mining experience seems a bit low when under level 50. I'm scaling everything the same way all around and essentially all my levels are about 50-55, but my mining is 38 even though I've sunk more money into that and purchased overlord premium upgrade. Could the overlord experience rates be bugged? Shouldn't I essentially be getting twice as much xp since they are mining twice as fast?
10) Could we get a hotkey for 2nd toggle bar. Also, its unclear if 2nd toggle skills are used in autoattacks from raids.
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hey Lava I think you should add some muisc (which could not get you copyrighted) I think its a great idea :3
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After playing a bit (i just finished desert for the first time) i have to say the raid rewards are not scaling well, yeah great i have auto fighting skill, but even if i put 80% of my rewards i can't even use 2 attack skill often enough, it have too much down time and i get less and less per upgrade.
like other said the mining exp is terrible compared to fishing (but the fishing hat is way better for exp than the overlord miner)
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i have a question i don't see ascension perk level it bug or what?
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Hey,
yes, it is a bug. Problem for everyone on PC, as far as I get it. You can still ascend though, but you wont see how expensive the upgrade is. And you need to know it's content by heart or look it up in the wiki.
Or what do you mean with ascention perk level?
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