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**l1279371**: Are you planning battle autoadvance in any upcoming builds?
**lavaflame2**: |127, i do not plan on auto-advancing yet. If more and more people *really* want it, i will, but if i put in auto-advance, i may as well have not programmed all these monsters to fight since people would only see a few monsters
**lavaflame2**: (theyd see the first one, go afk over night, come back to the 6th one, afk, come back to the 11th one)
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I understand the frustration of Lavaflame2, but at the same time we would only need the auto-advance when we're wanting to progress the stage. When we're farming gold, we want to find an optimal spot that allows for the fastest gold/sec, so we're going to see the monsters one way or another. Especially with how many ascensions are needed just to make it to the mountains.
The scaling on the health of the monsters as it is tremendously slows down progress toward the next keymaster, and it eventually will get to a point where you just can't progress (without spamming active skills) so you might as well ascend.
I'd give my vote for an auto-advance, even if it's limited in a way (such as only auto-advancing up to the strongest monster you've manually advanced toward) to help make ascensions easier to idle.
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I get the point of wanting people to see each monster but if he is that happy with how they are designed how come everything in the ice land is used twice plus even if we did have auto advance we would still be able to appreciate the art if we wanted too and part of the fun is looking back at the monsters you passed. I really hope auto advance is added soon as it would make the game much less active intensive especially after prestige. Also on top of that it would be nice to know how far from the keymaster we are always wandering how far out is super annoying.
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If anything a good compromise be auto advance for any monsters that were cleared but stops on the last cleared monster you have done. At least that way, you aren't going to be annoyed you have to slug thru hundreds of the same mobs in order to finally catch back up to where you last were before ascending. It actually the only problem I have is that if I ascend, I have to deal with all those mob counts which makes me not want to ascend anytime soon even though I should.
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Keep up the conversation, these are all very interesting points!
I would definitely be more inclined to add an auto-advance once more content is out, but as it stands, I believe skipping monsters cuts out too much content in exchange for just a little % increase in efficiency.
I'm gonna keep following this post though, because I've had my mind changed before! **cough** one-screen-at-a-time **cough**
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I feel like Auto-Advance wouldn't be as much of a request if the kill-requirements weren't so high. If you need to micro-manage your fight for five minutes to move to the next tier where you have to micromanage for 6 minutes and so on, it gets boring. I think that's also why people (including me) want to know where the keymasters are at. A bit of balance somewhere in there would help to alleviate the issues, and keep people's attention on the game.
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Only autoadvance after ascension and only up to last killed mob?
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How about we unlock it per stage after you clear the keymaster on said stage?
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Auto-progress is crucial on the later stages of the game when you can beat hundreds of levels.
And it's not about QoL (not having to click 200 times to reach level 200). It's about playing efficiently - the game should progress immediately after it beat the previous level, there is no single reason to stay on the previous one when you have 100-1000 times more power than you need to beat it.
There is already the auto-cast feature that you can buy with raid currency - why not auto-progress?
" i may as well have not programmed all these monsters to fight since people would only see a few monsters"
By the time you are powerful enough to skip the monsters you'll see them thousands of times. No reason to subject users to seen them even more.
"theyd see the first one, go afk over night, come back to the 6th one, afk, come back to the 11th one"
Wait, that's like the definition of idle games. You can't really expect people to sit there and stare at the screen while the same thing happens over and over again for the millionth time(not an exaggeration)?
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I'd go with blaro's suggestion on this one. Having an unlockable skill that allows you to auto-progress once you've manually cleared a zone sounds like a nice medium here, and adds another little side upgrade for players to unlock.
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Because I'm a jerk I suggest enabling auto advance in areas where the keymaster has been killed.
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I like the idea of unlocking auto advance once you finish an area (and just for that area) and want to farm glitches.
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How about instead of an autoadvance option, there could be a trainer, raid shop, ascension perk, or blacksmith item that cuts down on the number and/or percentage of monsters you have to kill to move forward on each one? That way, the increasing time it takes from having to go through hundreds if not thousands of every single monster later on can be mitigated, as well as giving players another stat worth raising.
Edit - nevermind, apparently an ascension perk for this already exists, I just hadn't unlocked it yet
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im going with everyone here, but i added 1 more thing to make it more interesting. rather than after killing keymaster, you should kill certain number of glitch monster. maybe like for grass you need to kill glitch no.10 to unlock auto advance for grass. then for desert you need to kill glitch no.20 and so on.
because, while glitch monster is interesting, no one kill them because they can farm for higher gold on the next zone. and make an easter egg/bonus too when you killed last glitch monster or something. we have glitch monster but we never use it for anything at all. (maybe we do, but i just havent got there?)
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I think implementing some form of it post-rebirth would be a good idea. The worst part of any idle game is grinding back to where you were.
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Auto progress is definitely not necessary for where I got, and lowers the fun of the game imo, definitely not worth it for the current version, perhaps as a 5th tier ascension bonus or something.
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Ok real answer - having ascended four or so times (wooooow) I can say not having auto-advance for stuff you've already killed is kind of a pain. I've already seen the monsters, and re-doing the stuff I did before when it's suuuch a grind (just getting through desert is annoying, and I just started mountains last time so I can't even imagine what the last two are like) that I dunno, it seems the bulk of each ascension so far isn't getting better than the last time, it's getting to a place where you *can* get better than the last time.
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i think we sure have auto advance but if when it advance if we cant kill the monster with full hp it go back to the last monster if you dead you because you have weaked dont count i know i know the coding for this will be hard but you can make it so you can auto heal fully when going to the next monster and make you ony get this my ascended to get point for this
but they needed to beat the monster before in a past ascended i think this will work so -Lavaflame2 how it sound
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If it is an idle game, we should be able to idle content we are far beyond.
Having to manually advance the first zone on our 20th reclear is too tedious, and will turn some away from the game.
Please add auto-advance.
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There's no real reason for not having auto-advance in the game already.
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The problem is that no matter how strong you are you are capped by killing speed. Sure there is some killing multi later on but its still waiting time with much 1 click micromaniging which is boring. You cant go faster than 2 kills per sec * killmulti. For 29 Monsters ranging from 30 to 590 for that you would need 9k kills to only go through this stage. That would be about 1h and 25 mins if you ahve no kill multi and are spamming skills. Almost 3 hours if you do one idle attack per sec. And wiithin those 3 hours you ahve to do 29 clicks. So in average every 6 mins. Thats just stupid.
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At first I thought it would be necessary but now I don't really think so. When you consider after the desert, you unlock a kill multiplier AP, and another kill multiplier from death's child, and another from the smith with the rainbow rocks (lv45 I think), you can get a pretty large kill multiplier.
And more importantly, if you aren't doing a progression run (trying to unlock the next zone to get the AP perks), at least currently, there's no reason to go further than whatever mob you can 1-shot with an idle attack, or is otherwise most efficient to farm for gold, which doesn't take long to reach, so you really only need to do a very slow, difficult run one time per zone you need to unlock.
Though that said I don't see any reason not to enable auto-progress for zones you've already cleared, either.
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Personally, I like this idea:
> *Originally posted by **[MadChapelier](/forums/1023269/topics/1762065?page=1#12896830)**:*
> I'd give my vote for an auto-advance, even if it's limited in a way (such as only auto-advancing up to the strongest monster you've manually advanced toward) to help make ascensions easier to idle.
The advantage is obvious. You have to advance to keymasters multiple times, so you've already seen the monsters. It would be nice to be able to set it to auto-advance and have it go up to the most powerful monster you've ever killed. After that, you manually advance. With that, you get to see all the monsters, and you get to auto-advance when it gets tedious (after doing it a few times). Everyone's happy (okay, everyone's never happy, but most are happier).
Also, it should change areas after killing the keymaster, if you've been in the new area before, rather than advancing through gliches, as auto-advancing would not be done if you wanted to grind. Grinding, you find the most powerful monster you can quickly kill, so you maximize both money and total kills.
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I'm in favour of an auto advance but there are a number of things that can be done so as to make it less tedious as you become more powerful, while making it a slow catch up to your most powerful monster and not overly affect the game play as it currently is.
Make auto advance an upgradeable skill, starting at say 10X kill requirement before you auto advance but it disables before you hit your highest area. Skilling up can bring it down to say 2X manual kill ratio max and then you can skill up the number of monsters in your highest area. e.g. your highest area is mountains, auto advance then only works in grasslands and desert to your highest monster. This will encourage additional monsters past the key master in those lower areas so that an overnight auto advance will be resumed at the highest level of those regions gained allowing for greater money returns. After manually clicking over to your highest region, the monster number skill will take over and auto advance to that point, then requiring manual next monster.
This will remove the bulk of the tedious monster up after ascentions, it is after all an IDLE game. So say skill up to 5X manual ratio and the first keymaster rolls over to desert at 725 kills, then at desert keymaster it requires 2590 kills before rolling over to mountains if you have completed mountain keymaster if not it goes to glitch 1 and onwards stopping at the highest monster past keymaster achieved and farms there. Of course the double edged sword is that if your specs cannot one shot the monster, the highest monster might be slower for money and it creates a variable that must be considered in overnight farming from an ascention restart. This way auto advance may or may not be beneficial depending on where you are at and what you have crafted from leftovers to raise your stats and becomes a strategic variable.
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clicker heros has a great example of auto advance, it advances untill you fail a stage at which point it drops you back a stage, and you stay there untill you further change it.
so you die you stop progressing. if you can literally idle the zone you move on, this actually brings auto heal and health back to a priority.. so you can survive without dying so you can idle onwards.
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