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All these complicated ideas lavaflame is not gonna wanna do because overly and needlessly hard and complicated.
How about the good idea already suggested:
Once you've killed a keymaster, you automatically advance through that area, and to the next area, if enabled.
That's simple, sensible, means you DID see the monsters at least once, and is relatively straightforward to implement because there are obviously already boolean flags (or whatever) in the game to enable ascension tiers based on keymasters killed / areas cleared.
Done it before? You can auto-advance through it. New territory? Suck it up and do it manually, buttercup.
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Just going to chime in and say, I really like the idea of Auto-Advance being enabled **only** if you have previously beaten the zone.
This would mean, once you reach the Desert, the Grasslands would auto-advance in monsters for you forever, in all future ascentions too.
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I also really like that idea. Having to babysit the game through each grasslands/desert zone is already extremely tiring on just my 3rd ascension. It would only get more tedious as time goes on.
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I understand LavaFlame's reservations on this. When I play a game with auto-progress, the game quickly becomes a routine that goes like this: open the game, check area number, purchase upgrades, close game. If badly implemented, it can really kill a game.
At the same time, with the impressive amount of monsters present in this game, I also support the suggestion of allowing auto-progress in zones in which the keymaster has previously been beaten.
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Unlocking the 4th zone you need 1485 kills on the mountain keymaster to progress. I would sacrifice auto-progress for a more reasonable amount of mobs to kill to progress. Even gaining 2-3 kills per mob, it still feels worse than mining in terms of the grind.
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Not having auto advance is an inexcusable oversigth that just begs people to use auto clickers.
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> *Originally posted by **[LabBass](/forums/1023269/topics/1762065?page=2#12919178)**:*
> I understand LavaFlame's reservations on this. When I play a game with auto-progress, the game quickly becomes a routine that goes like this: open the game, check area number, purchase upgrades, close game. If badly implemented, it can really kill a game.
>
> At the same time, with the impressive amount of monsters present in this game, I also support the suggestion of allowing auto-progress in zones in which the keymaster has previously been beaten.
isnt that how you play any idle game normally. unless youre really want to be super efficient for stuff then you go online for hours. or there is thing that engaging and force you to online. autoprogress wont kill the game, unless he include it to offline progression, and no one ask for that.
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