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Hello! **I just wanted to say that I am still working on updates for future content!** In fact, I've already fully completed an additional skill for the next update!
I'm making this post to remind people that, although I love the game to pieces and really enjoy developing, I am a university student and my education takes precedent in my life, so I don't have as much time to work on the game as I did over summer.
Now don't get me wrong -- I have weekends, breaks, and some free time during weekdays to develop the game. However, there are some periods where I have **no** free time due to midterms and projects, so don't be worried if you don't hear from me from time to time.
Regardless, I have a bunch of future content planned for ~1.5 to 2 weeks from now. In the meantime, if you want to stay up to date with that future content as I make it, I have a discord channel where I post all my progress!
https://discord.gg/FcYVM4F
Also, a big big **THANK YOU** to everyone who has played Idle Skilling these last two weeks! I've been dreaming of a game of mine having this kind of reception ever since I first found out you could upload games to kong back in 2008. Looking forward to getting to upload the next batch of skills!
-lavaflame2
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Keep up the great work Lava and we are all looking forward to whatever you have instore for us next! :D
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I'm really enjoing the game
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Great idle game, quick question about balancing. Are we going to get another mining buff here soonish? It's by far my lowest crafting skill still even with the other recent buffs. Thats even after spending 2x on it as much as I've spent on fishing.
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> *Originally posted by **[Pimpinabox](/forums/1023269/topics/1765969?page=1#12910848)**:*
> Great idle game, quick question about balancing. Are we going to get another mining buff here soonish? It's by far my lowest crafting skill still even with the other recent buffs. Thats even after spending 2x on it as much as I've spent on fishing.
Instead of making mining require less exp, I'm going to add Mining Exp buffs to the next content skill! You'll be able to increase mining exp gained by leveling up the new skill (summoning) and unlocking a certain Rift (summoning's version of Skillers), which will increase your mining exp gained by 50% - 300%, depending on how good you are at the new skill!
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I love this game so far and have bought dimonds, hope that will help you out. Auto advance against monsters is a must as you get to higher levels so Please Add.
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> Instead of making mining require less exp, I'm going to add Mining Exp buffs to the next content skill! You'll be able to increase mining exp gained by leveling up the new skill (summoning) and unlocking a certain Rift (summoning's version of Skillers), which will increase your mining exp gained by 50% - 300%, depending on how good you are at the new skill!
I'm going to be totally honest, this sounds like a poor bandaid to an actual balance problem and has the added downside of leaving us in a terribly balanced state until you get your update out. I probably won't even by playing anymore by the time you get your next content patch out if your timeline (2 ish weeks) ends up being accurate. I understand that overall the game really isn't that important in the grand scheme of things and I wish you luck, you deserve it. This is one of the better idle games I've played in quite a while.
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Very happy to have another long term idle venture to sink a few years into! Can we have a multiplier button for training... after ascend... i find myself clicking excessively to fill in all 27 holes across the training and trade skills... trying to keep it all even and avoiding overly funding one portion before i can build enough capital to balance it out... would make it a little easier after ascend. <3 thank you bunches!!!
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Great work so far! But I do have a suggestion...
What do you think about "multi-kill" feature? I know there are kill count multiplier bonuses, but a multi-kill would be awesome! E.g.: you deal 4x the total hp of a mob in a hit. You'd take that damage, divide it by 2 and see how many monster you could kill with that blow and, instead of killing just one mob, you'd kill 2, increasing your kill count * the bonuses you have. The amount of mobs killed would depend on your damage (so when you hit 6x the total mob hp, you'd kill 3 mobs).
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Just wanted to pop in and say the next update is **done**, and now just needs balancing and bug fixing before going live!
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Awesome! Are you going to push the update to mobile stores at the same time?
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Can we have a buy/train 5/10/50/100 option on the skillers? Sorry I didn't see the suggestion post.
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> *Originally posted by **[JasonTX](/forums/1023269/topics/1765969?page=1#12922877)**:*
> Can we have a buy/train 5/10/50/100 option on the skillers? Sorry I didn't see the suggestion post.
Absolutely, training skillers is so much repetitive tapping when you do them in bulk
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Also, tell us what number of monster we are at in an area? If there is one, I don't see it.
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Possible to have auto advance for fighting and some sort of auto buy for the training? Doing these things manually becomes VERY tedious after acension....
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How about a way to save the game. that might be one of the best Ideas yet!
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seriously need to add a buy x amount because when you get to higher levels and the gold comes in faster having to manually click each upgrade amount sucks arse!
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Going to chime in with agreement on the 'buy x amount' talk. All the clicking involved with bringing trainers back up to speed after an ascension makes me not to want to ascend, so I don't as often as I really should.
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A little thing I'd like to siggest - since the cost of things cjanges to M (ie 5M, 10 M), it would be nice if the display for cash on hand changed as well. ♥ the game though :)
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Three things that seem to be interesting feature requests to me:
* Auto-Advance in previously completed zones
* x amount purchase for skillers
* Standardized numbers. (Using 1 M instead of 1,000 K)
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