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So, I've been playing for a while, and browsing the threads here about this game off and on, and noticed that people seem to have pretty split opinions about the Midas skill. Playing around with it and reading developer feedback, I've had my opinion swing back and forth from both sides, based on impressions and ideal circumstances, but decided I should sit down and crunch some numbers to get a solid idea of how good or bad it really is.
(tldr summary at the bottom.)
To start with, Lavaflame2 has implied in the comments that the midas skill is based around the assumption that the player will be clicking 20 times per second during its five second window. Since this adds up to a tidy 100 clicks, I'll be using this number for my comparisons.
Midas' ideal usage is on high level, high-gold yield enemies, such as at the end of the vault. However, since the vault is only available once per hour, even though the numbers you see in that small window seem fairly large, their contribution to your gold generation over time is negligible compared to dedicated farming.
So how does it stack up as an addition to regular farming? The gold scaling in the game compared to the HP scaling is such that to double the gold per kill you get, you need to knock out about 9 tiers of enemies, resulting in 10x as much HP. Knowing this, we can do some proper comparisons.
Midas costs 4 skill points per rank, and gives 4% gold per click per rank. Using the 100 click number, this means midas gives 4 kills worth of gold per use, per rank. This means, at max rank, you're getting 20 kills worth of gold every 125 seconds, or just under 1 kill worth per 6 seconds.
Poison costs 3 points per rank, caps out at one hit per .5 seconds, lasts 10 seconds, and has a 17 second cooldown. This means that if you're one-hit mob farming, poison can contribute up to 20 kills every 27 seconds. That's a bit over 1 kill per 1.5 seconds.
This is four times the rate that midas gives on the same levelled enemy, and costs 15 skill points instead of 20. For midas to be comparable, you'd need to fight enemies 18 stages higher, with 100 times as much HP. Additionally, while poison can be automated, and run while idle, Midas requires either some elaborate auto-clicker setup, or some very intensive manual management. On top of all that, poison contributes to kills, helping progression through areas as well as knocking out raid bosses, while midas only contributes gold.
Looking at all of this, it's clear that Midas seriously needs to be reworked to be considered useful. Even just having it contribute the expected 400% per rank worth of gold automatically on use would be a good step in making it a desirable skill. I've quite enjoyed this game, and the fact that it requires a modicum of player involvement to pick up progress, and choose where to invest skill points and which screen to idle on, all while maintaining the high points of incremental games and not relying on heavy clicking. Midas is the odd exception to that, and upon careful examination, isn't even remotely worth the effort. It only becomes remotely useful once per hour, and even then it requires some form of click automation to be on the fringe of helpful.
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tldr: Midas is finicky and very weak, and should be avoided until it gets reworked. Put points in combat skills to farm one-hit enemies instead.**
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