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I will number them for ease of referring to them in the comments.
1. Arguably the most important, please make 7 look like a 7.
2. Instead of just showing current exp for a skill, please show it as "xx / yy" so it is easy to determine how much exp is remaining and how much longer it wil take to level up. Currently it just shows the percent left until the next level, and the total exp in the skill.
3. Continue fighting at a delayed rate while on another screen, similar to how skills train at a slower rate while you are fighting.
4. On the crafting/smithing screen show how many of the required resourse you currently have so there isn't a need to continuously change between skill screens to check resources.
5. Change the font for small text. The fond used makes small text to look distorted and smooshed, making it difficult to read.
6. Make attack level relevant when fighting monsters. I have only ever seen %100 in the first 2 zones. The things I factor in when deciding what to fight are my damage, their damage, and the money. I believe hit chance should be another thing I need to consider (ex: fight monster with high health but low evasion which favors strength or monster with low health but high evasion favors attack). This would add some diversity to builds and make it so it's not always that strength is superior.
7. Great game. I'm usually very picky about which idle games I get into, but this is lots of fun. It's simple to play, yet there is a lot of non-repetative content.
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Thanks for the suggestions grehgous, Ill add them to the list! Some of these are not really doable, but things like reconsidering Attack Level bonuses and showing crafting resources are things that I too believe would make the game better!
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