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Does anyone know the best spiriting strategy? Right now I've got 6 cultists/5 acolytes and I've tried spreading them out evenly so I can create all 4 colors I need at once, I've tried doing just 1 color at a time, I've tried 2 at a time, and nothing is really working well .
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I don't have any idea either. I like new content and I've been able to get 4 rifts so far but... I'm not entirely sure... how I did that?
Throw money at value/speed/luck, that part I get, but choosing a color for acolytes/cultists, I haven't yet figured out what choices do, really, beyond the obvious minimally dumb stuff like "ALL RED = ALL RED!!!111"
It works if I pick one color but if I try to do two at a time it's a huge slowdown, it seems.
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Someone who understands please upload a screenshot of how a successful set up should look. I trried going for 4 yellow/3 green cultists and all 5 acolytes on yellow/green overnight, and after 8 hours I made 0 of each, so apparently the lower tier colors are needed.
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That's strange.
I set my cultists to all yellow and acolytes to Yellow/Green and they have successfully produced both. Perhaps offline it doesn't generate souls? I had the spiriting page open at them specifically while this occured. Getting 1 shot of green takes quite long. Yellow is 1% chance for fragments. Cultists giving me 39% for yellow and green. I got some of both (Lucky 1st shot for green) I've seen yellow fail as it should.
I have also gone offline and gained yellow, though not at the full rate I would expect.
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I've based my strategy around acolytes as the limiting factor since their efficiency is additive. Once you have enough acolytes for 100% yield chance on any given two soul types (for me it was 4), any acolytes you add on top of that for those soul types will only add a soul yield value, since you can't go over 100% on the soul yield chance. If your goal is to amass the most single soul types in a short period of time (especially relevant given the new quest releases) then this can be a viable strategy. But if your goal is to maximize your total value of souls gained, then you should allocate any acolytes past 100% efficiency to two different soul types and adjut your cultists accordingly. For me this means 5 cultists/4 acolytes (100%) at blue/purple and 2 cultists/1 acolyte (21%) at yellow/green.
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> *Originally posted by **[rubbergooch](/forums/1023269/topics/1771554?page=1#12952618)**:*
> I've based my strategy around acolytes as the limiting factor since their efficiency is additive. Once you have enough acolytes for 100% yield chance on any given two soul types (for me it was 4), any acolytes you add on top of that for those soul types will only add a soul yield value, since you can't go over 100% on the soul yield chance. If your goal is to amass the most single soul types in a short period of time (especially relevant given the new quest releases) then this can be a viable strategy. But if your goal is to maximize your total value of souls gained, then you should allocate any acolytes past 100% efficiency to two different soul types and adjut your cultists accordingly. For me this means 5 cultists/4 acolytes (100%) at blue/purple and 2 cultists/1 acolyte (21%) at yellow/green.
That sounds like bad math. It is true that the marginal value of throwing an acolyte onto a a type that already has a 100% chance is less than the marginal value of an acolyte that raises the chance to 100%, but the marginal value of an acolyte all by itself is terrible, and any amazing gains you see from throwing more acolytes on that is really just recovering from that loss. If you look at the big picture, the most total production would obviously be when every single acolyte has a 100% chance to produce whatever it is producing, so if you don't get the secondary type to 100% you are missing out compared to piling on a single type, while if you do get the secondary type to 100% you merely tie the single type strategy in acolyte effeciency (while losing the cultist efficiency of producing higher types directly).
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i've only got two rifts and the two spiriting people you start with, but now they've stopped producing anything. what's up with that and how do i fix it?
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> *Originally posted by **[AlarickL](/forums/1023269/topics/1771554?page=1#12957273)**:*
> i've only got two rifts and the two spiriting people you start with, but now they've stopped producing anything. what's up with that and how do i fix it?
In all likelihood you've set them to different things. You need your acolytes and cultists to be set to the same things or else the cultists will produce soul chances that will have 0% chance to give you anything and thus no souls will be produced. When you click on any acolyte, you'll see percentages over your soul types, and those percentages are the chances of any of these soul types being produces when your cultists get enough of that soul's charge produced that the game rolls for it and you have a chance to get it.
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How do you even get white souls? The highest the cultsts can get is blue.
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Cultist procude small dots. % - what is chance that small dot will be produced per "bend" xD, value - how many small dots are produced.
When small dot will fill the circle then it comes to acolytes to create a soul (% chance to do so... or not :D) as well value - number of souls created. (not sure what speed does in this case... most likely xp production...)
Each filling of a circle add 1 small dot to the next soul.
If you want white soul you should produce blue with cultists and make sure your ascolytes are set to white souls.
Blue produce purple dot
purple circle produce white dot
When you fill the circle of white soul - % check and soul production.
Does this make sense?
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Yeah I think I got you. I didn't know that filling one soul added a dot to the next soul up.
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I think that best strategy is to focus on one element on cultists and divide ascols ( :D ) as you require your souls.
ie, if I need yellow green blue purple -> produce yellow -> set ascols to give ~50% on yellow green (or less - depend on needs...), 75%-100% blue purple
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You have to know that speed and luck do have a max level. Once I maxed out luck on both cultists and acolytes, I was farming the souls much faster. Someone in chat recommended me to then max speed for cultists and value for acolytes.
Then set all your cultists to the color you want, and all your acolytes to the color + the next color you want. For example, if you want to farm orange, set cultists to orange and acolytes to orange and yellow.
With this strategy, I quickly farmed 100k+ red souls in a couple of hours, where before I would farm a couple hundred... :)
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So between chat room chat and various posts here is what I've figured out:
Let's start with just cultists. If you have no acolytes, only cultists, all set to red, you'll eventually create a white pip. Pips are those little dots you see around the soul representation. Reds convert into oranges convert into yellows and so on.
This means that all cultists set to red can create the pips required for acolytes to create any color of soul.
Acolytes turn a full set of pips (i believe a full set) into souls, at a given chance, and then there is some addition from luck and value so you get more than 1 soul form a set of pips, potentially. (and with upgraded cultists and acolytes, you'll see this is true, especially in the lower colors.)
So what I do is set my acolytes to the colors I need, and then set my cultists to a lower color that they can generate quickly. If I have a 100% chance to generate red pips and a 54% chance to generate orange pips, but only a 3% chance to generate yellow pips, it makes more sense (I think) to set all cultists to orange, even if I want yellow, purple, or white souls. I need to experiment to see if luck and value make that 3% not as bad as it looks on the surface (or someone needs to chime in) but for now I pick the best reasonable pip chance underneath the desired soul color I want.
And right now I am all cultists on orange, and all acolytes on purple, going for white souls. This takes forever, to build the pips necessary for white souls, like days and days, but I need them for that contract, so i'm putting the time in.
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The major bit missed in your summary is that the power of the cultist governs the pips generated, but that once you have completed all the pips on a color, it generates a single pip in the next color up. That means that even if your orange cultist is at 54%, you will generally generate the purple/white souls faster with blue cultist (or green if you have the bug where blue culists only generate a single pip) even though they have less than a 1% likelyhood of occurring. The other bit missed is that that excess pips every cycle don't carry over. If all your cultists were set to a lower color, then the odds that they all hit at the same point is much higher and the extra sucesses are wasted.
For example assuming one cultist at a power of 18-
Set to red at 100% generates an orange pip every 12 cycles. So an orange soul is generated every 180 cycles and a yellow is generated every 3240 cycles.
Set to orange at 59.12% generates on average an orange soul every 1.69 cycles and a yellow soul every 30.45 cycles.
Set to yellow directly at 3.94% generates on average a yellow soul every 25.38 cycles. However, if the cultist was at 15 power instead, the previous numbers remain the same but it takes two successes to generate a yellow soul and one would occur every 50.76 cycles (which is slower than the orange scenario).
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In general to calculate what is more productive I take a chance difference vs production. If for example I would produce half of orange every cycle (having production at 8+ cause I am low...) and having 25% chance vs producing 8 yellows with a chance of 1,8% means my lucki is 14 times lower but production is 8x2(i need 2 cycles to produce 1 dot)=16 so actually higher. In such case I would pick yellows, however I need 20 souls for full cycle, that means that with production 8+ but lower than 10 - I will loose more than half of every 3rd production. So in the end I will stick to orange, however I have decided to give my lower than 8 production to yellows - cause hitting orange will require anyway 3 hits, hitting yellow with low chance might probably help more.
I would say - you need to calculate everything based on 1 by 1 cases. Definietly red production is not optimal. Other options might highly depending on production - how much you will loose when producing lower lvl vs higher level as per example above.
Hope this does make some sense.
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