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After a conversation about the math behind production-per-minute of Cultists+Acolytes, i ended up making a spreadsheet for it, so I'm sharing it in case anyone else finds some use for it, since spiriting lacks a "stats" page. Few days of people pointing out errors later, it should be fully functional now. *Still tell me if something screws up.*
https://docs.google.com/spreadsheets/d/182vRl39jloXbmrD1HQYO4UvbYxL6xrIhrBwDHQ2TrHs/edit?usp=sharing
**Download/import a copy of the spreadsheet to edit it.**
**Usage Guide:**
**Use decimals or percentage signs. 10% is 0.1, or 10%. Setting it as just "10" will cause errors."**
*Filling in Cultists:*
Fill in value (number on the soul symbol) and reps/minute (speed).
Then, fill in the values for **current production only**.
If your Cultist C is producing yellows at a 3% chance, fill in 3% for yellow and leave the rest at 0. If Cultist A is producing oranges at 20% chance, fill in 20% for orange, and leave the rest at 0. etc.
Optionally, fill in exp values to get exp/time, as well.
*Filling in Acolytes:*
Check your Acolytes, and fill in the final success chance % for each soul under Final Chance.
Next to those values, there's a % sign. Click it.
It changes to a # sign and you're now seeing the values for acolyte conversion each soul.
Fill those in under Final Value.
Optionally, fill in reps/minute and exp value if you also want to know your exp/time.
*Exp:*
There's no easy way to do this as far as i know, but you have to fill in Spiriting Exp % with your chance to get spiriting exp.
Base is 20%, from there you gotta count all your bonuses.
Bits is just there to have a value to pull from. no need to mess with it.
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Damn, talk about wasting time.
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I mean.... at least I got an usable spreadsheet out of it.
Unlike you, who just wasted your own time posting here and got nothing in return.
So I feel pretty alright about the results, all things considered.
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It starts getting inaccurate as in-game numbers go up unfortunately.
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