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Please please please for the love of all that is UI let us set all acolytes and cultists to a color with a few clicks instead of the bajillion it takes now.
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i completely agree. The UI needs a lot of work.
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Another two:
1. Gem shop arrows don't cycle properly, just try going forward twice and then backwards.
2. Buy multiplier- if 'm' is cycle forward, it's not so hard to make 'n' cycle backwards. Why do I need to do a full cycle from X5 back to X1 every time? I prefer to just click manually
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I like how most of these are either bugs already adressed by the dev or stuff that he is planning on adding but didn't have enough time
also i believe the perk tree scroll is to make it more like, y know, a tree
anyways let's see
> *Originally posted by **[Paapaa](/forums/1023269/topics/1784355?page=1#12969410)**:*
> Great game, horrible UI.
>
> 1. Why do I need to click "UPGRADE" with main skills? In other places I can just click "VALUE" or "SPEED"?
> 2. Nav menu is totally random, the links/icons differ on different screens.
> 3. Nav menu needs a stinking switch button to access all items.
> 4. Buy multiplier is shown but why can't you change it by clicking it?? It shows no explanation.
> 5. Why can't you show the perks on a NON-scrollable page? That scrolling is 100% unneeded and annoying.
> 6. You can't swap stars to higher tier without first selecting a card which is on a certain level. Why can't you upgrade them everywhere?
>
>
> I mean...this is just horrible and the list goes on. This game would be so much more with a better and more polished UI.
1. because there isn't enough space on the craft/limbo screens
2. what that never happened to me
3. yeah becuse there's too many places you can go to, i see nothing wrong with it being that way
4. i don't understand this one? the multiplier goes up when you click it??
5. adressed above
6. Lava's working on a way to make this work on a single screen
> *Originally posted by **[kerdios](/forums/1023269/topics/1784355?page=1#12972449)**:*
> Another two:
> 1. Gem shop arrows don't cycle properly, just try going forward twice and then backwards.
> 2. Buy multiplier- if 'm' is cycle forward, it's not so hard to make 'n' cycle backwards. Why do I need to do a full cycle from X5 back to X1 every time? I prefer to just click manually
1. not sure if he knows, but yeah it happens to me
2. i never use the multiplier but i guess it'd be good to suggest him straight to his face instead of talking about it being bad on his back
> *Originally posted by **[Paapaa](/forums/1023269/topics/1784355?page=1#12972521)**:*
> 1. Why doesn't the UI show the actual upgrade cost when buying with the multiplier?
> 2. Why do I have to first deploy an item before the UI shows if I actually have the materials needed? Why not grey them out?
> 3. Why does the UI have a button to hide the right-top nav items? Why would I ever want to do it??
> 4. Why does the same hide-button show stats on the fight screen??
>
> This is one of the worst UIs I've ever seen. Great example of how an UI should NOT be ever done.
1. another bug that Lava's working on
2. Same as 2 from the one above
3. idk maybe he plans on adding something there
4. probably what he was planning on adding
A good idea is to report these bugs and these suggestions to Lava (probably discord server is better) than talk about how bad the game is like this, because, y know, he can't improve the game without getting player-side feedback like this
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> *Originally posted by **[Paapaa](/forums/1023269/topics/1784355?page=1#12973133)**:*
> Cut the crap. The forum of his game is not a proper place to talk about the game :D
I doubt he reads every post
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Just a thought but maybe add in an option where double clicking will equip or remove cards. Or some sort of set system that saves specific card combos.
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I'm slowly reworking the UI best I can.
The reason the top-right hides the buttons is because some of the skillers animations cause them to interfere with the buttons, and i figured some people would like to see the full animation and would therefore like a way to hide those top-right buttons.
The smithing items unfortunately can't be greyed out as you mention, because their costs are only calculated when you select them -- the game has no way to know if you can or can't afford an item without selecting it.
The *Upgrade* button for the main skillers was due to my inexperience with making games when I first started -- and also due to my inexperience, the code is so messy that I don't want to waste weeks of time going back and redoing them all (Yes, thats how messy it is).
Multi-Buy will be showing the actual cost later on, but doing so will take extra time. When I implemented the multibuy button, I didn't have this time, but I will in the future.
Star-swapping was an oversight on my part. I have plans to make it so you can freely toggle what stars you want to swap, regardless of card selected.
Thanks for all the suggestions!
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