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In update v4.0 a new crafting tiers showed up. And in these ones (Zaqqic and Gaxial), there are items with the descriptions about afterlife. Like "+X% less dmg redux per tier of afterlife". But what this Afterlife means? Anyone know? Maybe this is something that reset more things than Rebirth? :O
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> *Originally posted by **[demonicon6](/forums/1023269/topics/1888958?page=1#13318770)**:*
> In update v4.0 a new crafting tiers showed up. And in these ones (Zaqqic and Gaxial), there are items with the descriptions about afterlife. Like "+X% less dmg redux per tier of afterlife". But what this Afterlife means? Anyone know? Maybe this is something that reset more things than Rebirth? :O
The only people who know exactly what it will be are those who work on the game. But, if I had to guess, it will appear at version 5.0, potentially it will be a stronger version of Rebirth as the names Ascension/Rebirth/Afterlife are connected.
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> *Originally posted by **[mastertrek](/forums/1023269/topics/1888958?page=1#13318860)**:*
>
> The only people who know exactly what it will be are those who work on the game. But, if I had to guess, it will appear at version 5.0, potentially it will be a stronger version of Rebirth as the names Ascension/Rebirth/Afterlife are connected.
I think in the same way. But if the Afterlife will be stronger, it will reset crusades or/and potions or/and something more. Pets? I don't think so. I can handle crusades, but potions will hurt a lot :( Of course, this is just "what if". I'm very curious about what bonuses it will bring.
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> *Originally posted by **[demonicon6](/forums/1023269/topics/1888958?page=1#13318879)**:*
> > *Originally posted by **[mastertrek](/forums/1023269/topics/1888958?page=1#13318860)**:*
> >
> > The only people who know exactly what it will be are those who work on the game. But, if I had to guess, it will appear at version 5.0, potentially it will be a stronger version of Rebirth as the names Ascension/Rebirth/Afterlife are connected.
>
>
> I think in the same way. But if the Afterlife will be stronger, it will reset crusades or/and potions or/and something more. Pets? I don't think so. I can handle crusades, but potions will hurt a lot :( Of course, this is just "what if". I'm very curious about what bonuses it will bring.
>
I think it's not going to delete anything that was said as "Permanent", if it would make such thing happen, the rewards for doing it even one time would need to be absurdly high to be even slightly worth it.
When Rebirth feature appeared I didn't want to do it but when I finally decided to make my first Rebirth it was worth it. Similar thing with Potions, which at first seemed bad but as I improved them the effects were really great (with a few exceptions that didn't and possibly still don't work). The Construction update brings new and much better Potions but they're harder to brew than any previous Potions. I'd love to see how many Potion types will appear :)
The weird thing in this game is that Health doesn't matter much. Crusade Bosses are either getting killed instantly or they instantly kill you (at least it's like this since Solar Damage was introduced and you killed a lot of Crusade Bosses. ). The only real use of health is for any effect that is based on Health but some are probably not working.
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> *Originally posted by **[mastertrek](/forums/1023269/topics/1888958?page=1#13318901)**:*
> The weird thing in this game is that Health doesn't matter much. Crusade Bosses are either getting killed instantly or they instantly kill you (at least it's like this since Solar Damage was introduced and you killed a lot of Crusade Bosses. ). The only real use of health is for any effect that is based on Health but some are probably not working.
Yeah, you're right. The same situation is with the shield. At this moment I have ~380k% shield, but Crusade Bosses on higher levels are killing me in two hits. First take shield, second Health, and I'm dead. Probably this is problem for players close to End Game. During the beggining of game, Health is usefull, because monsters are giving low damage.
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> *Originally posted by **[demonicon6](/forums/1023269/topics/1888958?page=1#13318976)**:*
> > *Originally posted by **[mastertrek](/forums/1023269/topics/1888958?page=1#13318901)**:*
> > The weird thing in this game is that Health doesn't matter much. Crusade Bosses are either getting killed instantly or they instantly kill you (at least it's like this since Solar Damage was introduced and you killed a lot of Crusade Bosses. ). The only real use of health is for any effect that is based on Health but some are probably not working.
>
> Yeah, you're right. The same situation is with the shield. At this moment I have ~380k% shield, but Crusade Bosses on higher levels are killing me in two hits. First take shield, second Health, and I'm dead. Probably this is problem for players close to End Game. During the beggining of game, Health is usefull, because monsters are giving low damage.
There's not much to do about it:) And at End-Game most of the time Claw+Poison either kills Crusade Bosses or they do that to me. Other three Damage skills are falling behind now.
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