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Report any bugs you could find here (if possible give detail how it happened , screenshot are highly appreciated)
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Using Firefox, I just get an infinite Kong load screen when I try to play.
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Same as Deftpunk79. Firefox fully updated.
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We are trying to find where it come from could any of you reproduce it (because it load always on my end), open the console Ctrl + Alt + K and screenshot me what it say ? It could help find what is blocking some people from running the game on firefox
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World Raid bug.
If I start it, then load my game, it will come back dead, and I can loot it.
If I load again, I can start it again, with a possibility of a different loot.
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This post has been removed by an administrator or moderator
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In Adventure mode - if you kill a monster and receive loot it won't be added to inventory, however if your minion keep "adventuring" without you being in Adventure Tab - all loot will be added to inventory
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Can't load the game in Firefox. Stuck on the Kong loading screen.
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Asmagor - The new item are added to inventory only if its the first time you drop it (else it's merged with the existing one, and the item lvl up you can mouse over them to see the actual level, and the feature work if u have it open or not ^^)
clash42 - We are actually working we will give more informations soon if anyone happen to have this feel free to send me the screenshot of your console so we can identify the problem exactly as on my end and most people it never fail
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so, yesterday I switched to Chrome and played a new game for about seven hours. Today, the game will not load in Chrome! Just stuck on the Kong loading page again.
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Just tried "reload page" and every thing loaded great.
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Doesnt lad for me in Firefox either.
I had no problem loading your beta or your older game and other games using playfab are also no problem.
One line in he console would roughly translate to:
'this side would load a new process because of a Large-Allocation-Headline, but creating new processes for Large-Allocation on platforms outside of Win32 is deactivated.'
Oh and there is a reference error: google is not defined.
This laptop is pretty old now and I wouldnt be shocked, if the problem is on my side...
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Thank you for the detail messerach, actually we fixed the playfab auto log off on 24h mark (stupid thing we weren't aware of). For that firefox error we still can't find it, a few people manage to load it just if they remove adblocker (but i have ad+ and i never had problem) i will send this to solsund and will hope it give us more information on a possible fix
(If you could try without adblock and let me know, maybe we could look deeper on that way if it fix this on your side also)
Oni
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I always have adblock disabled for Kongregate.
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https://imgur.com/a/zB1sGNN
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The rewards you see are for First Step 2, the rewards for First Step 1 (which you finished) are 200k exp and 1m mana cap, thus there are no problems at all on that side.
Regarding the spirits I can't tell
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My bad, thoo the spirit thing is still weird.
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I'm going to take a look because it seems that yeah the spirit had a weird thing thanks for the report =)
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on firefox, macos, last version for both, crossbow training doesnt train offline for me after lvl 1: 17 hours offline, 0 lvl upgrade, while I get about 1b per second online.
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Going to take a look at this gratch
Also caithleen, i think i fixed the bug (offline earning weren't rewarding the mana cap generation in the background while inside a challenge, as the mana u had before going in is still being calculated in the background on its own rate, this is why your spirit got less after the challenge i think you spent a lot of time offline ? anyway now offline include this as well from 58-9)
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There is some type of bug with the calculation of STR and DEF stats when coming back from being offline and then purchasing buildings in 'Town' that modify them. I have noticed that my stats will decrease if I purchase anything in town that are supposed to increase them. This was happening in the beta version as well.
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So gratch about the offline i took a look and will rework it for .59 (the big update coming in a week or 2, its ready but people gonna hard test it to see balance & eventual bug before releasing it), it will add exp to the current exp bank on every training (instead of trying to be accurate on the "gain") so it will be 100% just like if u were online except u need to wait that the bank is used (at 50/level per seconds, maybe not better for early trainings, but usefull for the last one).
Also the offline doesn't reward soul, as now its a bank exp being used, soul are awarded.
kreeg do you have a bit more details ? i mean how long u were offline ? and which town building (the school and smithy ? or the temple ?)
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@oninou: I just replicated the issue again. I was offline for just under 4 hours. My STR and DEF are about 86.6m. I bought a few 'Schools' in town, added some spirit to the generator, bought one thing in the generator (not str or def boost), and adjusted the mana on training. Now my training is sitting at 77.4m.
Perhaps adjusting the training or generator caused the decrease?
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everytime i go offline and have not killed the world boss i do not get a drop of anykind and it resets the timer and increases the health of the boss just like i killed it only started happening in the last 2 days before that it would not progress at all and would have the health i went offline with
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@kreeg i think this is the generator using a charge decrease the current bonus (the left side one as you use some essence) this would make sense, try to see if by just buying town it decrease also cause i did a few time and nothing happens on my side.
@archon yeah i changed it slightly so if u joined it kill the boss offline awarding soul but im working on a way to make offline drop (at least a way to reward 1 kill at least) im done with the 2 new features, going to put them on a test ground until they are balanced and no bug and once this is done i will work on QOL and improving offline for .60
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